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mirror of https://github.com/Relintai/broken_seals.git synced 2024-12-28 13:27:10 +01:00
Commit Graph

30 Commits

Author SHA1 Message Date
824fd02d0f Now the crafting window will show some text instead of looking broken when nothing is selected / the player has no recipes in the selected category. 2019-11-29 09:18:01 +01:00
4d1da296cd Removed forgotten utility ai resources. 2019-11-27 19:57:15 +01:00
8fd696c71a Update every module to the latest. 2019-11-27 11:22:04 +01:00
08971de608 The map button is hidden now, I'm not sure yet if it's a good idea for the game to have it. But even if it is, it will take a while for me to implement it. 2019-11-25 15:03:55 +01:00
6c42a45910 Main material now uses a simple custom shader. Updated modules to head. 2019-11-25 12:13:16 +01:00
865d97018e Found a better way to handle strafing. Also now animations are in place for both the left and right strafe. 2019-11-25 02:55:01 +01:00
cba3784f51 Small change to voxel texture's readme. 2019-11-24 19:10:51 +01:00
604d05d375 Improved the voxel textures. 2019-11-24 19:08:02 +01:00
49752d777e Swapped the grass and dirt textures. 2019-11-24 17:00:52 +01:00
71d16d8bfd Work on player animations. 2019-11-24 16:05:25 +01:00
894e45df31 Set force dungeon to off. 2019-11-22 18:07:16 +01:00
7ef7d66430 Fixed the project's name in the settings, added back in godot's icon for the project, and breserker now has the text "DO NOT USE", as the class will not work properly (at the moment). 2019-11-22 18:02:19 +01:00
fe610dbc7d Changed the license for some of the files, because I forgot about them yesterday. Sometimes I implement functionality in them, and then port it to the entity spell system module. FYI I'll clean this header up a bit later, the MIT license refers to the same one as in the aforementioned module. This is also true for voxelman related classes. 2019-11-21 13:10:00 +01:00
b3e02338ec Replaced the white character textures with actual textures from open game art. 2019-11-21 00:10:56 +01:00
bca7669b17 Added a few textures for the terrarin from open game art. They'll need to be color corrected a bit, but it's perfect for now. 2019-11-21 00:00:03 +01:00
da1d62ae12 Added some gorgeous icons from open game art. every folder contains a Readme.txt file crediting the author. I'll soon create a credits screen, where all of this info can be stored in a centralized matter. (Godot also requires this, I just haven't got around to do it yet). 2019-11-20 23:07:05 +01:00
9152a4d96f Moved the addons directory where it should've been. 2019-11-20 21:08:37 +01:00
77a0c97b29 Added the remaining files. 2019-11-20 15:19:47 +01:00
575d195217 Character textures. Made white the ones I just got from somewhere. 2019-11-20 14:47:10 +01:00
53136f7f1f Voxel textures. I made the all white, because they were just placeholders. 2019-11-20 14:44:56 +01:00
020b255481 Added export.cfg into .gitignore. 2019-11-20 14:38:46 +01:00
602873755b The voxel mesher. 2019-11-20 14:37:34 +01:00
8559193d21 The ui. 2019-11-20 14:30:34 +01:00
1715506d4a The scripts folder. 2019-11-20 14:19:41 +01:00
907988a7d0 More files. 2019-11-20 14:05:35 +01:00
72d9502698 Data Part 3. 2019-11-20 13:59:32 +01:00
7bbe78a1f7 Data part 2. 2019-11-20 13:55:27 +01:00
6311343de5 Data part 1. 2019-11-20 13:52:52 +01:00
1c62d995e8 Autoloads. 2019-11-20 13:51:26 +01:00
f6ded1fbde The game's .gitignore. 2019-11-20 13:44:58 +01:00