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7aee50c2ea
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Also moved the vman dungeon script.
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2022-02-13 15:12:27 +01:00 |
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eeff6412d9
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Moved the dungeon teleporter scripts.
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2022-02-13 15:12:00 +01:00 |
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94f322cbd2
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Moved the dungeon script from under world to scripts.
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2022-02-13 15:11:22 +01:00 |
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b131b94211
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Rename the dungeon script in scripts.
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2022-02-13 15:10:46 +01:00 |
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8602e29571
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Moved the textures from under world to the root of the project.
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2022-02-13 15:08:32 +01:00 |
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baf7f9f2ca
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Moved the low poly rpg item collections under models.
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2022-02-13 15:07:17 +01:00 |
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24d0e671ef
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Implemented rotation for the uv editor.
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2022-02-13 13:45:33 +01:00 |
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1ff20f8238
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Fixed the character's head's uv mapping.
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2022-02-13 12:57:37 +01:00 |
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05f1c2c365
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Implemented horizontal and vertical mirroring for the uv editor.
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2022-02-13 12:57:18 +01:00 |
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8ae0b5b236
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Set up events for the new buttons.
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2022-02-13 00:34:45 +01:00 |
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a0a090ace9
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Implement uv rect selection for mdr ed.
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2022-02-12 23:37:19 +01:00 |
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e729a31803
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Added mirror and rotation buttons to the uv editor. They are not yet implemented.
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2022-02-12 22:59:36 +01:00 |
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e44e4c1366
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Fixed godoxel's save file dialog.
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2022-02-12 22:22:40 +01:00 |
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8b3d15d69c
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Fix paths for the world generator.
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2022-02-12 20:32:20 +01:00 |
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23f25572d8
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Rename the default bus layout.
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2022-02-12 20:31:57 +01:00 |
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1594425e98
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Moved the input map editor scene.
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2022-02-12 20:26:38 +01:00 |
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a6ca21be99
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Keep the modules folder around in git.
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2022-02-12 20:23:44 +01:00 |
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fbbb5cf410
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Moved the core folder out from modules too.
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2022-02-12 20:22:15 +01:00 |
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df781c9d2f
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Moved the debug camera.
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2022-02-12 20:19:00 +01:00 |
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f9ef137d17
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Moved the texture tools under a new tools directory.
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2022-02-12 20:18:02 +01:00 |
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82f012dd22
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Also moved the menu folder under scenes.
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2022-02-12 20:09:30 +01:00 |
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926922572f
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Moved the world_generator folder under scripts.
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2022-02-12 20:06:13 +01:00 |
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e93dbcaeb0
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Moved the world scene and it's dependencies under scenes/world.
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2022-02-12 20:03:17 +01:00 |
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afb1ad62d4
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Moved the ingame menu and interface settings to a different folder.
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2022-02-12 19:59:26 +01:00 |
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f98be58531
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Moved the login and register menu.
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2022-02-12 19:57:54 +01:00 |
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4d304f61c3
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Moved the about, keybind, and options window to a new folder.
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2022-02-12 19:56:40 +01:00 |
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a35d3152ba
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Move the nameplates and world numbers.
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2022-02-12 19:53:45 +01:00 |
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17b0381bf5
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Move the ImageButton for the player ui.
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2022-02-12 19:52:07 +01:00 |
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be23612409
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Move the keyboard tab container script.
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2022-02-12 19:50:30 +01:00 |
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1f89520312
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Move it to a better folder.
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2022-02-12 19:49:56 +01:00 |
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cb57dafa07
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Also move the window script.
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2022-02-12 19:49:14 +01:00 |
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04b43919bb
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Moved the ingame basic player ui elements into a new subfolder.
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2022-02-12 19:45:36 +01:00 |
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ae3558d270
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Moved the entity classes folder.
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2022-02-12 19:26:05 +01:00 |
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287ce1e3d6
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Moved the planets folder.
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2022-02-12 19:15:36 +01:00 |
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8d36457310
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Moved the spell effects folder.
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2022-02-12 19:10:23 +01:00 |
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2a56e51324
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Moved the shaders to a new folder.
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2022-02-12 19:07:45 +01:00 |
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0e5e1e2c0f
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Moved the icons.
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2022-02-12 18:52:10 +01:00 |
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02cc46c350
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Moved the human model.
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2022-02-12 18:50:03 +01:00 |
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a5cd083be4
|
Moved the test things.
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2022-02-12 18:47:23 +01:00 |
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73e37907e6
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Moved the materials to a new folder.
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2022-02-12 18:46:03 +01:00 |
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e9b0e5629c
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Moved the crypt entrace test assets.
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2022-02-12 18:43:01 +01:00 |
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4a4f1ea3db
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Also moved the core models folder.
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2022-02-12 18:38:01 +01:00 |
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9fd777a546
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Moved the test weapons folder into a new models/weapon s folder, and renamed it properly.
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2022-02-12 18:36:58 +01:00 |
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104f00aa80
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Add c build word letter to pass the new compiledb=yes parameter to the engine's build script.
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2022-02-12 17:59:18 +01:00 |
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c03c8ac8a7
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Also updated the engine.
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2022-02-12 17:55:44 +01:00 |
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309027d440
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Reorganized the test weapons folder. Also turned the meshes to native mesh data resources.
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2022-02-12 17:52:14 +01:00 |
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161c30e6c6
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Updated the mesh data resource module. I added multiple mesh surface handling to it.
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2022-02-12 17:51:20 +01:00 |
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39d97244e4
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Fix typo.
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2022-02-12 16:52:19 +01:00 |
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c31098cad8
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Check whether the current mesh data instance is still ok, and unset if it gets freed in mdr ed's plugin. This can happen in the editor while messing around with scenes.
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2022-02-12 14:35:56 +01:00 |
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19f4e9216e
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updated the mesh data resource addon. I fixed / improved the multi type import for it.
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2022-02-12 13:02:10 +01:00 |
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