|
bfd41efd2e
|
Updated voxelman to the latest. Mesher/job creation now have to be handled by the world's _create_chunk.
|
2020-10-06 20:10:30 +02:00 |
|
|
e9ade41995
|
Small cleanups and updated Voxelman to the latest, to get the prop job fixes.
|
2020-10-06 19:26:13 +02:00 |
|
|
3e687befd0
|
Update Voxelman to the latest.
|
2020-10-06 00:09:25 +02:00 |
|
|
24d0573c13
|
The voxel scale is 2 now, and the texture scale is 3.
|
2020-10-01 13:47:58 +02:00 |
|
|
a76f474758
|
The texture scale for the world is now 2.
|
2020-09-27 05:17:20 +02:00 |
|
|
05d553c5b1
|
Fix error.
|
2020-09-26 01:24:24 +02:00 |
|
|
8e20e6e67d
|
update the engine.
|
2020-09-25 08:31:20 +02:00 |
|
|
48476d1f7a
|
Removed a few now unnecessary scenes, and moved a few.
|
2020-09-24 17:06:02 +02:00 |
|
|
93097ada5e
|
Same for the trainer window.
|
2020-09-24 17:03:47 +02:00 |
|
|
2e14445d8d
|
Same for the vendor window.
|
2020-09-24 16:58:39 +02:00 |
|
|
ed417cf2c1
|
The loot window is now also a module.
|
2020-09-24 16:54:10 +02:00 |
|
|
91656e1060
|
Fix a path for the item tooltip inside the inventory ui.
|
2020-09-24 16:23:41 +02:00 |
|
|
1cc886593e
|
Same treatment for the inventory.
|
2020-09-24 11:11:50 +02:00 |
|
|
084aa107b9
|
The crafting window is a module now aswell.
|
2020-09-24 10:55:50 +02:00 |
|
|
2bab93e6c7
|
The TalentWindow is a module now aswell.
|
2020-09-24 10:39:34 +02:00 |
|
|
020f744e78
|
The SpellBook is now a module aswell.
|
2020-09-24 10:32:00 +02:00 |
|
|
6bcb37b339
|
Same treatment for the unitframes.
|
2020-09-22 16:52:12 +02:00 |
|
|
dcc0d1d83d
|
Same treatment for the CastBar.
|
2020-09-22 16:49:27 +02:00 |
|
|
96a32aa928
|
AuraFrame is also a module now.
|
2020-09-22 16:47:09 +02:00 |
|
|
c292704eb2
|
Now player_ui will automatically call set_player on the childs of gui_base. Removed the set_player calls from GUI.gd.
|
2020-09-22 16:43:05 +02:00 |
|
|
a1810628e9
|
Actionbars are also a module now.
|
2020-09-22 16:37:03 +02:00 |
|
|
56385cd5e9
|
Removed the minimap and the error frame from the player ui, as they were just placeholders at the moment.
|
2020-09-22 16:34:08 +02:00 |
|
|
4ea4478158
|
The touch controls are also a module now.
|
2020-09-22 16:32:21 +02:00 |
|
|
c6e4c8f4f0
|
Added index export to the ui windows module.
|
2020-09-22 16:27:44 +02:00 |
|
|
392cca545b
|
Now modules can be disabled. Also now player ui will automatically call set_player on windows (if the method exists).
|
2020-09-22 15:23:13 +02:00 |
|
|
e7334f483b
|
Changes to player_ui to support modularization, and now the CharacterWindow is a module, and it's added to the UI dynamically.
|
2020-09-22 15:10:34 +02:00 |
|
|
4c902fe7a7
|
Moved the module initialization code to a new DataManager autoload. Also added a new on_request_instance method to GameModule, and also added a request_instance method to the new DataManager. player_ui is requested through this new api.
|
2020-09-22 14:28:41 +02:00 |
|
|
2a0f36a03f
|
Update ESS. The EntitySpawner is inherited from Node now.
|
2020-09-22 14:00:57 +02:00 |
|
|
c520e9037a
|
Fix de-equipping items, and now the inventory will be properly refreshed after equipping/de-equipping. Also update ESS to get the backend equipping related fixes.
|
2020-09-15 17:01:53 +02:00 |
|
|
3368ab132b
|
Implemented texture layering for character clothing.
|
2020-09-15 11:36:08 +02:00 |
|
|
8ce19070ae
|
Fix items overriding textures for characters.
|
2020-09-15 10:54:50 +02:00 |
|
|
e092ba9792
|
Update ESS to get the fix to remove_model_visual.
|
2020-09-15 10:53:49 +02:00 |
|
|
8648d5556c
|
Implemented buying from a vendor. Also fixed opening the spellbook from the last commit. Updated ESS to get backend support for buying items.
|
2020-09-15 01:18:00 +02:00 |
|
|
f68e3e1054
|
Implemented the vendor window (buying items are not yet implemented). Also added and spawned a test vendor. Updated ESS to get the required enum value.
|
2020-09-13 17:08:52 +02:00 |
|
|
980725ccd3
|
Hide the trainer window by default.
|
2020-09-13 00:22:37 +02:00 |
|
|
bf15090942
|
Resized and repositioned the trainer window.
|
2020-09-13 00:20:28 +02:00 |
|
|
7bf9fab465
|
Implement level requirement, and cost for the trainer window. Also update ESS to get support for it at the c++ side.
|
2020-09-13 00:08:32 +02:00 |
|
|
cddda7d5e2
|
Added interface options to the ingame menu. These are the character specific. Added an option to save a character's actionbars as the default.
|
2020-09-12 23:23:54 +02:00 |
|
|
e5d127c079
|
Update ESS so every character can have it's own actionbar profile. Remove now unneeded signal handler.
|
2020-09-12 23:02:43 +02:00 |
|
|
49d53b054d
|
Now the actionbar will grey out spells that are not known.
|
2020-09-12 20:00:29 +02:00 |
|
|
ab01405c5a
|
Implemented a trainer window, and trainer entities. Also updated ESS to get the support structure for them. Also added a naturalist trainer, and made the level spawn it in.
|
2020-09-12 01:01:43 +02:00 |
|
|
13fa745f16
|
Unlearned class spells are not shown in the spellbook anymore.
|
2020-09-10 10:48:46 +02:00 |
|
|
6a70b36e04
|
Spell points are off now, as I think trainers will work better for this game. Made the spell book window handle it properly.
|
2020-09-10 10:46:49 +02:00 |
|
|
6fb1f1ca9b
|
Implement and use the voxelman blocky style dungeon. Work on proper player pacement into it (will be fixed later). Also update voxelman to get the ensure_channel_allocated method.
|
2020-09-05 22:38:24 +02:00 |
|
|
02cdc5bfc9
|
Added new screenshots.
|
2020-09-03 14:56:13 +02:00 |
|
|
28b8eb2ce0
|
Added scripts to help with creating releases.
|
2020-09-03 14:49:11 +02:00 |
|
|
93e370fb77
|
Update the procedural animations module to get the custom method call track support.
|
2020-09-02 00:32:54 +02:00 |
|
|
2d15234eb8
|
Little work on the vman dungeon.
|
2020-09-01 23:37:36 +02:00 |
|
|
f0ff24b2a7
|
Added a new voxelman based dungeon class. (Just the skeleton for now.)
|
2020-08-26 00:21:01 +02:00 |
|
|
97710f2b56
|
Updated Voxelman to get the blocky mesher changes. Now the second mesher in the VoxelChunk is a blocky mesher.
|
2020-08-26 00:20:35 +02:00 |
|