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ffe566b0ac
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Removed parent_positions from WorldGenBaseResources, and also removed the setup() method. I'ts better this way, as they are resources, and now they can be reused (even though the gui itself doesn't support it). Spawning code is also simpler.
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2022-08-04 20:05:19 +02:00 |
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0ae9d239a4
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Reworked how spawn positions work in the world_generator addon. Now all resources have ovverridable methods, and all of them are collected based on those. Also now the spawner works in local space.
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2022-08-04 19:40:21 +02:00 |
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232aae5726
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Updated the modules to the latest. I changed the Terra and Terraman class prefixes to Terrain.
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2022-02-08 14:44:37 +01:00 |
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da3109f98f
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Also remove the MainTPlanetGenerator.
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2021-12-27 16:55:51 +01:00 |
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9fad900a51
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The world generator now will look up the a spawner node, and get the starting coordinates from it.
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2021-12-27 03:50:11 +01:00 |
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0c96328005
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Ported the current world generator to the new addon. Now the world in-game uses the new world generator's resource to generate the terrain.
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2021-12-26 21:14:41 +01:00 |
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e582f4d6e5
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Removed the voxelman specific code/resources from the project.
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2021-04-19 10:41:41 +02:00 |
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3e07631361
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Now the planet generator uses Terraman. Also updated the modules, as I fixed a vmethod.
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2021-04-18 23:56:44 +02:00 |
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3d7b24ff5a
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Update copyright headers.
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2021-04-15 11:52:32 +02:00 |
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76265b54a8
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Fix editor world generation.
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2021-03-22 23:41:58 +01:00 |
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45534fa29b
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Update the world generator module to get the generator structure rework, and broken seals module, and the engine. The constant editor crashing is fixed now, it was caused by BiomeBase, because it was inherited from a class in an another module, and apparently that doesn't work. As a bonus the editor also feels a lot snappier now.
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2020-07-21 23:02:06 +02:00 |
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7770879003
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Implemented mob spawning (turned it off for now). Also now the menu now won't spawn in the dungeon.
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2020-07-21 00:30:06 +02:00 |
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a95b386d01
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Implement texture mapping for the dungeon.
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2020-07-20 21:25:54 +02:00 |
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4084debdad
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Removed a few now unneeded classes/scenes, and moved some of the around. Small tweaks/fixes and comments. Also updated modules to grab a few smaller fixes/improvements.
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2020-07-18 18:30:39 +02:00 |
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ec8e8d0406
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Now the level generator won't load planets from a folder, instead they are directly set from the editor, ands tarted porting the dungeon generator from the roguelike project. Also updated the world generator module to get the property type changes, this fixes some of the crashes.
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2020-07-18 12:50:17 +02:00 |
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149d7f4bb2
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Update WorldGenerator to the latest.
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2020-07-10 02:40:12 +02:00 |
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6ef0a84fbe
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Renamed the data directory into modules.
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2020-04-26 13:36:10 +02:00 |
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fee3ba9137
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Grouped the files of my current test planet together, and made the planet loading code use the new folder structure.
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2020-04-26 10:59:22 +02:00 |
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3044cb8275
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Update the license for 2020.
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2020-01-31 20:01:34 +01:00 |
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4d02ca12d1
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Fix all warnings, and an error.
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2019-12-24 10:22:56 +01:00 |
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e9515bef2c
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Changed the license to MIT.
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2019-12-22 19:20:38 +01:00 |
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1715506d4a
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The scripts folder.
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2019-11-20 14:19:41 +01:00 |
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