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2d46c1bb10
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Update ESS, so CharacterSkeleton uses the bone id in VisualEntry properly. Remove the null entries from the test character visuals. Also fix left upper arm.
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2020-06-16 11:42:10 +02:00 |
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2b0c4821e2
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Added AdaptiveTheme, it modifies the margins in the ui's theme. Removed AdaptiveButton.
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2020-06-15 19:27:49 +02:00 |
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483c50dfac
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Added a touchscreen mode setting, and an AdaptiveButton that will set it's own min size if the setting is enabled. I did not replace all buttons yet, just made sure everything looks consistent. Also smaller theme improvements.
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2020-06-15 18:37:51 +02:00 |
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b9ecd4248d
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Reworked castbar, now it will always be properly centered.
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2020-06-15 17:49:14 +02:00 |
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7d4291190a
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Also color the castbar.
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2020-06-15 17:40:52 +02:00 |
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7c08311b75
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Color health, mana, and xp bars.
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2020-06-15 17:39:47 +02:00 |
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4ceb9f134c
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Fix "Cannot get ratio when minimum and maximum value are equal." Errors, and small tweaks to Nameplates.
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2020-06-15 15:23:47 +02:00 |
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3ad461adb5
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Fix initial value for the nameplates.
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2020-06-15 15:10:10 +02:00 |
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d0586063d1
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Update the engine, and ESS, to get the Cooldown and CategoryCooldown removal change.
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2020-06-13 21:53:10 +02:00 |
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dc6aab9a2d
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Update ProfileManager call.
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2020-06-13 15:36:21 +02:00 |
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70b1b4badd
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Update ESS to get the TalentRowData changes. Also updated the engine.
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2020-06-05 18:05:54 +02:00 |
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68dd994e56
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A little cleanup to the player ui. Also removed the trainer window, and disabled the craft window's button.
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2020-06-04 11:21:03 +02:00 |
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f943749a47
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A few tweaks.
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2020-05-26 17:45:58 +02:00 |
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510272bc3b
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Added a simple stub Character Window (with 2 culomns), and the talent window now also has 2 culomns, one will be physical (character level) talents, and one will be astral (class).
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2020-05-26 17:41:05 +02:00 |
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048bb06eea
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Added a trainer window. It's functionality has not been implemented yet.
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2020-05-25 12:44:03 +02:00 |
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c3deaf1403
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Update ESS to the latest to get the baked in health and speed resources.
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2020-04-29 01:10:10 +02:00 |
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73bbe9bbca
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Update ESS to get the event handler renames.
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2020-04-28 20:49:03 +02:00 |
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3efc211e52
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Update ESS to the latest, to get all the Entity method renames.
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2020-04-28 19:09:06 +02:00 |
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cbe4e31d3a
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Update ESS to get the equipment method name update.
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2020-04-28 12:34:28 +02:00 |
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84e341bcc6
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Update ESS to get the clientside notification api changes.
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2020-04-28 11:46:56 +02:00 |
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3544cd88fc
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Health and Speed are now EntityResources. The Stat versions are now just flat modifiers to them. Added back the Mana stat as a flat mana modifier. Also updated ESS to get the changes necessary for this system.
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2020-04-27 18:40:20 +02:00 |
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0670f0eaf1
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Moved the fonts out from data.
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2020-04-26 13:32:24 +02:00 |
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238f0f2946
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Moved a few more things, and deleted an unneeded folder.
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2020-04-26 10:17:55 +02:00 |
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162f9c3bd2
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Moved around a few folders.
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2020-04-26 10:10:07 +02:00 |
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cb987df446
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Fix turn panel.
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2020-04-26 00:57:32 +02:00 |
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04da48826e
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Update HEADS to get the customizable stats for ESS.
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2020-04-25 21:41:42 +02:00 |
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39e28c2035
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Now the player ui and the nameplates are dynamically allocated aswell.
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2020-04-24 14:32:04 +02:00 |
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1d7a428987
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Mob and NetworkedPlayer now also uses the body script and fixed a nullreference error. Also updated HEADS to get a fix for Voxelman.
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2020-04-24 09:19:41 +02:00 |
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a2933a2b7b
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Update ESS to the latest to get the id to resource path changes.
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2020-04-19 18:27:38 +02:00 |
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1de820dfcc
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Now the game pretty much supports modding. MainScene will now look through the project opening all files named game_module.tres and in alphabetic order of their resource_path if exist it calls load_module on them. ESS's resourcedb is now created by MainScene, and it's the static type, with id remapping on. Append your resourcedbs into it. See game_module.gd. Also updated HEADS to grab the latest ESS.
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2020-04-18 20:58:43 +02:00 |
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2202b75ddb
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Update HEADS, mainly to grab the latest ESS changes.
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2020-04-14 17:04:59 +02:00 |
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15867a0889
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More tweaks.
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2020-03-25 01:40:25 +01:00 |
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c8bcf48a1f
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More tweaks.
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2020-03-25 01:32:43 +01:00 |
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7a582c4e70
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Tweak the touch control sizes a bit more.
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2020-03-25 01:02:02 +01:00 |
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0e453670ff
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Now the TurnPanel and TouchPad's size is a lot smaller, this makes tap targeting a lot simpler, and more intuitive. (Eventually I will probably go back to the original plan, revert the size but add clickthrough support.)
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2020-03-25 00:53:53 +01:00 |
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55c5791991
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Now the spell book can hide not learned class spells.
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2020-03-20 15:06:29 +01:00 |
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e02dbe69a7
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Implemented profile based class levelling. Update HEADS to grab the changes from the ESS side.
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2020-03-20 03:32:44 +01:00 |
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8106222585
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Now the actionbars are profile-based. Also an update ESS to get the ProfileManager, and the levelling changes.
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2020-03-18 03:08:37 +01:00 |
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c00ae9b9bb
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Implemented mana. Also updated HEADS, as ESS had lots of changes for EntityResources so this can work.
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2020-03-11 16:38:01 +01:00 |
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c9ffc5a821
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Added 2 spells to Naturalist, implemented range, and started implementing mana.
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2020-03-10 15:33:48 +01:00 |
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f4da6f0dd4
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Now the windows are properly togglable.
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2020-02-27 12:27:55 +01:00 |
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67d412abfb
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Update to the latest ESS, to get bugfixes, and the getter style upgrade.
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2020-02-26 21:22:30 +01:00 |
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73f2cfb31f
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Update to the latest ESS, to get the description/translation api changes.
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2020-02-26 17:26:07 +01:00 |
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a4aecfb9cd
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Actionbar now supports items aswell.
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2020-02-25 15:04:40 +01:00 |
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766610586f
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Item spell support.
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2020-02-25 14:01:54 +01:00 |
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a729c93dac
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Disabled spell learning for the ui aswell.
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2020-02-21 14:20:16 +01:00 |
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5185e97d65
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Update to the latest ESS, to get the update to class and character level separation.
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2020-02-20 12:21:31 +01:00 |
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a1fd74a34a
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Update to the latest ESS. (Separated level into class and character levels.)
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2020-02-19 12:19:28 +01:00 |
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5150dccf9e
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Update to the latest ESS.
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2020-02-01 15:44:22 +01:00 |
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ae09b0194e
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ESS update.
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2020-02-01 11:20:05 +01:00 |
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