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57a58a58ab
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Fix typo in edge map generation code. This should just make it more optimal by not not adding vertices multiple times to a single edge vertex map.
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2021-12-31 14:39:17 +01:00 |
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8a2da58680
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Implemented face selection mode.
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2021-12-31 14:37:07 +01:00 |
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17bc926810
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Don't process the current events in the mesh data resource editor if a key modifier is pressed.
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2021-12-31 13:52:23 +01:00 |
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6629fa503c
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Implemented outline for face selection. (Face selection itself is not yet implemented though.)
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2021-12-31 08:54:12 +01:00 |
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6733787c46
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Fix get_handle_edge_to_vertex_map.
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2021-12-31 08:42:19 +01:00 |
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4303e94617
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Implemented a different outline for the edge select mode.
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2021-12-31 08:41:25 +01:00 |
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2067291890
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Implemented switching selection modes through the ui.
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2021-12-31 08:18:56 +01:00 |
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34f080e03e
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The ui will now reflect axis constaint state.
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2021-12-31 08:08:02 +01:00 |
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81bfa4b6bd
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Fix axis constraint logic.
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2021-12-31 08:07:13 +01:00 |
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9962ef777a
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Set up the edit mode buttons to actually reflect state.
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2021-12-31 07:51:23 +01:00 |
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6fe4eaa7fa
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Fix regression with the vertex selection mode.
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2021-12-31 00:54:14 +01:00 |
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1e71822982
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Add in missing return. Also removed now obsolete comment.
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2021-12-31 00:53:21 +01:00 |
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881528f77b
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Now the mesh data resource plugin's gizmo will watch for changes in the edited mesh data resource when it's not messing with it.
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2021-12-31 00:52:39 +01:00 |
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71662367ae
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Small tweaks to the mesh outline generator.
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2021-12-31 00:47:08 +01:00 |
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5e63f45f0d
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The mesh outline generator now won't connect to the mdr's changed event.
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2021-12-31 00:44:01 +01:00 |
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5db3ff2eb3
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Initial edge select mode implementation. It's still a bit buggy, that will be fixed later.
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2021-12-31 00:12:02 +01:00 |
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ae56bf8b56
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Fix error on plugin reload.
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2021-12-30 01:23:54 +01:00 |
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bed06568e4
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Handle more edge cases in recalculate_handle_points.
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2021-12-30 01:21:38 +01:00 |
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2bffe4dc68
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Fix visual server array len == 0 errors.
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2021-12-30 01:18:03 +01:00 |
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e0db0b0379
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Fix an error, remove a now unneeded comment, and an apply call.
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2021-12-30 01:14:05 +01:00 |
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2217c1d4dc
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Remove commented line.
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2021-12-30 00:13:53 +01:00 |
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7565993faa
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Copy the required data in recalculate_handle_points, so the original mesh doesn't get modified as a side effect.
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2021-12-29 23:42:19 +01:00 |
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cf6da736c2
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Fix handle point ofsetting, and multiplications.
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2021-12-29 23:34:54 +01:00 |
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9e939eff64
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Move around some class variables, and prefix some of them with an underscore.
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2021-12-29 23:30:08 +01:00 |
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1bf7d50cf0
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Now the MDR edit gizmo uses the new generated handle points.
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2021-12-29 23:23:50 +01:00 |
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ec0b477291
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Implemented generating handle points.
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2021-12-29 22:01:52 +01:00 |
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e7110b5314
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Renamed the entries in the EditMode enum.
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2021-12-29 21:38:57 +01:00 |
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0c923500f7
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Small improvements.
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2021-12-29 21:26:56 +01:00 |
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02da1a0780
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Moved more code around.
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2021-12-29 21:24:27 +01:00 |
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98e50d4a64
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Now the mesh data resource editor's gizmo just stored the editoed mesh data resource. Also smaller changes / comments.
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2021-12-29 21:21:23 +01:00 |
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21b7b3da0b
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Fix apply and redraw order.
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2021-12-29 17:54:44 +01:00 |
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612ee7936a
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Moved around more code in mesh data resource editor's gizmo.
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2021-12-29 17:48:27 +01:00 |
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ef7ed3848b
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Started refactoring mesh data resource editor's gizmo.
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2021-12-29 17:10:58 +01:00 |
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b3edaa7bd7
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Fixed uvs and normals for the box.
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2021-12-29 00:07:37 +01:00 |
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6337d16a54
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Implemented the Add Box button for the mesh data resource editor.
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2021-12-29 00:00:28 +01:00 |
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290f8e39f1
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Properly handle horizontal minimum in the flex grid container.
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2021-12-28 21:14:46 +01:00 |
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b0613182d0
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Reworked mesh_data_resource_editor's side panel.
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2021-12-28 15:05:43 +01:00 |
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3d8493bd01
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Added the FlexGridContainer from godot-color-palette, to the mesh_data_resource_editor.
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2021-12-28 14:30:11 +01:00 |
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f90d4e8858
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Revert accidentally comitted change.
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2021-12-28 14:23:30 +01:00 |
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d48894aa90
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Updated the color palette addon.
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2021-12-28 14:22:28 +01:00 |
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991f327682
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Fix 2 errors in mesh_data_resource_editor when a mesh data resource is empty.
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2021-11-17 15:31:04 +01:00 |
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96fff0331e
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Mesh data resource editor now uses MeshUtils to uv unwrap meshes. Removed my half-finished unwrapping code.
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2021-09-29 11:27:42 +02:00 |
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410161831f
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Bit more experimentation.
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2021-09-28 14:54:26 +02:00 |
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626b02dc94
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Bit more work on uv unwrapping.
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2021-09-28 14:38:51 +02:00 |
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a6caaadb38
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A bit more work on uv unwrapping.
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2021-09-27 19:27:12 +02:00 |
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1260374274
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Bit more work on uv unwrapping.
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2021-09-27 18:24:16 +02:00 |
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3a13c1e21b
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Added uv normalization to the unwrap algorithm. Also now it sets the new uvs to the mesh data resource. Doesn't work properly yet though.
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2021-09-27 14:43:57 +02:00 |
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e5de63c421
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Initial uv layout implementation.
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2021-09-27 14:15:17 +02:00 |
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660933915b
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More work on uv unwrapping.
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2021-09-27 12:52:33 +02:00 |
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a2208d0489
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More work on the uv unwrapping algorithm.
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2021-09-27 12:38:57 +02:00 |
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