broken_seals/game/addons/mesh_data_resource_editor
2021-12-31 14:39:17 +01:00
..
button_groups Reworked mesh_data_resource_editor's side panel. 2021-12-28 15:05:43 +01:00
utilities Fix typo in edge map generation code. This should just make it more optimal by not not adding vertices multiple times to a single edge vertex map. 2021-12-31 14:39:17 +01:00
widgets Properly handle horizontal minimum in the flex grid container. 2021-12-28 21:14:46 +01:00
MDIEd.gd Don't process the current events in the mesh data resource editor if a key modifier is pressed. 2021-12-31 13:52:23 +01:00
MDIEd.tscn Implemented switching selection modes through the ui. 2021-12-31 08:18:56 +01:00
MDIGizmoPlugin.gd Implemented generating handle points. 2021-12-29 22:01:52 +01:00
MIDGizmo.gd Implemented face selection mode. 2021-12-31 14:37:07 +01:00
plugin.cfg Created/added a new mesh_data_resource_editor plugin. 2021-02-08 08:24:40 +01:00
plugin.gd Implemented switching selection modes through the ui. 2021-12-31 08:18:56 +01:00
UVEditor.gd Fix 2 errors in mesh_data_resource_editor when a mesh data resource is empty. 2021-11-17 15:31:04 +01:00