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56deab2de7
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Updated Voxelman to get the mesh data resource helper update. Also a bit of work on dungeon generation.
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2020-07-20 01:17:47 +02:00 |
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07107af461
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Added mdr walls looking at every direction. Also added a test prop crypt entrance.
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2020-07-19 15:03:51 +02:00 |
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b147b81e01
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Add range check to the new teleporter.
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2020-07-18 22:50:10 +02:00 |
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f96a66300b
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Implemented a teleporter, it has a test cube mesh with the brick texture for now, and made the dungeon spawn it. Also work on setting up the dungeon generation.
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2020-07-18 22:42:50 +02:00 |
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4084debdad
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Removed a few now unneeded classes/scenes, and moved some of the around. Small tweaks/fixes and comments. Also updated modules to grab a few smaller fixes/improvements.
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2020-07-18 18:30:39 +02:00 |
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ec8e8d0406
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Now the level generator won't load planets from a folder, instead they are directly set from the editor, ands tarted porting the dungeon generator from the roguelike project. Also updated the world generator module to get the property type changes, this fixes some of the crashes.
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2020-07-18 12:50:17 +02:00 |
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c6429124fb
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Update the WorldGenerator module to get the instance() helpers.
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2020-07-17 20:54:49 +02:00 |
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be6ebf48f3
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Update ESS to get the aura damage calculation update.
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2020-07-17 19:29:24 +02:00 |
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1c4c3a5d55
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Comment out the code that was implementing spell scaling in Aura. Also update ESS so auras continue to deal damage/heal even if the original caster's node is not available anymore.
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2020-07-16 16:07:30 +02:00 |
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dda00d0491
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Moved the menu into a new folder.
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2020-07-12 19:46:30 +02:00 |
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c294b4a008
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Fix a few settings for Nature's Switfness. And small tweaks.
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2020-07-11 21:08:45 +02:00 |
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08ebbd24f8
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Fix global cooldowns.
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2020-07-11 18:37:41 +02:00 |
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33ed628aa3
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Attributions for the test character textures.
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2020-07-11 15:30:39 +02:00 |
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e0d90b5925
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Removed a few now unused textures.
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2020-07-11 15:04:59 +02:00 |
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647cf4e904
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Convert the icon attributions to the new format.
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2020-07-11 15:01:41 +02:00 |
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19b158c877
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Update ESS to get the XPData rework.
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2020-07-10 17:18:03 +02:00 |
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67e327f471
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Update ESS to get the Entity level simplifications.
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2020-07-10 15:25:32 +02:00 |
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2e3e0d88f4
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Restored the ability to have multiple characters, and also turned off class learning/xp. I'm not yet sure how to go about it, maybe class levels could give some xp boost, will experiment more when the project is more mature.
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2020-07-10 11:16:02 +02:00 |
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e986d8d488
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build_model is now called as deferred.
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2020-07-10 10:31:09 +02:00 |
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149d7f4bb2
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Update WorldGenerator to the latest.
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2020-07-10 02:40:12 +02:00 |
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1c584d9477
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Increase the version to 0.3. The focus is mostly on the gameplay from now on (finally).
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2020-07-09 00:47:33 +02:00 |
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ea4514374b
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Update ESS, to get a bugfix.
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2020-07-09 00:41:59 +02:00 |
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3baf2addec
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Added in a few test props.
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2020-07-06 22:40:44 +02:00 |
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432d0bf312
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Reduced the default entity visibility range.
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2020-07-06 22:38:48 +02:00 |
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f3169ccf82
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Spawn mobs more sporadically.
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2020-07-06 22:38:07 +02:00 |
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90be9898d9
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The current start tile will not draw a dungeon entrance for now, as I reduced the chunk size (which increases performance) and the code needs to be changed.
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2020-07-06 22:37:54 +02:00 |
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8fabc6159a
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Set levels to a few abilities.
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2020-07-06 22:34:49 +02:00 |
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3cacc01945
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Update the game to go with the new modules.
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2020-07-06 22:33:56 +02:00 |
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1f52100aaa
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Update Voxelman, and the engine to the latest and work on getting props to work again. Also brought back the test props.
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2020-06-23 20:58:14 +02:00 |
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d3ad430b8b
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Fix naturalist's mana EntityResource reference.
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2020-06-20 21:03:22 +02:00 |
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153b15eb4d
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Update ESS to get the EntityResourceData removal update. Also update the Engine.
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2020-06-20 16:15:24 +02:00 |
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b9c7767b98
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Update ESS to get the new crash related commits. Also update the engine.
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2020-06-18 22:46:24 +02:00 |
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65a95ece4e
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Added an about menu. Done every tab except for the third parties for this project, will finish it soon.
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2020-06-16 20:40:09 +02:00 |
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1e0a17b6cc
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Now weapons are added to the test player model via the ModelVisual. Also moved the sheath action's processing into PlayerGD.
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2020-06-16 19:10:52 +02:00 |
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ad72ae4def
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Now sheathing works without reparenting nodes.
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2020-06-16 18:50:49 +02:00 |
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6626b8ed38
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Initial weapon sheathing support. ALso updated ESS to get a few new constants.
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2020-06-16 18:44:42 +02:00 |
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7e7dc3b43e
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Update ESS to get the Attachment ModelVisualEntry implementation/changes.
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2020-06-16 15:55:01 +02:00 |
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2e1f1a1e84
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Grab the CharacterSkeletonPoints enum removal change from ESS.
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2020-06-16 13:53:12 +02:00 |
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e9253466ef
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Update ESS again, so CharacterSkeleton3D also uses the enums from the project settings for it's model entries.
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2020-06-16 13:47:10 +02:00 |
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3f132e4828
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Update ESS to the latest to get CharacterSkeleton3D's attach point rework.
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2020-06-16 13:40:16 +02:00 |
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2d46c1bb10
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Update ESS, so CharacterSkeleton uses the bone id in VisualEntry properly. Remove the null entries from the test character visuals. Also fix left upper arm.
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2020-06-16 11:42:10 +02:00 |
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d0586063d1
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Update the engine, and ESS, to get the Cooldown and CategoryCooldown removal change.
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2020-06-13 21:53:10 +02:00 |
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2dfba2bc97
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Update Voxelman to the latest to get the mesher changes.
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2020-06-12 19:55:37 +02:00 |
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70b1b4badd
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Update ESS to get the TalentRowData changes. Also updated the engine.
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2020-06-05 18:05:54 +02:00 |
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6d330cb491
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Re-enable threaded character model generation.
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2020-05-23 22:09:40 +02:00 |
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d4ccb9d743
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Update Voxelman and the BS module, because ported the biome generation code to c++. Also now the voxel world only updates lods manually with gdscript.
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2020-05-23 22:09:19 +02:00 |
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08c0c69aa7
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Now the CharacterSkeleton uses Arrays directly.
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2020-05-23 19:56:03 +02:00 |
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fbc1c056a1
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Redone the seams for the character's model.
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2020-05-23 19:29:32 +02:00 |
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6b50033f29
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Now the visibility/lod/wakeup check has a timer for mobs.
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2020-05-23 18:49:06 +02:00 |
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8bf46093e7
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Increase the chunk despawn range by one.
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2020-05-23 18:13:30 +02:00 |
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