Commit Graph

507 Commits

Author SHA1 Message Date
Relintai 56deab2de7 Updated Voxelman to get the mesh data resource helper update. Also a bit of work on dungeon generation. 2020-07-20 01:17:47 +02:00
Relintai 07107af461 Added mdr walls looking at every direction. Also added a test prop crypt entrance. 2020-07-19 15:03:51 +02:00
Relintai b147b81e01 Add range check to the new teleporter. 2020-07-18 22:50:10 +02:00
Relintai f96a66300b Implemented a teleporter, it has a test cube mesh with the brick texture for now, and made the dungeon spawn it. Also work on setting up the dungeon generation. 2020-07-18 22:42:50 +02:00
Relintai 4084debdad Removed a few now unneeded classes/scenes, and moved some of the around. Small tweaks/fixes and comments. Also updated modules to grab a few smaller fixes/improvements. 2020-07-18 18:30:39 +02:00
Relintai 5f8cfba661 Re-enabled batching, as after a scons cache clean I can't seem to be able to reproduce those crashes anymore. 2020-07-18 14:14:18 +02:00
Relintai 69deb6002b Disable batching for now, it seems like it causes some crashes now. It might not be the root cause though. 2020-07-18 13:35:09 +02:00
Relintai 33a4ca98eb Update voxelman, to get a probable crash fix. 2020-07-18 13:25:49 +02:00
Relintai ec8e8d0406 Now the level generator won't load planets from a folder, instead they are directly set from the editor, ands tarted porting the dungeon generator from the roguelike project. Also updated the world generator module to get the property type changes, this fixes some of the crashes. 2020-07-18 12:50:17 +02:00
Relintai c6429124fb Update the WorldGenerator module to get the instance() helpers. 2020-07-17 20:54:49 +02:00
Relintai 630db200dc Fix signal handler argument count mismatch. 2020-07-17 19:36:28 +02:00
Relintai be6ebf48f3 Update ESS to get the aura damage calculation update. 2020-07-17 19:29:24 +02:00
Relintai 1c4c3a5d55 Comment out the code that was implementing spell scaling in Aura. Also update ESS so auras continue to deal damage/heal even if the original caster's node is not available anymore. 2020-07-16 16:07:30 +02:00
Relintai 7b28a3e17d Update ESS to the latest to grab a crash fix. It seems like this fixes the crash I was having on scene loading. 2020-07-14 14:32:17 +02:00
Relintai dda00d0491 Moved the menu into a new folder. 2020-07-12 19:46:30 +02:00
Relintai c294b4a008 Fix a few settings for Nature's Switfness. And small tweaks. 2020-07-11 21:08:45 +02:00
Relintai 8168adc914 Remove leftover print. 2020-07-11 18:39:46 +02:00
Relintai 08ebbd24f8 Fix global cooldowns. 2020-07-11 18:37:41 +02:00
Relintai 33ed628aa3 Attributions for the test character textures. 2020-07-11 15:30:39 +02:00
Relintai faae05e1a9 Removed the steering ai framework as it was not used. 2020-07-11 15:18:01 +02:00
Relintai e0d90b5925 Removed a few now unused textures. 2020-07-11 15:04:59 +02:00
Relintai 647cf4e904 Convert the icon attributions to the new format. 2020-07-11 15:01:41 +02:00
Relintai 69a68c52a1 Convert the font's license to the new format. 2020-07-11 14:38:12 +02:00
Relintai f352fc85c5 Convert the test weapons Attributions file to the new format. 2020-07-11 14:32:27 +02:00
Relintai 5a529c8d07 Small improvements, and the implementation now also supports the File tag. 2020-07-11 14:32:06 +02:00
Relintai 741c1542bd Implemented the third party attibutions tab. 2020-07-11 14:14:11 +02:00
Relintai 5688f44ea2 Moe tweaks to the sky. 2020-07-11 01:12:41 +02:00
Relintai 77c50691b6 Change the color of the sky to blue. 2020-07-11 01:03:27 +02:00
Relintai 8a20ca0f3e Start mesh build job at the end of build in Skeleton. 2020-07-11 01:00:25 +02:00
Relintai 2a2a6a555d Rename the continue button to load in the menu. 2020-07-10 21:56:59 +02:00
Relintai cd0ed54744 Fix parameters for signal handler. 2020-07-10 21:55:19 +02:00
Relintai 7f79741267 Update logic. 2020-07-10 21:52:07 +02:00
Relintai b376d74dbf Update ESS to get the spell learning fix. 2020-07-10 21:23:00 +02:00
Relintai 19b158c877 Update ESS to get the XPData rework. 2020-07-10 17:18:03 +02:00
Relintai 255f35e381 Actually commit HEADS. 2020-07-10 15:25:45 +02:00
Relintai 67e327f471 Update ESS to get the Entity level simplifications. 2020-07-10 15:25:32 +02:00
Relintai 2e3e0d88f4 Restored the ability to have multiple characters, and also turned off class learning/xp. I'm not yet sure how to go about it, maybe class levels could give some xp boost, will experiment more when the project is more mature. 2020-07-10 11:16:02 +02:00
Relintai 836949b205 The initial sheathing setup is also called as deferred now. 2020-07-10 10:34:25 +02:00
Relintai e986d8d488 build_model is now called as deferred. 2020-07-10 10:31:09 +02:00
Relintai d68d49b5de Reduce the amount of crashes. 2020-07-10 10:29:07 +02:00
Relintai 149d7f4bb2 Update WorldGenerator to the latest. 2020-07-10 02:40:12 +02:00
Relintai dc885e5300 Small tweak to Readme.md. 2020-07-09 20:12:38 +02:00
Relintai 174c1e7958 Mention releases in the readme now. 2020-07-09 20:08:26 +02:00
Relintai eb8db088c1 Update ESS to fix healthbars. 2020-07-09 11:42:09 +02:00
Relintai 1c584d9477 Increase the version to 0.3. The focus is mostly on the gameplay from now on (finally). 2020-07-09 00:47:33 +02:00
Relintai ea4514374b Update ESS, to get a bugfix. 2020-07-09 00:41:59 +02:00
Relintai 94a90d989c Update the engine and Voxelman to grab the prop related changes. 2020-07-07 18:40:24 +02:00
Relintai 3baf2addec Added in a few test props. 2020-07-06 22:40:44 +02:00
Relintai 432d0bf312 Reduced the default entity visibility range. 2020-07-06 22:38:48 +02:00
Relintai f3169ccf82 Spawn mobs more sporadically. 2020-07-06 22:38:07 +02:00