Commit Graph

27 Commits

Author SHA1 Message Date
7c861eda5d Moved the mob spawning logic from the test zone to a new mob spawner SubZoneProp. 2022-08-05 19:34:31 +02:00
0e20607c9d Moved tree spawning out from the test zone to a new forest subzone. 2022-08-05 19:10:13 +02:00
82d1e29132 Made the test continent also draw radius and bevel indicators when edited. 2022-08-05 17:26:07 +02:00
bedb1ae4a2 Draw the bevel and radius to the world editor's rects for the test continent. 2022-08-05 17:21:01 +02:00
5e6e960d02 Removed the additional text for the current world generator resources. 2022-08-05 13:35:56 +02:00
487b05fecb Added an another layer to the world generator addon. Now subzones contain subzone props. Reworked the old subzones into these. 2022-08-05 00:27:03 +02:00
d66c678db4 Removed the dungeon teleported from the test zone. 2022-08-04 23:23:28 +02:00
345aa62ed4 Now the dungeon spawner also uses local coordinates. 2022-08-04 19:58:27 +02:00
0ae9d239a4 Reworked how spawn positions work in the world_generator addon. Now all resources have ovverridable methods, and all of them are collected based on those. Also now the spawner works in local space. 2022-08-04 19:40:21 +02:00
337dcdaa49 Now dungeons won't get spawned randomly by the zone, instead they are spawned by a new subzone class. 2022-07-31 19:41:12 +02:00
5407ec44ce Fill the liquid isolevel channel with the water isolevel. 2022-03-09 19:13:38 +01:00
194d611f27 Cleaned up the test continent. 2022-03-09 19:10:42 +01:00
b0dbbe94dd Make the zone transition a bit smoother. 2022-03-09 19:09:06 +01:00
c5f1ec4384 Now the forest is generated by the test zone. 2022-03-09 19:03:37 +01:00
3fc2096b27 Fix typo. 2022-03-09 18:50:44 +01:00
ec0ab8fe02 Added a h separator to the test continent's properties. 2022-03-09 18:50:11 +01:00
2923ee154a The test continent won't set surface types anymore. 2022-03-09 18:17:20 +01:00
67addb8e9d Now the default surface's id is customizable in the ocean base world. 2022-03-09 18:16:05 +01:00
d7e133e446 Managed to figure out a way to make the new continent code work. Also made it the default. 2022-03-09 18:08:23 +01:00
45f5631763 Restored the old world generation algorithm. Also committing some experiments. 2022-03-09 10:36:11 +01:00
62990d5c9c Fix the ocean appearing even when the terrain height is greater than the water level. 2022-03-09 10:35:39 +01:00
5e907a9267 Cleanups to the test continent, and disabled the current generation algorithm in it. It will be moved around. 2022-03-08 21:00:11 +01:00
d252a2e977 Set up a base ocean layer for the world. 2022-03-08 18:21:59 +01:00
64c39c4444 Added a new WorldGenRaycast class, and now world generator will use this instead of a stack and stack index to make the data available to the generation methods. Also added local uv to it. 2022-02-19 10:41:33 +01:00
f4c05de692 Increase the minimum size of the smoothed terrain below the teleporter by one. 2022-02-13 18:20:33 +01:00
3e88eaaa11 Fixed dungeon spawner spawn locations both in the test dungeon and in the world. Also now in the world the generator creates a little plateau for them. 2022-02-13 17:52:33 +01:00
926922572f Moved the world_generator folder under scripts. 2022-02-12 20:06:13 +01:00