broken_seals/game/scripts/world_generator
2022-03-09 19:09:06 +01:00
..
continents Fix typo. 2022-03-09 18:50:44 +01:00
subzones Added a new WorldGenRaycast class, and now world generator will use this instead of a stack and stack index to make the data available to the generation methods. Also added local uv to it. 2022-02-19 10:41:33 +01:00
worlds Now the default surface's id is customizable in the ocean base world. 2022-03-09 18:16:05 +01:00
zones Make the zone transition a bit smoother. 2022-03-09 19:09:06 +01:00