broken_seals/game/scripts/world_generator
2022-03-09 18:08:23 +01:00
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continents Managed to figure out a way to make the new continent code work. Also made it the default. 2022-03-09 18:08:23 +01:00
subzones Added a new WorldGenRaycast class, and now world generator will use this instead of a stack and stack index to make the data available to the generation methods. Also added local uv to it. 2022-02-19 10:41:33 +01:00
worlds Fix the ocean appearing even when the terrain height is greater than the water level. 2022-03-09 10:35:39 +01:00
zones Moved the world_generator folder under scripts. 2022-02-12 20:06:13 +01:00