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f7f99b1928
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Updated the engine. Renamed World to World3D, Environment to Environment3D, and WorldEnvironment to WorldEnvironment3D, along with a few getters / setters.
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2022-08-29 17:56:26 +02:00 |
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2a12115884
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Updated the engine. I backported most improvements to core math classes from Godot 4.
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2022-08-16 10:29:13 +02:00 |
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c8d6747e8c
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Added a new editor chunk spawn range property to the world.
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2022-03-09 17:28:24 +01:00 |
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1c8b0cf5ed
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Removed unneeded parameter.
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2022-03-09 17:26:36 +01:00 |
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d252a2e977
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Set up a base ocean layer for the world.
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2022-03-08 18:21:59 +01:00 |
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e6413c01f1
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Reworked the in editor world generation logic. Now when the generate in editor property is set, the world generate chunks around the editor's camera.
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2022-02-19 12:34:30 +01:00 |
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230baeda0e
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Set up a liquid material.
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2022-02-19 09:16:33 +01:00 |
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bf695a310b
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Also set the liquid mesher.
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2022-02-19 00:24:48 +01:00 |
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99064a639a
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Updated terraman. I renamed voxel_surface methods/properties to terra_surface.
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2022-02-18 21:31:15 +01:00 |
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da3ed4df70
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Added the world node to the save group. This fixes saving the character on exiting.
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2022-02-15 00:26:26 +01:00 |
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04ec4d2ad9
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Moved the current textures under a world folder in the textures folder.
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2022-02-13 17:57:29 +01:00 |
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4a907a37c5
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Categorize the textures using folders.
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2022-02-13 15:32:36 +01:00 |
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8602e29571
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Moved the textures from under world to the root of the project.
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2022-02-13 15:08:32 +01:00 |
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e93dbcaeb0
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Moved the world scene and it's dependencies under scenes/world.
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2022-02-12 20:03:17 +01:00 |
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