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3ef478074f
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Spawn the test vendor and trainer to the proper place.
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2021-12-27 16:15:11 +01:00 |
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1cb11ca32a
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Fix hit stack calculation.
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2021-12-27 14:27:33 +01:00 |
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9fad900a51
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The world generator now will look up the a spawner node, and get the starting coordinates from it.
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2021-12-27 03:50:11 +01:00 |
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fbd232df1b
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Added the village npc spawner code to the current spawner resource.
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2021-12-27 03:49:37 +01:00 |
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82435d4c59
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Added parent pos setup to the world generator resources.
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2021-12-27 03:48:55 +01:00 |
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a44e362e31
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Switched back from godot physics to bullet for now.
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2021-12-27 03:47:59 +01:00 |
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808c8e97d3
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Now terra chunks are actually properly generated by placing chunks on the world generator's grid.
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2021-12-27 02:38:05 +01:00 |
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0cbf540e30
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RectViewNodes now convert between yup and ydown coordinate systems to store rect.position.ys.
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2021-12-27 02:36:52 +01:00 |
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0c96328005
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Ported the current world generator to the new addon. Now the world in-game uses the new world generator's resource to generate the terrain.
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2021-12-26 21:14:41 +01:00 |
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3adfad40a2
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Added a seed parameter to the world generation methods.
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2021-12-26 19:08:45 +01:00 |
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47c49b56ab
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Added the needed methods for terrain generation.
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2021-12-26 19:05:48 +01:00 |
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8453518e8b
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Added a class selector to the world editor on add.
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2021-12-26 18:52:23 +01:00 |
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4ff14380a1
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Added a new WorldGeneratorSettings resource which can store and load in world generator related classes from folders.
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2021-12-26 18:51:46 +01:00 |
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9cac983ff5
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Added a new get_editor_class to the WoirldGeneratorBaseResource, and now the RectViewNode will also render it if it's not an empty string.
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2021-12-26 18:50:09 +01:00 |
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f739cca1f4
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Now the added resource's rect gets recalculated on add_content() instead in create_content()
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2021-12-26 18:48:29 +01:00 |
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0a0f4ee865
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The RectEditor now will only set a margin of max 50.
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2021-12-26 13:10:15 +01:00 |
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193ed69fef
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Also made the delete and duplicate buttons work for the zones editor and continent editor.
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2021-12-26 00:28:32 +01:00 |
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cc6669bb12
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Implemented delete and duplicate buttons in world. Also made sure that the inspectors update properly after the edited resources change.
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2021-12-26 00:25:30 +01:00 |
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829b01b72f
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Set up proper drawing for RectViewNode. it grabs the required parameters from new methods in WorldGenBaseResource.
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2021-12-26 00:03:17 +01:00 |
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61b66b4109
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Reduce the scale border's size to 5.
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2021-12-25 23:41:50 +01:00 |
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7b4f044f43
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Fixed keeping zoom in RectView.
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2021-12-25 23:34:33 +01:00 |
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11aa1e1b6a
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Set up the rect property to expand horizontally.
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2021-12-25 23:20:40 +01:00 |
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a8dfb9a156
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Fix label.
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2021-12-25 23:14:51 +01:00 |
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10ee9bb44a
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Similar cleanups to the SubZone editor.
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2021-12-25 23:14:02 +01:00 |
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1fa6903106
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Cleaned up the methods in the Zone editor. Also fixed a few smaller usability issues.
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2021-12-25 23:09:56 +01:00 |
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900f402370
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Set up the subzone editor.
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2021-12-25 12:31:36 +01:00 |
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0b74e33fc8
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Set up the zone editor.
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2021-12-25 12:18:59 +01:00 |
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200a030882
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Zero the positions of the created contents.
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2021-12-25 11:30:22 +01:00 |
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c21970b82f
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Also add the initial rect size setup code to Continent and Zone.
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2021-12-25 03:26:33 +01:00 |
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b7b36d47ab
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Set the selected continent into the widgets.
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2021-12-25 03:25:42 +01:00 |
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b30016bc28
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Set up continent select dropdown.
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2021-12-25 02:52:21 +01:00 |
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65562c6523
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Set the world into the continent editor.
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2021-12-25 02:33:43 +01:00 |
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c34b629b26
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Move World's setup to the World class.
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2021-12-25 02:32:00 +01:00 |
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ba1c85b729
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Set up the Continent editor's base ui.
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2021-12-25 02:29:30 +01:00 |
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13428b9a33
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The world tab is now it's own scene.
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2021-12-25 02:18:20 +01:00 |
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87e4318e06
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Implemented editing the names of resources in the DataList widget.
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2021-12-25 02:15:17 +01:00 |
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4cc9baf23b
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When adding a continent the world will set up a base size now.
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2021-12-25 01:55:52 +01:00 |
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6c438c97f4
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Set the edited resource's rect after drag.
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2021-12-25 01:51:35 +01:00 |
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d07f9c4949
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Fix RectViewNode's _draw().
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2021-12-25 01:48:56 +01:00 |
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a4367ee257
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Fix dragging.
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2021-12-24 22:32:45 +01:00 |
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9641d29001
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Fix cursor switching on the borders in RectViewNode.
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2021-12-24 22:25:56 +01:00 |
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1a3a95809a
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Ported drag and resize code from godot's window dialog as a base for RectViewNode.
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2021-12-24 22:20:30 +01:00 |
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9aa18a9278
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Implement zoom for RectView.
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2021-12-23 18:08:13 +01:00 |
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dd7024c0ed
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Basic RectView functionality. Renamed RectEditorNode to RectViewNode.
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2021-12-23 17:45:36 +01:00 |
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6b388b3c1b
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Removed stray print.
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2021-12-23 16:51:59 +01:00 |
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9c4c30b821
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RectView basic setup.
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2021-12-23 16:46:54 +01:00 |
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c2e75ef147
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Added a rect2 property. And started working on the rect editor.
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2021-12-23 00:45:32 +01:00 |
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3f7f5c0e07
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Implement basic data list node. Also fix error spam.
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2021-12-22 16:52:06 +01:00 |
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afc929350b
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Work on the world editor. Also added a property editor similar to mat_maker_gd's nodes.
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2021-12-22 16:15:39 +01:00 |
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e44d367c0e
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Now world generator's resources inherit from a new base resource.
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2021-12-22 16:14:26 +01:00 |
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