Commit Graph

30 Commits

Author SHA1 Message Date
4bea9618b2 Added min and max size support for the world generator addon. 2022-08-04 22:35:22 +02:00
ffe566b0ac Removed parent_positions from WorldGenBaseResources, and also removed the setup() method. I'ts better this way, as they are resources, and now they can be reused (even though the gui itself doesn't support it). Spawning code is also simpler. 2022-08-04 20:05:19 +02:00
0ae9d239a4 Reworked how spawn positions work in the world_generator addon. Now all resources have ovverridable methods, and all of them are collected based on those. Also now the spawner works in local space. 2022-08-04 19:40:21 +02:00
d252a2e977 Set up a base ocean layer for the world. 2022-03-08 18:21:59 +01:00
64c39c4444 Added a new WorldGenRaycast class, and now world generator will use this instead of a stack and stack index to make the data available to the generation methods. Also added local uv to it. 2022-02-19 10:41:33 +01:00
232aae5726 Updated the modules to the latest. I changed the Terra and Terraman class prefixes to Terrain. 2022-02-08 14:44:37 +01:00
f3c9129171 Implemented undo redo support for world generator's DataList. 2022-01-21 23:57:37 +01:00
e13be6f3f5 Added a class and script property by default to the property inspector. 2021-12-27 22:20:09 +01:00
1dd6aa25f4 Add the locked property to the property inspector. 2021-12-27 22:05:08 +01:00
1cb11ca32a Fix hit stack calculation. 2021-12-27 14:27:33 +01:00
82435d4c59 Added parent pos setup to the world generator resources. 2021-12-27 03:48:55 +01:00
808c8e97d3 Now terra chunks are actually properly generated by placing chunks on the world generator's grid. 2021-12-27 02:38:05 +01:00
0c96328005 Ported the current world generator to the new addon. Now the world in-game uses the new world generator's resource to generate the terrain. 2021-12-26 21:14:41 +01:00
3adfad40a2 Added a seed parameter to the world generation methods. 2021-12-26 19:08:45 +01:00
47c49b56ab Added the needed methods for terrain generation. 2021-12-26 19:05:48 +01:00
4ff14380a1 Added a new WorldGeneratorSettings resource which can store and load in world generator related classes from folders. 2021-12-26 18:51:46 +01:00
9cac983ff5 Added a new get_editor_class to the WoirldGeneratorBaseResource, and now the RectViewNode will also render it if it's not an empty string. 2021-12-26 18:50:09 +01:00
f739cca1f4 Now the added resource's rect gets recalculated on add_content() instead in create_content() 2021-12-26 18:48:29 +01:00
cc6669bb12 Implemented delete and duplicate buttons in world. Also made sure that the inspectors update properly after the edited resources change. 2021-12-26 00:25:30 +01:00
829b01b72f Set up proper drawing for RectViewNode. it grabs the required parameters from new methods in WorldGenBaseResource. 2021-12-26 00:03:17 +01:00
200a030882 Zero the positions of the created contents. 2021-12-25 11:30:22 +01:00
c21970b82f Also add the initial rect size setup code to Continent and Zone. 2021-12-25 03:26:33 +01:00
87e4318e06 Implemented editing the names of resources in the DataList widget. 2021-12-25 02:15:17 +01:00
4cc9baf23b When adding a continent the world will set up a base size now. 2021-12-25 01:55:52 +01:00
1a3a95809a Ported drag and resize code from godot's window dialog as a base for RectViewNode. 2021-12-24 22:20:30 +01:00
c2e75ef147 Added a rect2 property. And started working on the rect editor. 2021-12-23 00:45:32 +01:00
3f7f5c0e07 Implement basic data list node. Also fix error spam. 2021-12-22 16:52:06 +01:00
e44d367c0e Now world generator's resources inherit from a new base resource. 2021-12-22 16:14:26 +01:00
855b1120ab Add some exports to world generator's resources. 2021-12-22 10:03:55 +01:00
5723a11825 Initial class and plugin setup. 2021-12-21 21:50:22 +01:00