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4bea9618b2
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Added min and max size support for the world generator addon.
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2022-08-04 22:35:22 +02:00 |
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ffe566b0ac
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Removed parent_positions from WorldGenBaseResources, and also removed the setup() method. I'ts better this way, as they are resources, and now they can be reused (even though the gui itself doesn't support it). Spawning code is also simpler.
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2022-08-04 20:05:19 +02:00 |
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0ae9d239a4
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Reworked how spawn positions work in the world_generator addon. Now all resources have ovverridable methods, and all of them are collected based on those. Also now the spawner works in local space.
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2022-08-04 19:40:21 +02:00 |
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d252a2e977
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Set up a base ocean layer for the world.
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2022-03-08 18:21:59 +01:00 |
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64c39c4444
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Added a new WorldGenRaycast class, and now world generator will use this instead of a stack and stack index to make the data available to the generation methods. Also added local uv to it.
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2022-02-19 10:41:33 +01:00 |
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232aae5726
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Updated the modules to the latest. I changed the Terra and Terraman class prefixes to Terrain.
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2022-02-08 14:44:37 +01:00 |
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f3c9129171
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Implemented undo redo support for world generator's DataList.
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2022-01-21 23:57:37 +01:00 |
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e13be6f3f5
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Added a class and script property by default to the property inspector.
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2021-12-27 22:20:09 +01:00 |
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1dd6aa25f4
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Add the locked property to the property inspector.
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2021-12-27 22:05:08 +01:00 |
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1cb11ca32a
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Fix hit stack calculation.
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2021-12-27 14:27:33 +01:00 |
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82435d4c59
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Added parent pos setup to the world generator resources.
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2021-12-27 03:48:55 +01:00 |
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808c8e97d3
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Now terra chunks are actually properly generated by placing chunks on the world generator's grid.
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2021-12-27 02:38:05 +01:00 |
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0c96328005
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Ported the current world generator to the new addon. Now the world in-game uses the new world generator's resource to generate the terrain.
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2021-12-26 21:14:41 +01:00 |
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3adfad40a2
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Added a seed parameter to the world generation methods.
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2021-12-26 19:08:45 +01:00 |
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47c49b56ab
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Added the needed methods for terrain generation.
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2021-12-26 19:05:48 +01:00 |
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4ff14380a1
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Added a new WorldGeneratorSettings resource which can store and load in world generator related classes from folders.
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2021-12-26 18:51:46 +01:00 |
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9cac983ff5
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Added a new get_editor_class to the WoirldGeneratorBaseResource, and now the RectViewNode will also render it if it's not an empty string.
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2021-12-26 18:50:09 +01:00 |
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f739cca1f4
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Now the added resource's rect gets recalculated on add_content() instead in create_content()
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2021-12-26 18:48:29 +01:00 |
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cc6669bb12
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Implemented delete and duplicate buttons in world. Also made sure that the inspectors update properly after the edited resources change.
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2021-12-26 00:25:30 +01:00 |
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829b01b72f
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Set up proper drawing for RectViewNode. it grabs the required parameters from new methods in WorldGenBaseResource.
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2021-12-26 00:03:17 +01:00 |
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200a030882
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Zero the positions of the created contents.
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2021-12-25 11:30:22 +01:00 |
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c21970b82f
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Also add the initial rect size setup code to Continent and Zone.
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2021-12-25 03:26:33 +01:00 |
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87e4318e06
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Implemented editing the names of resources in the DataList widget.
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2021-12-25 02:15:17 +01:00 |
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4cc9baf23b
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When adding a continent the world will set up a base size now.
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2021-12-25 01:55:52 +01:00 |
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1a3a95809a
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Ported drag and resize code from godot's window dialog as a base for RectViewNode.
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2021-12-24 22:20:30 +01:00 |
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c2e75ef147
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Added a rect2 property. And started working on the rect editor.
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2021-12-23 00:45:32 +01:00 |
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3f7f5c0e07
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Implement basic data list node. Also fix error spam.
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2021-12-22 16:52:06 +01:00 |
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e44d367c0e
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Now world generator's resources inherit from a new base resource.
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2021-12-22 16:14:26 +01:00 |
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855b1120ab
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Add some exports to world generator's resources.
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2021-12-22 10:03:55 +01:00 |
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5723a11825
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Initial class and plugin setup.
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2021-12-21 21:50:22 +01:00 |
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