Commit Graph

185 Commits

Author SHA1 Message Date
Relintai 3f132e4828 Update ESS to the latest to get CharacterSkeleton3D's attach point rework. 2020-06-16 13:40:16 +02:00
Relintai 2d46c1bb10 Update ESS, so CharacterSkeleton uses the bone id in VisualEntry properly. Remove the null entries from the test character visuals. Also fix left upper arm. 2020-06-16 11:42:10 +02:00
Relintai e1219b26f1 Update the engine, and ESS to get the Entity property update. 2020-06-15 14:59:30 +02:00
Relintai 7d207f2b56 Update the engine and ESS to get the EntityAI and EntityData api changes. 2020-06-15 11:24:28 +02:00
Relintai d0586063d1 Update the engine, and ESS, to get the Cooldown and CategoryCooldown removal change. 2020-06-13 21:53:10 +02:00
Relintai 0a3ddf1162 Update the procedural animations module to get the change signal emit fix. 2020-06-12 22:16:43 +02:00
Relintai 2dfba2bc97 Update Voxelman to the latest to get the mesher changes. 2020-06-12 19:55:37 +02:00
Relintai 9dd721fb3c Update ESS to get the SpeciesModelData rework. 2020-06-12 15:28:48 +02:00
Relintai ece008db5c Update the engine and the modules while I'm at it, the modules only had mostly readme changes. 2020-06-12 10:36:59 +02:00
Relintai ea6daeb5d4 Update ESS to get the aura trigger and stat attribute reworks. 2020-06-06 17:01:08 +02:00
Relintai bb56fb05c5 Update ESS tot he latest to get the getter/setter renames. Also fix an unrelated error. 2020-06-05 19:45:42 +02:00
Relintai 70b1b4badd Update ESS to get the TalentRowData changes. Also updated the engine. 2020-06-05 18:05:54 +02:00
Relintai 662055e4bf Fix skeleton mesh generation in single threaded mode. Also update ThreadPool to get the it's single thread mode fixes. 2020-05-30 23:23:38 +02:00
Relintai e2869c7b89 CharacterSkeleton now uses the ThreadPool module to generate meshes. Also updated MeshTools to get the 2 functions I added to the singleton. 2020-05-30 19:25:32 +02:00
Relintai 8f71e087e7 Update mesh utils to get the MeshMerger, and the engine. The CharacterSkeletonGD now uses it. 2020-05-30 14:04:37 +02:00
Relintai 7bd29dcf83 Added my new thread pool module. 2020-05-24 21:19:20 +02:00
Relintai d4ccb9d743 Update Voxelman and the BS module, because ported the biome generation code to c++. Also now the voxel world only updates lods manually with gdscript. 2020-05-23 22:09:19 +02:00
Relintai bd7104d150 Added my new Broken Seals module. 2020-05-23 20:31:00 +02:00
Relintai 44f1ce9d39 Replaced my fast quadratic mesh simplifier module with the new mesh_utils one. This one will contain all of the mesh merging/simplification stuff in a centralized manner (with a singleton). 2020-05-23 20:19:04 +02:00
Relintai 7efb64e562 Update Voxelman to get the compatibility rework. 2020-05-23 10:39:11 +02:00
Relintai 9ef45fd8ad update HEADS, to get the new ESS. 2020-05-22 21:01:56 +02:00
Relintai 9bece84377 Update ESS to get customizable texture layers. 2020-05-22 17:30:05 +02:00
Relintai ce23b724c9 Update ESS, to get the ModelVisualEntry rework. 2020-05-21 15:42:22 +02:00
Relintai e1d24dc838 Updated ESS to get the ModelVisual, and ModelVisualEntry changes. 2020-05-20 22:14:56 +02:00
Relintai 794820e08c Update ESS. 2020-05-20 20:41:26 +02:00
Relintai 2302657002 Update ESS, to get the ItemVisual to ModelVisual rename. 2020-05-19 21:10:07 +02:00
Relintai 94b76f5635 Update HEADS to get the new customizable EquipSlots from ESS, and to get a bugfix from Voxelman. 2020-05-19 18:59:30 +02:00
Relintai 6fe13fbaf3 The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine. 2020-05-17 16:28:31 +02:00
Relintai 99f01c6c95 Update the engine, and Voxelman to the latest. 2020-05-09 21:25:45 +02:00
Relintai d12d58d61b Update ESS (and the engine) to the latest, to get the stat reworks. 2020-05-03 00:17:23 +02:00
Relintai 0f4093fc44 Update ESS, so StatData is inside EntityData instead of EntityClassData. 2020-04-29 18:14:46 +02:00
Relintai d420817e4d Update ESS. 2020-04-29 01:27:42 +02:00
Relintai c3deaf1403 Update ESS to the latest to get the baked in health and speed resources. 2020-04-29 01:10:10 +02:00
Relintai 8e50bda8ef Updated ESS, now the Speed and Health ResourceData instantiates the c++ version. 2020-04-28 23:58:25 +02:00
Relintai 73bbe9bbca Update ESS to get the event handler renames. 2020-04-28 20:49:03 +02:00
Relintai 3efc211e52 Update ESS to the latest, to get all the Entity method renames. 2020-04-28 19:09:06 +02:00
Relintai cbe4e31d3a Update ESS to get the equipment method name update. 2020-04-28 12:34:28 +02:00
Relintai 84e341bcc6 Update ESS to get the clientside notification api changes. 2020-04-28 11:46:56 +02:00
Relintai 2bc4fff27d Update ESS to the latest to get the changes for the serverside events. 2020-04-27 21:32:52 +02:00
Relintai 3544cd88fc Health and Speed are now EntityResources. The Stat versions are now just flat modifiers to them. Added back the Mana stat as a flat mana modifier. Also updated ESS to get the changes necessary for this system. 2020-04-27 18:40:20 +02:00
Relintai dd4fb4fd0b Moved the xp data into core aswell, and removed the data module. Also updated HEADS to get the xp_data property fix from ESS. 2020-04-26 13:30:31 +02:00
Relintai 7723a03def Moved a few things into a new core module. Also updated HEADS to get a typo fix for ESS. 2020-04-26 13:25:29 +02:00
Relintai d89c5b0188 Moved Naturalist into into it's own module. Also updated ESS to get a few typo fixes that are needed. 2020-04-26 12:28:40 +02:00
Relintai 74038429b7 Update HEADS to get the javascript compile fix for voxelman. 2020-04-26 00:51:20 +02:00
Relintai 04da48826e Update HEADS to get the customizable stats for ESS. 2020-04-25 21:41:42 +02:00
Relintai 13a7725106 Update ESS. 2020-04-24 14:58:01 +02:00
Relintai dee366cbf7 Now entities create their own bodies when they are missing. Also update ESS to the latest to get the body-related changes. 2020-04-24 13:48:54 +02:00
Relintai 1d7a428987 Mob and NetworkedPlayer now also uses the body script and fixed a nullreference error. Also updated HEADS to get a fix for Voxelman. 2020-04-24 09:19:41 +02:00
Relintai b30a02f7b8 Moved movement handling code from Player.gd to a new gdscript that is on the player's body. Also update everything to the latest to grab the changes to ESS. 2020-04-24 00:49:51 +02:00
Relintai 1e3e65bd73 Update ESS so saving spells and recipes work with paths aswell. Re-enable static resource db with id remapping. 2020-04-19 18:43:46 +02:00