cb815b12ad
Updated the engine to the latest.
2023-03-18 09:45:58 +01:00
62b7487342
Updated the engine. I removed rpc config keyword support from scripting languages in order to make rpc calls simpler. By extension I also removed keywords like remote, puppet, puppersync etc from gdscript. Also did some cleanups.
2022-08-19 01:27:18 +02:00
ab36a50dd4
Removed the gdscript logger singleton and moved to the new engine logger.
2022-06-11 18:15:31 +02:00
232aae5726
Updated the modules to the latest. I changed the Terra and Terraman class prefixes to Terrain.
2022-02-08 14:44:37 +01:00
00711977d4
Work on fixing networking. Fixed hosting, and character uploading.
2021-04-21 21:55:15 +02:00
e582f4d6e5
Removed the voxelman specific code/resources from the project.
2021-04-19 10:41:41 +02:00
3d7b24ff5a
Update copyright headers.
2021-04-15 11:52:32 +02:00
1c4c3a5d55
Comment out the code that was implementing spell scaling in Aura. Also update ESS so auras continue to deal damage/heal even if the original caster's node is not available anymore.
2020-07-16 16:07:30 +02:00
d528010273
Moved around a few autoloads.
2020-07-04 20:30:42 +02:00
2b0c4821e2
Added AdaptiveTheme, it modifies the margins in the ui's theme. Removed AdaptiveButton.
2020-06-15 19:27:49 +02:00
483c50dfac
Added a touchscreen mode setting, and an AdaptiveButton that will set it's own min size if the setting is enabled. I did not replace all buttons yet, just made sure everything looks consistent. Also smaller theme improvements.
2020-06-15 18:37:51 +02:00
57849c4cf7
Moved cursors out from data.
2020-04-26 12:34:12 +02:00
dada397e92
Update HEADS to get the new ESS changes. Because of these changes the Entities autoload is now removed, it's code/functionality has been brought into a new bs_entity_spawner resource.
2020-04-18 14:35:28 +02:00
2202b75ddb
Update HEADS, mainly to grab the latest ESS changes.
2020-04-14 17:04:59 +02:00
e02dbe69a7
Implemented profile based class levelling. Update HEADS to grab the changes from the ESS side.
2020-03-20 03:32:44 +01:00
ae0d64a069
Few small fixes/cleanups. Also updated heads to get an uninitialized variable fix from ESS. This fixed player spawning issues.
2020-03-12 13:50:14 +01:00
5185e97d65
Update to the latest ESS, to get the update to class and character level separation.
2020-02-20 12:21:31 +01:00
e826266b7a
-CharacterSkeleton now uses _enter_tree() instead of _init() to set itself up, also it will duplicate the character material here, instead of durgin generation. This fixed a threading related crash.
...
-TVVoxelChunk will now just use the library's prop material instead of creating one.
Also update HEADS for a threading fix in Voxelman, and the deferred spawning requests.
2020-02-16 16:23:45 +01:00
373bebe335
Update everything.
2020-02-10 19:00:33 +01:00
0f88eb8e80
Update to the latest ess. (Spawning rework).
2020-02-03 18:37:11 +01:00
2e212083e1
Update to the latest ESS, and fix a few errors in the console.
2020-02-02 02:45:47 +01:00
5150dccf9e
Update to the latest ESS.
2020-02-01 15:44:22 +01:00
ae09b0194e
ESS update.
2020-02-01 11:20:05 +01:00
3044cb8275
Update the license for 2020.
2020-01-31 20:01:34 +01:00
382749220c
Update for the latest ESS.
2020-01-02 23:02:45 +01:00
ff0c2f362c
Implemented different row scenes for the options menu, and exposed/implemented a few video-related options.
2019-12-25 01:36:34 +01:00
e9515bef2c
Changed the license to MIT.
2019-12-22 19:20:38 +01:00
c75e309ab8
ESS update.
2019-12-12 19:01:10 +01:00
90badb366e
Update ESS.
2019-12-10 13:14:15 +01:00
2d34cff90d
Added a default level override variable to the Entities autoload. Fixed a few issues with applying stats on level up. And HEADS (ESS) update.
2019-12-02 19:19:49 +01:00
a9177a92e0
Added the MIT license text to all files, I previously marked as MIT.
2019-12-01 23:21:48 +01:00
2bf21a27b4
ESS update.
2019-12-01 23:21:17 +01:00
aa635c65f2
Update for ESS.
2019-12-01 18:54:12 +01:00
c88e61ad65
ManaResource setup.
2019-12-01 01:18:19 +01:00
8fd696c71a
Update every module to the latest.
2019-11-27 11:22:04 +01:00
fe610dbc7d
Changed the license for some of the files, because I forgot about them yesterday. Sometimes I implement functionality in them, and then port it to the entity spell system module. FYI I'll clean this header up a bit later, the MIT license refers to the same one as in the aforementioned module. This is also true for voxelman related classes.
2019-11-21 13:10:00 +01:00
1c62d995e8
Autoloads.
2019-11-20 13:51:26 +01:00