broken_seals/game/autoload
2019-12-01 23:21:17 +01:00
..
CursorManager.gd Autoloads. 2019-11-20 13:51:26 +01:00
CursorManager.tscn Autoloads. 2019-11-20 13:51:26 +01:00
EntityDataManager.gd Update every module to the latest. 2019-11-27 11:22:04 +01:00
EntityDataManager.tscn Update for ESS. 2019-12-01 18:54:12 +01:00
Logger.gd Autoloads. 2019-11-20 13:51:26 +01:00
Logger.tscn Autoloads. 2019-11-20 13:51:26 +01:00
PhysicsQuery.gd ESS update. 2019-12-01 23:21:17 +01:00
PhysicsQuery.tscn ESS update. 2019-12-01 23:21:17 +01:00
ProfileManager.gd Changed the license for some of the files, because I forgot about them yesterday. Sometimes I implement functionality in them, and then port it to the entity spell system module. FYI I'll clean this header up a bit later, the MIT license refers to the same one as in the aforementioned module. This is also true for voxelman related classes. 2019-11-21 13:10:00 +01:00
ProfileManager.tscn Autoloads. 2019-11-20 13:51:26 +01:00
Server.gd Autoloads. 2019-11-20 13:51:26 +01:00
Server.tscn Autoloads. 2019-11-20 13:51:26 +01:00
SettingsManager.gd Autoloads. 2019-11-20 13:51:26 +01:00
SettingsManager.tscn Autoloads. 2019-11-20 13:51:26 +01:00
ThemeAtlas.gd Autoloads. 2019-11-20 13:51:26 +01:00
ThemeAtlas.tscn Autoloads. 2019-11-20 13:51:26 +01:00
WorldNumbers.gd Autoloads. 2019-11-20 13:51:26 +01:00
WorldNumbers.tscn Autoloads. 2019-11-20 13:51:26 +01:00