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34efeaac97
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Rename the created export templates folder.
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2022-01-10 13:34:30 +01:00 |
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c0617cf7c2
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Added version number support for the make_release script.
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2022-01-10 10:51:31 +01:00 |
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7be18249a7
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Add version number support to the export_all script.
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2022-01-10 10:43:45 +01:00 |
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6cce5c169a
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Make the pi build script rename the built executables.
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2022-01-10 10:08:09 +01:00 |
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358b350b40
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Removed patches, as they are now built in into the engine.
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2022-01-09 23:41:32 +01:00 |
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db037e4681
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More style fixes.
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2022-01-09 23:38:12 +01:00 |
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a8932b6f9e
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More style fixes.
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2022-01-09 23:36:22 +01:00 |
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a3cda38439
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More styling.
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2022-01-09 23:31:50 +01:00 |
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13ffea2744
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More style fixes.
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2022-01-09 23:29:35 +01:00 |
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aa134893d1
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More styling.
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2022-01-09 23:26:43 +01:00 |
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48f6f4f838
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Style.
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2022-01-09 23:24:08 +01:00 |
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f22ac374aa
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Style.
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2022-01-09 23:22:49 +01:00 |
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04d1ea7693
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Styling.
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2022-01-09 23:21:51 +01:00 |
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1bf4f154f0
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Formatting, and rewordings.
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2022-01-09 23:20:57 +01:00 |
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5c3b53bde2
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Reworked some of readme.md.
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2022-01-09 23:19:05 +01:00 |
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f8022accd2
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Update the android dockerfile.
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2022-01-09 21:46:47 +01:00 |
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c10b66f595
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Updated the engine.
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2022-01-08 16:07:28 +01:00 |
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c9dce50315
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Implemented connect for the vertex selection mode.
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2022-01-03 18:05:19 +01:00 |
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dbbad9871d
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Set up call paths to the connect, disconnect, and merge, split buttons.
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2022-01-03 17:33:34 +01:00 |
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0bb573a2ee
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Implemented add box and add quad.
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2022-01-03 16:54:28 +01:00 |
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b66331f8ab
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Cleanups for mesh add utils.
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2022-01-03 16:44:11 +01:00 |
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535f55d54c
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Change the sidebar's operations and add containers to vboxcontainer.
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2022-01-03 14:47:24 +01:00 |
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847fbd35dd
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Added more buttons to the mesh data editor's sidebar.
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2022-01-03 14:45:40 +01:00 |
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e2a43ac587
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Changed up the keybinds.
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2021-12-31 14:48:25 +01:00 |
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57a58a58ab
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Fix typo in edge map generation code. This should just make it more optimal by not not adding vertices multiple times to a single edge vertex map.
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2021-12-31 14:39:17 +01:00 |
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8a2da58680
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Implemented face selection mode.
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2021-12-31 14:37:07 +01:00 |
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17bc926810
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Don't process the current events in the mesh data resource editor if a key modifier is pressed.
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2021-12-31 13:52:23 +01:00 |
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6629fa503c
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Implemented outline for face selection. (Face selection itself is not yet implemented though.)
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2021-12-31 08:54:12 +01:00 |
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6733787c46
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Fix get_handle_edge_to_vertex_map.
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2021-12-31 08:42:19 +01:00 |
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4303e94617
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Implemented a different outline for the edge select mode.
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2021-12-31 08:41:25 +01:00 |
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2067291890
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Implemented switching selection modes through the ui.
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2021-12-31 08:18:56 +01:00 |
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34f080e03e
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The ui will now reflect axis constaint state.
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2021-12-31 08:08:02 +01:00 |
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81bfa4b6bd
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Fix axis constraint logic.
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2021-12-31 08:07:13 +01:00 |
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9962ef777a
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Set up the edit mode buttons to actually reflect state.
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2021-12-31 07:51:23 +01:00 |
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f25e9aa3ad
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Switched back to GodotPhysics from Bullet.
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2021-12-31 07:33:34 +01:00 |
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6fe4eaa7fa
|
Fix regression with the vertex selection mode.
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2021-12-31 00:54:14 +01:00 |
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1e71822982
|
Add in missing return. Also removed now obsolete comment.
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2021-12-31 00:53:21 +01:00 |
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881528f77b
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Now the mesh data resource plugin's gizmo will watch for changes in the edited mesh data resource when it's not messing with it.
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2021-12-31 00:52:39 +01:00 |
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71662367ae
|
Small tweaks to the mesh outline generator.
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2021-12-31 00:47:08 +01:00 |
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5e63f45f0d
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The mesh outline generator now won't connect to the mdr's changed event.
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2021-12-31 00:44:01 +01:00 |
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5db3ff2eb3
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Initial edge select mode implementation. It's still a bit buggy, that will be fixed later.
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2021-12-31 00:12:02 +01:00 |
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ae56bf8b56
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Fix error on plugin reload.
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2021-12-30 01:23:54 +01:00 |
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4ef5881ad4
|
Clear the test spatial.
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2021-12-30 01:21:56 +01:00 |
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bed06568e4
|
Handle more edge cases in recalculate_handle_points.
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2021-12-30 01:21:38 +01:00 |
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2bffe4dc68
|
Fix visual server array len == 0 errors.
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2021-12-30 01:18:03 +01:00 |
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e0db0b0379
|
Fix an error, remove a now unneeded comment, and an apply call.
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2021-12-30 01:14:05 +01:00 |
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2217c1d4dc
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Remove commented line.
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2021-12-30 00:13:53 +01:00 |
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49fe5c164a
|
Updated the mesh utils module. I fixed a few bugs.
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2021-12-30 00:13:32 +01:00 |
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7565993faa
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Copy the required data in recalculate_handle_points, so the original mesh doesn't get modified as a side effect.
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2021-12-29 23:42:19 +01:00 |
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cf6da736c2
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Fix handle point ofsetting, and multiplications.
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2021-12-29 23:34:54 +01:00 |
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