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a2933a2b7b
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Update ESS to the latest to get the id to resource path changes.
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2020-04-19 18:27:38 +02:00 |
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1de820dfcc
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Now the game pretty much supports modding. MainScene will now look through the project opening all files named game_module.tres and in alphabetic order of their resource_path if exist it calls load_module on them. ESS's resourcedb is now created by MainScene, and it's the static type, with id remapping on. Append your resourcedbs into it. See game_module.gd. Also updated HEADS to grab the latest ESS.
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2020-04-18 20:58:43 +02:00 |
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2202b75ddb
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Update HEADS, mainly to grab the latest ESS changes.
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2020-04-14 17:04:59 +02:00 |
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15867a0889
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More tweaks.
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2020-03-25 01:40:25 +01:00 |
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c8bcf48a1f
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More tweaks.
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2020-03-25 01:32:43 +01:00 |
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7a582c4e70
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Tweak the touch control sizes a bit more.
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2020-03-25 01:02:02 +01:00 |
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0e453670ff
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Now the TurnPanel and TouchPad's size is a lot smaller, this makes tap targeting a lot simpler, and more intuitive. (Eventually I will probably go back to the original plan, revert the size but add clickthrough support.)
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2020-03-25 00:53:53 +01:00 |
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55c5791991
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Now the spell book can hide not learned class spells.
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2020-03-20 15:06:29 +01:00 |
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e02dbe69a7
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Implemented profile based class levelling. Update HEADS to grab the changes from the ESS side.
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2020-03-20 03:32:44 +01:00 |
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8106222585
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Now the actionbars are profile-based. Also an update ESS to get the ProfileManager, and the levelling changes.
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2020-03-18 03:08:37 +01:00 |
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c00ae9b9bb
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Implemented mana. Also updated HEADS, as ESS had lots of changes for EntityResources so this can work.
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2020-03-11 16:38:01 +01:00 |
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c9ffc5a821
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Added 2 spells to Naturalist, implemented range, and started implementing mana.
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2020-03-10 15:33:48 +01:00 |
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f4da6f0dd4
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Now the windows are properly togglable.
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2020-02-27 12:27:55 +01:00 |
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67d412abfb
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Update to the latest ESS, to get bugfixes, and the getter style upgrade.
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2020-02-26 21:22:30 +01:00 |
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73f2cfb31f
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Update to the latest ESS, to get the description/translation api changes.
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2020-02-26 17:26:07 +01:00 |
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a4aecfb9cd
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Actionbar now supports items aswell.
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2020-02-25 15:04:40 +01:00 |
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766610586f
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Item spell support.
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2020-02-25 14:01:54 +01:00 |
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a729c93dac
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Disabled spell learning for the ui aswell.
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2020-02-21 14:20:16 +01:00 |
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5185e97d65
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Update to the latest ESS, to get the update to class and character level separation.
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2020-02-20 12:21:31 +01:00 |
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a1fd74a34a
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Update to the latest ESS. (Separated level into class and character levels.)
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2020-02-19 12:19:28 +01:00 |
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5150dccf9e
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Update to the latest ESS.
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2020-02-01 15:44:22 +01:00 |
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ae09b0194e
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ESS update.
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2020-02-01 11:20:05 +01:00 |
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3044cb8275
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Update the license for 2020.
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2020-01-31 20:01:34 +01:00 |
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8ff112bde6
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Update everything.
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2020-01-02 00:19:33 +01:00 |
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ff0c2f362c
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Implemented different row scenes for the options menu, and exposed/implemented a few video-related options.
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2019-12-25 01:36:34 +01:00 |
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4d02ca12d1
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Fix all warnings, and an error.
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2019-12-24 10:22:56 +01:00 |
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e9515bef2c
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Changed the license to MIT.
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2019-12-22 19:20:38 +01:00 |
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919cea2ba9
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Now the castbar won't show the percent.
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2019-12-08 20:01:45 +01:00 |
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582f2298f2
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Actionbars are now using built in control functionality for layout. Also Vsync is on now.
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2019-12-07 19:01:34 +01:00 |
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4ee06625ce
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Unitframes now display the actual health values. Also smaller improvements to them.
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2019-12-03 23:22:35 +01:00 |
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4e76fb3c2f
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Implemented sorting for the spellbook, and the ability to hide spells that the player cannot learn. Also spells are now color-coded based on what the character knows.
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2019-11-29 14:10:45 +01:00 |
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ea654acf7f
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Item count support for the ui.
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2019-11-29 10:18:17 +01:00 |
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824fd02d0f
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Now the crafting window will show some text instead of looking broken when nothing is selected / the player has no recipes in the selected category.
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2019-11-29 09:18:01 +01:00 |
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08971de608
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The map button is hidden now, I'm not sure yet if it's a good idea for the game to have it. But even if it is, it will take a while for me to implement it.
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2019-11-25 15:03:55 +01:00 |
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8559193d21
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The ui.
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2019-11-20 14:30:34 +01:00 |
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