Commit Graph

1510 Commits

Author SHA1 Message Date
Relintai 23f25572d8 Rename the default bus layout. 2022-02-12 20:31:57 +01:00
Relintai 1594425e98 Moved the input map editor scene. 2022-02-12 20:26:38 +01:00
Relintai a6ca21be99 Keep the modules folder around in git. 2022-02-12 20:23:44 +01:00
Relintai fbbb5cf410 Moved the core folder out from modules too. 2022-02-12 20:22:15 +01:00
Relintai df781c9d2f Moved the debug camera. 2022-02-12 20:19:00 +01:00
Relintai f9ef137d17 Moved the texture tools under a new tools directory. 2022-02-12 20:18:02 +01:00
Relintai 82f012dd22 Also moved the menu folder under scenes. 2022-02-12 20:09:30 +01:00
Relintai 926922572f Moved the world_generator folder under scripts. 2022-02-12 20:06:13 +01:00
Relintai e93dbcaeb0 Moved the world scene and it's dependencies under scenes/world. 2022-02-12 20:03:17 +01:00
Relintai afb1ad62d4 Moved the ingame menu and interface settings to a different folder. 2022-02-12 19:59:26 +01:00
Relintai f98be58531 Moved the login and register menu. 2022-02-12 19:57:54 +01:00
Relintai 4d304f61c3 Moved the about, keybind, and options window to a new folder. 2022-02-12 19:56:40 +01:00
Relintai a35d3152ba Move the nameplates and world numbers. 2022-02-12 19:53:45 +01:00
Relintai 17b0381bf5 Move the ImageButton for the player ui. 2022-02-12 19:52:07 +01:00
Relintai be23612409 Move the keyboard tab container script. 2022-02-12 19:50:30 +01:00
Relintai 1f89520312 Move it to a better folder. 2022-02-12 19:49:56 +01:00
Relintai cb57dafa07 Also move the window script. 2022-02-12 19:49:14 +01:00
Relintai 04b43919bb Moved the ingame basic player ui elements into a new subfolder. 2022-02-12 19:45:36 +01:00
Relintai ae3558d270 Moved the entity classes folder. 2022-02-12 19:26:05 +01:00
Relintai 287ce1e3d6 Moved the planets folder. 2022-02-12 19:15:36 +01:00
Relintai 8d36457310 Moved the spell effects folder. 2022-02-12 19:10:23 +01:00
Relintai 2a56e51324 Moved the shaders to a new folder. 2022-02-12 19:07:45 +01:00
Relintai 0e5e1e2c0f Moved the icons. 2022-02-12 18:52:10 +01:00
Relintai 02cc46c350 Moved the human model. 2022-02-12 18:50:03 +01:00
Relintai a5cd083be4 Moved the test things. 2022-02-12 18:47:23 +01:00
Relintai 73e37907e6 Moved the materials to a new folder. 2022-02-12 18:46:03 +01:00
Relintai e9b0e5629c Moved the crypt entrace test assets. 2022-02-12 18:43:01 +01:00
Relintai 4a4f1ea3db Also moved the core models folder. 2022-02-12 18:38:01 +01:00
Relintai 9fd777a546 Moved the test weapons folder into a new models/weapon s folder, and renamed it properly. 2022-02-12 18:36:58 +01:00
Relintai 104f00aa80 Add c build word letter to pass the new compiledb=yes parameter to the engine's build script. 2022-02-12 17:59:18 +01:00
Relintai c03c8ac8a7 Also updated the engine. 2022-02-12 17:55:44 +01:00
Relintai 309027d440 Reorganized the test weapons folder. Also turned the meshes to native mesh data resources. 2022-02-12 17:52:14 +01:00
Relintai 161c30e6c6 Updated the mesh data resource module. I added multiple mesh surface handling to it. 2022-02-12 17:51:20 +01:00
Relintai 39d97244e4 Fix typo. 2022-02-12 16:52:19 +01:00
Relintai c31098cad8 Check whether the current mesh data instance is still ok, and unset if it gets freed in mdr ed's plugin. This can happen in the editor while messing around with scenes. 2022-02-12 14:35:56 +01:00
Relintai 19f4e9216e updated the mesh data resource addon. I fixed / improved the multi type import for it. 2022-02-12 13:02:10 +01:00
Relintai 5f23fbef45 Removed the original armature source files. 2022-02-12 00:10:43 +01:00
Relintai 62391b0178 Move the character's armature into a new native godot scene, and switched to inheriting from that. 2022-02-12 00:07:12 +01:00
Relintai 43987d8406 Removed the tree's gltf file. 2022-02-11 23:44:59 +01:00
Relintai 7c379a5e15 Same the tree as a straight mesh data resource. Also replace the tree's gltf with the new tres. 2022-02-11 23:41:34 +01:00
Relintai f62aedfeab Rename the imported tree mesh's derived stuff. 2022-02-11 23:39:26 +01:00
Relintai 34b3586063 Removed the blender, and gltf files of the character's bodyparts. 2022-02-11 22:19:30 +01:00
Relintai cc4597ff45 Replaced all links to the character's parts with the new tres version. 2022-02-11 22:16:51 +01:00
Relintai 6801d14b89 Transfer the seams from the blender projects. I did change some of the a little. Also apparently I will need to implement uv island mirroring, and rotation for mdr ed, so the current character will look a bit worse than usual for probably a few days. 2022-02-11 22:12:31 +01:00
Relintai d7c64334dc Re generate normals. 2022-02-11 19:25:36 +01:00
Relintai 0707a9fa84 Fix normal (re)generation in mdr ed. 2022-02-11 19:25:27 +01:00
Relintai 2d38189554 Add the seams, and unwrap / optimize calf left again. 2022-02-11 19:22:59 +01:00
Relintai 0b94071aa1 Flip the incorrect faces in calf left. 2022-02-11 19:19:06 +01:00
Relintai 1156387c58 Also save the character's bodyparts as tres. 2022-02-11 19:16:30 +01:00
Relintai 0bae2dcf7c Remove the original files. 2022-02-11 19:13:04 +01:00