Commit Graph

247 Commits

Author SHA1 Message Date
Paulo Falcao de29bddb45
Add files via upload
v4v4 preview interpretation using a Multi-Field Function ( x, y, z, FieldType ) -> (r, g, b, sdf)
Where FieldType=0 is just the SDF, and 1 is BaseColor / Albedo
In a near future it will suport:
1 - BaseColor (x, y, z, sdf)
2 - Metallic (x,?,?,sdf)
3 - Subsurface (x,?,?,sdf)
4 - Specular (x,?,?,sdf)
5 - Roughness (x,?,?,sdf)
6 - SpecularTint (x,?,?,sdf)
7 - Anisotropic (x,?,?,sdf)
8 - Sheen (x,?,?,sdf)
9 - SheenTint (x,?,?,sdf)
10 - Clearcoat (x,?,?,sdf)
11 - ClearcoatGloss (x,?,?,sdf)
2020-10-08 23:10:53 +01:00
RodZill4 7c8344d722 Added uneven bricks and supersample nodes to the library and doc ( #181) 2020-10-07 06:57:48 +02:00
RodZill4 5633facbf5 Added tooltips for 2D SDF nodes (#151) 2020-10-05 21:03:19 +02:00
RodZill4 c3315c951c Added tooltips for workflow nodes 2020-10-04 23:01:32 +02:00
RodZill4 92f3e8d165 Added tones map node 2020-10-04 15:15:06 +02:00
RodZill4 b910f0ed59 Nodes andbase library updates (Value noise rename, tones step) 2020-10-04 15:01:44 +02:00
RodZill4 768c239367 Added supersample node (#181) 2020-10-03 12:02:07 +02:00
RodZill4 f0b58398c8 Added more tooltips (#151) 2020-10-02 23:11:58 +02:00
RodZill4 46f4487130 Added more node tooltips (#151) 2020-09-29 22:27:10 +02:00
RodZill4 34f821da3a Added generic V4->V4 type 2020-09-29 20:24:49 +02:00
RodZill4 086190a041 Added tooltips for fill and math nodes (#151) 2020-09-28 23:01:53 +02:00
RodZill4 58daaa4c25 Added tooltips for more nodes (#151) 2020-09-28 22:44:22 +02:00
RodZill4 a07dcaf4a0 Added node tooltips (#151) 2020-09-26 17:13:09 +02:00
RodZill4 d4322cb404 Added tooltips for pattern nodes 2020-09-19 19:48:40 +02:00
RodZill4 179f92254a Added descriptions for graph nodes (#151) 2020-09-13 23:03:53 +02:00
RodZill4 12abffe973 Added tooltips and scale parameters to splatter nodes 2020-09-13 16:49:50 +02:00
RodZill4 745a5c20dc Circle splatters fix (clamp necessary due to scale parameters) 2020-09-12 22:18:09 +02:00
RodZill4 a83f162c8c Circle splatters fix 2020-09-12 07:39:09 +02:00
RodZill4 8401a982d4 Added circle splatter, pixelize and make_tileable nodes, as well as new workflow nodes. 2020-09-11 20:47:48 +02:00
RodZill4 0cea0639c1 Small blend mode update (default values and steps) 2020-09-09 23:06:27 +02:00
RodZill4 ef4bf8064c Fixed Tilers/Splatters and minor updates of other nodes (#165) 2020-09-08 22:19:41 +02:00
RodZill4 fceab9a2c5 Updated CustomUV node with features from Tiler/Splatter (#162) 2020-09-08 07:38:58 +02:00
RodZill4 9199f0ecb3 Added a new transform node with Clamp/Repeat/Extend options (#146) 2020-08-31 22:21:36 +02:00
RodZill4 dcad5139e3 Fixed scratches bugs and added tooltip information (#151) 2020-08-31 20:38:04 +02:00
RodZill4 bcdf4929b9 Added a description tooltip for nodes (#151) 2020-08-31 20:36:50 +02:00
RodZill4 f4284f5b66 Added an output buffer to the gaussian blur node (#150) 2020-08-26 22:24:42 +02:00
Rodolphe Suescun 10366097e1 Added circle splatter nodes, updated sdannular_shape to generate multiple layers 2020-08-25 09:24:24 +02:00
Rodolphe Suescun 532cf43902 Added tooltip doc for a few nodes (#151) 2020-08-25 09:21:44 +02:00
Rodolphe Suescun 9eeeaef0c5 Added tooltip doc for a few nodes (#151) 2020-08-23 12:21:23 +02:00
Rodolphe Suescun 0519422e1b Added short and long descriptions to parameters, inputs and outputs, and tooltips on nodes. 2020-08-20 22:20:51 +02:00
Rodolphe Suescun 8a41750ec6 Added Repeat and CircleRepeat 2D SDF nodes 2020-08-16 10:30:05 +02:00
RodZill4 173f6dfb01 Added transparency parameter and channel to material node (#141) 2020-08-04 07:26:14 +02:00
RodZill4 0e07192e68 Fixed bug in emboss node 2020-07-30 21:10:26 +02:00
RodZill4 f890e33e18 Added groups to predefined nodes 2020-07-30 21:10:08 +02:00
RodZill4 63647d550d Merge branch 'master' of https://github.com/RodZill4/material-maker 2020-07-25 19:01:14 +02:00
RodZill4 216a6138db Added radial option to Fill to Position node 2020-07-25 19:01:06 +02:00
Rodolphe Suescun 268d519f9d Added a Fill compatible output to the Voronoi node 2020-07-19 01:07:52 +02:00
RodZill4 f64eb32baf Added perlin abs flavour to FBM node 2020-07-17 22:46:28 +02:00
RodZill4 8965cadaa1 Clamped result of edge detect nodes into [0, 1]. (#129) 2020-07-01 19:44:35 +02:00
RodZill4 0ab0950e6d Added IChing, sine wave, curve and profile and updated gradients, tiler/aplatter and warp 2020-06-21 14:41:59 +02:00
RodZill4 9d04070531 fixed division by zero error in slope blur node 2020-06-13 07:38:12 +02:00
Rodz Labs dfe55f547a
Merge pull request #120 from luggage66/unity-hdrp-exporter
Added exporter for Unity HDRP Lit material
2020-05-30 14:23:09 +02:00
RodZill4 528182becb Added shader implementation of the gradient node. 2020-05-30 14:13:25 +02:00
RodZill4 1e3a5b3b30 Added a fixed_offset parameter (applied to odd lines) to tiles nodes (#124) 2020-05-28 20:30:48 +02:00
RodZill4 7a3f35263f Added slope blur node (#123) 2020-05-28 19:21:04 +02:00
RodZill4 f53514831f Added circle formula to math node 2020-05-28 19:19:38 +02:00
RodZill4 294e845160 Added random blue channel to custom UV output of bricks and beehive 2020-05-28 19:19:22 +02:00
RodZill4 38d1ceae7c Added intensity inputs to gaussian blur and directional blur nodes 2020-05-28 19:12:51 +02:00
Donald Mull Jr bb8f0cf616 Added exporter for Unity HDRP Lit material 2020-05-22 16:59:10 -04:00
RodZill4 bfd64212bf Added simple transform nodes 2020-05-21 21:21:35 +02:00