Added radial option to Fill to Position node

This commit is contained in:
RodZill4 2020-07-25 19:01:06 +02:00
parent 5482f8cf6c
commit 216a6138db
1 changed files with 12 additions and 5 deletions

View File

@ -8,8 +8,11 @@
"axis": 0
},
"shader_model": {
"code": "vec4 $(name_uv)_bb = $in($uv);",
"code": "vec2 $(name_uv)_c = fract($in($uv).xy+0.5*$in($uv).zw);",
"global": "",
"includes": [
""
],
"inputs": [
{
"default": "vec4(0.0)",
@ -22,24 +25,28 @@
"name": "Fill to Position",
"outputs": [
{
"f": "fract(dot($(name_uv)_bb.$axis, vec2(1.0, 0.5)))",
"f": "$axis",
"type": "f"
}
],
"parameters": [
{
"default": 1,
"default": 2,
"label": "",
"name": "axis",
"type": "enum",
"values": [
{
"name": "X",
"value": "xz"
"value": "$(name_uv)_c.x"
},
{
"name": "Y",
"value": "yw"
"value": "$(name_uv)_c.y"
},
{
"name": "Radial",
"value": "length($(name_uv)_c-vec2(0.5))"
}
]
}