Commit Graph

451 Commits

Author SHA1 Message Date
RodZill4 9d04070531 fixed division by zero error in slope blur node 2020-06-13 07:38:12 +02:00
RodZill4 721dffb593 Fixed tesselated preview shader and added a tesselated quand mesh 2020-06-13 07:35:16 +02:00
Rodz Labs dfe55f547a
Merge pull request #120 from luggage66/unity-hdrp-exporter
Added exporter for Unity HDRP Lit material
2020-05-30 14:23:09 +02:00
RodZill4 528182becb Added shader implementation of the gradient node. 2020-05-30 14:13:25 +02:00
RodZill4 1e3a5b3b30 Added a fixed_offset parameter (applied to odd lines) to tiles nodes (#124) 2020-05-28 20:30:48 +02:00
RodZill4 7a3f35263f Added slope blur node (#123) 2020-05-28 19:21:04 +02:00
RodZill4 208e55eeb0 Fixed export to wait until all textures are actually rendered before saving 2020-05-28 19:20:26 +02:00
RodZill4 f53514831f Added circle formula to math node 2020-05-28 19:19:38 +02:00
RodZill4 294e845160 Added random blue channel to custom UV output of bricks and beehive 2020-05-28 19:19:22 +02:00
RodZill4 38d1ceae7c Added intensity inputs to gaussian blur and directional blur nodes 2020-05-28 19:12:51 +02:00
Donald Mull Jr bb8f0cf616 Added exporter for Unity HDRP Lit material 2020-05-22 16:59:10 -04:00
RodZill4 bfd64212bf Added simple transform nodes 2020-05-21 21:21:35 +02:00
RodZill4 60f556a727 Fixed fill and added to_color, to_position and to_size companions. 2020-05-21 21:21:21 +02:00
RodZill4 4c39a4cfce Updated custom_uv and bricks (blue channel used as seed for random rotate/scale). 2020-05-21 21:20:39 +02:00
RodZill4 1cde5c235f Added a simple path node (#117) 2020-05-18 22:12:30 +02:00
RodZill4 8e4fb43606 Updated sdArc and sdLine (width parameter) 2020-05-12 07:48:40 +02:00
RodZill4 f1a1574f8e Fixed occlusion's node input and output 2020-05-12 06:39:27 +02:00
RodZill4 8e06243fb3 Fixed sharpen node and updated screenshot for doc 2020-05-10 22:30:44 +02:00
RodZill4 0937fa14ca Updated nodes dcreenshots for documentation 2020-05-10 16:16:30 +02:00
RodZill4 9de55d6d58 Fixed normal map's input and output types 2020-05-10 10:15:19 +02:00
RodZill4 e25fded15d Rewrote convolutions as shader nodes 2020-05-08 10:36:19 +02:00
RodZill4 b1eb233203 Added compare and shear nodes 2020-05-08 10:35:43 +02:00
RodZill4 fe700b4041 Added input slots to simple pattern nodes to control parameters 2020-05-08 10:35:22 +02:00
RodZill4 f056a09107 Fixed random seed inheritance 2020-05-08 10:32:27 +02:00
RodZill4 bb3c4155bc Fixed rotation and added value/opacity parameter to splatters/tilers 2020-05-01 13:39:50 +02:00
Rodz Labs 771345d6a4
Merge pull request #108 from escargot-sans-gluten/master
Remove trailing `_` when exporting without suffix
2020-04-25 16:59:16 +02:00
Jummit d72e6d6849 Fix warnings 2020-04-25 15:04:47 +02:00
RodZill4 5dd4a2df25 Fixed iterate buffer refresh on input change 2020-04-25 09:00:46 +02:00
RodZill4 f61557c746 Added Fill node and companions 2020-04-24 23:06:15 +02:00
RodZill4 5633853cdf Added support for iterate buffer node 2020-04-24 09:05:45 +02:00
RodZill4 b50bcd3334 Added Dilate node, updated connection walk so unconnected group inputs don't provide a default function 2020-04-24 08:35:47 +02:00
Relintai 8abb968c52 Fix syntax error. 2020-04-21 14:48:05 +02:00
escargot-sans-gluten be517adaf1
Remove trailing `_` when exporting without suffix 2020-04-21 12:51:30 +02:00
RodZill4 bd868d8a55 New preview menu, added support for expressions in float parameters 2020-04-13 09:32:59 +02:00
RodZill4 fe2c83a79a Added Axis parameter to 3D primitives 2020-04-04 07:16:45 +02:00
RodZill4 fd83287000 Fixed truchet nodes (broken by seed related changes) 2020-04-03 08:03:51 +02:00
RodZill4 14683e25af Fixed default shader data used when shader generation fails 2020-04-03 08:01:06 +02:00
RodZill4 ab7568ccc5 Updated renderer to generate 16 bits float images, more histogram optimizations 2020-03-28 09:50:51 +01:00
RodZill4 b4a122aac1 Merge branch 'master' into dev-optimize 2020-03-27 21:09:44 +01:00
RodZill4 cc606137b3 Added optimization for color parameters 2020-03-26 21:58:26 +01:00
RodZill4 aad3991734 Optimized float parameters (now passed as dictionaries) 2020-03-26 21:24:50 +01:00
RodZill4 9ab8820598 Optimized gradient parameters (passed as floats when possible) 2020-03-26 08:56:55 +01:00
RodZill4 8da80e163c Fixed shader node and hierarchy pane optimization 2020-03-25 22:01:02 +01:00
RodZill4 8beaabefdc Fixed switch, background 2D preview, node templates and examples 2020-03-25 19:06:31 +01:00
RodZill4 fd92c57905 Optimized seed and thumbnail previews 2020-03-24 19:21:28 +01:00
RodZill4 ef4fbac0a4 Renamed Tones node and added alpha channel to histogram 2020-03-21 21:49:05 +01:00
RodZill4 565219ab74 Started implementing the Tones node 2020-03-21 17:44:41 +01:00
RodZill4 fcfdcef286 Merge branch 'master' into dev-optimize 2020-03-20 07:49:57 +01:00
RodZill4 31545cb20c Added float parameter filtering and optimization for texture parameters. 2020-03-20 07:44:22 +01:00
RodZill4 3c87f2c491 Optimized 3D preview and buffer nodes 2020-03-18 21:40:02 +01:00