godot-demo-projects/2d/dynamic_tilemap_layers/README.md

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# Dynamic TileMap Layers
Example of how to make a fake wall using TileMap's
`_tile_data_runtime_update()` method. It shows how
to disable collisions per layer.
Language: GDScript
Renderer: Compatibility
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2713
## Screenshots
![Screenshot](screenshots/fake_wall.png)