16 lines
356 B
Markdown
16 lines
356 B
Markdown
# Dynamic TileMap Layers
|
|
|
|
Example of how to make a fake wall using TileMap's
|
|
`_tile_data_runtime_update()` method. It shows how
|
|
to disable collisions per layer.
|
|
|
|
Language: GDScript
|
|
|
|
Renderer: Compatibility
|
|
|
|
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2713
|
|
|
|
## Screenshots
|
|
|
|
![Screenshot](screenshots/fake_wall.png)
|