godot-demo-projects/2d/dynamic_tilemap_layers/README.md

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Dynamic TileMap Layers

Example of how to make a fake wall using TileMap's _tile_data_runtime_update() method. It shows how to disable collisions per layer.

Language: GDScript

Renderer: Compatibility

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2713

Screenshots

Screenshot