godot-demo-projects/2d/dynamic_tilemap_layers
ShatteredReality b4c73f4888
Fix README links to asset library (#1078)
This updates all links to point to the 4.2 demos instead of the 3.5 ones.

Co-authored-by: A Thousand Ships (she/her) <96648715+AThousandShips@users.noreply.github.com>
2024-06-24 19:29:58 +02:00
..
level Use static typing in all demos (#1063) 2024-06-01 12:12:18 +02:00
player Use static typing in all demos (#1063) 2024-06-01 12:12:18 +02:00
screenshots Add dynamic TileMap layer demo (#954) 2023-10-18 03:22:09 +02:00
README.md Fix README links to asset library (#1078) 2024-06-24 19:29:58 +02:00
icon.png Add dynamic TileMap layer demo (#954) 2023-10-18 03:22:09 +02:00
icon.png.import Add dynamic TileMap layer demo (#954) 2023-10-18 03:22:09 +02:00
project.godot Use static typing in all demos (#1063) 2024-06-01 12:12:18 +02:00
world.tscn Remove tiles outside of texture to elliminate these errors on loading the project: (#1035) 2024-04-12 14:16:04 -07:00

README.md

Dynamic TileMap Layers

Example of how to make a fake wall using TileMap's _tile_data_runtime_update() method. It shows how to disable collisions per layer.

Language: GDScript

Renderer: Compatibility

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2713

Screenshots

Screenshot