2023-10-18 03:22:09 +02:00
|
|
|
# Dynamic TileMap Layers
|
|
|
|
|
|
|
|
Example of how to make a fake wall using TileMap's
|
|
|
|
`_tile_data_runtime_update()` method. It shows how
|
|
|
|
to disable collisions per layer.
|
|
|
|
|
|
|
|
Language: GDScript
|
|
|
|
|
2024-03-26 18:01:58 +01:00
|
|
|
Renderer: Compatibility
|
2023-10-18 03:22:09 +02:00
|
|
|
|
2024-06-24 19:29:58 +02:00
|
|
|
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2713
|
|
|
|
|
2023-10-18 03:22:09 +02:00
|
|
|
## Screenshots
|
|
|
|
|
|
|
|
![Screenshot](screenshots/fake_wall.png)
|