|
9475986ee0
|
Added is_inside_tree() property to VoxelChunk.
|
2020-04-22 12:33:14 +02:00 |
|
|
b970c86264
|
Hide a few properties from the editor, and also from serialization.
|
2020-04-22 12:26:53 +02:00 |
|
|
49af0c9f30
|
Fix potential crash.
|
2020-04-22 12:23:49 +02:00 |
|
|
a306f8cf91
|
Add queued generation the VoxelChunkDefault.
|
2020-04-22 12:16:31 +02:00 |
|
|
5235641122
|
Only build liquid colliders inside the editor.
|
2020-04-20 17:41:37 +02:00 |
|
|
61c246c069
|
Disabled area generation for now.
|
2020-04-20 17:33:04 +02:00 |
|
|
9635ef064c
|
A bit more work on areas. They don't work properly yet, they might need to have a closed mesh.
|
2020-04-20 17:30:22 +02:00 |
|
|
ed990caa32
|
Fix threaded ingame area generation.
|
2020-04-20 13:59:37 +02:00 |
|
|
70c884d273
|
Fix a few in-editor crashes.
|
2020-04-20 13:54:24 +02:00 |
|
|
5748179d66
|
The temp collider arrays are now properly cleared.
|
2020-04-20 13:40:27 +02:00 |
|
|
289c456428
|
Now VoxelChunkDefault can create area colliders aswell, liquids are created using these in the running game. (Only there because the editor needs raycasting.) Also fixed setting liquid visibility.
|
2020-04-20 01:01:24 +02:00 |
|
|
6e9a952a2a
|
Implemented liquid meshing.
|
2020-04-20 00:31:46 +02:00 |
|
|
21ad01ca80
|
Removed separate liquid surfaces. They will be contained inside the normal voxel arrays.
|
2020-04-19 23:35:47 +02:00 |
|
|
4a2321b161
|
Some settings in world will now get distributed to chunks. is_build_threaded has been moved from coxel chunk default to voxel chunk. ALso fixed a few crashes.
|
2020-04-18 02:15:01 +02:00 |
|
|
23d9acb5d4
|
Ported the lod level updater code from broken seals.
|
2020-04-17 22:09:55 +02:00 |
|
|
2d5b9ed029
|
Removed build_deferred, and build_prioritized methods from the default chunk.
|
2020-04-17 20:24:50 +02:00 |
|
|
76f9011c24
|
Added an overrideable fonction to VoxelWorld, so the editor plugin will be able to query the correct channel ids, for any particular world. returning -1 will mean not supported.
|
2020-04-16 21:59:30 +02:00 |
|
|
dd0fa1d7ea
|
Cleaned up the prop spawning api in chunk and world.
|
2020-04-15 13:06:45 +02:00 |
|
|
7a3e4ecbe3
|
Cleaned up the light baking api.
|
2020-04-15 12:41:52 +02:00 |
|
|
acf2d2d701
|
Fix 2 multithreading related crashes.
|
2020-04-10 15:50:53 +02:00 |
|
|
1f23f61b3a
|
Ran clang format, as apparently I had it off.
|
2020-04-10 13:55:27 +02:00 |
|
|
17dfbb4cab
|
Fix voxel index calculations in the world editor.
|
2020-04-10 13:40:07 +02:00 |
|
|
073e1aeb97
|
Fix build for 4.0.
|
2020-04-09 12:34:39 +02:00 |
|
|
a4fc573f85
|
Optional module dependencies are actually optional now.
|
2020-04-06 22:47:03 +02:00 |
|
|
4a535207e0
|
Now chunks will generate the collider in the spawned thread. Also a few smaller tweaks.
|
2020-04-06 20:05:19 +02:00 |
|
|
c691c13277
|
Added a _chunk_added virtual method to voxel world.
|
2020-04-06 13:55:22 +02:00 |
|
|
b4c61ac674
|
Created a default version from world, and the mesher. Also added a BuildFlags enum to VoxelChunkDefault. Converted a few properties to use this.
|
2020-04-06 13:41:45 +02:00 |
|