voxelman/world/default
2020-04-20 17:41:37 +02:00
..
voxel_chunk_default.cpp Only build liquid colliders inside the editor. 2020-04-20 17:41:37 +02:00
voxel_chunk_default.h Now VoxelChunkDefault can create area colliders aswell, liquids are created using these in the running game. (Only there because the editor needs raycasting.) Also fixed setting liquid visibility. 2020-04-20 01:01:24 +02:00
voxel_world_default.cpp Removed separate liquid surfaces. They will be contained inside the normal voxel arrays. 2020-04-19 23:35:47 +02:00
voxel_world_default.h Ported the lod level updater code from broken seals. 2020-04-17 22:09:55 +02:00