|
7c0390de74
|
The air block is not required anymore. Also Implemented the sidebar for world editor. And fixed a naming error for a virtual method in the merger library.
|
2020-04-17 00:37:22 +02:00 |
|
|
b21030ae89
|
More const qualifiers.
|
2020-04-16 17:54:32 +02:00 |
|
|
1f23f61b3a
|
Ran clang format, as apparently I had it off.
|
2020-04-10 13:55:27 +02:00 |
|
|
073e1aeb97
|
Fix build for 4.0.
|
2020-04-09 12:34:39 +02:00 |
|
|
f7842e1ab2
|
The blocky mesher is a lot faster now.
|
2020-04-07 14:23:20 +02:00 |
|
|
40535bfb59
|
Fix normal compile.
|
2020-04-06 23:08:35 +02:00 |
|
|
a4fc573f85
|
Optional module dependencies are actually optional now.
|
2020-04-06 22:47:03 +02:00 |
|
|
2d2b7c8c3e
|
Started reworking the way props are handled. Removed every old PropData related classes. Props are now just normal PackedScenes. Spawning conveniences/network synchronization will come later.
|
2020-04-04 17:22:07 +02:00 |
|
|
214323a9a0
|
Fix compile.
|
2020-04-03 09:32:34 +02:00 |
|
|
bf211fd430
|
Moved everything that is prop related to a new repository (props). It is required for this to compile for a short wile, while I rework things.
|
2020-04-03 09:25:07 +02:00 |
|
|
541abb954d
|
Now materials in Library are stored with vectors. This makes it possible to have different materials for every lod level for example.
|
2020-03-29 20:19:38 +02:00 |
|
|
919080a1b5
|
Added props top the merger library, also it will now merge together all added prop textures. Also api cleanups.
|
2020-02-16 02:54:17 +01:00 |
|
|
601a61619b
|
Added mesher index property to both VoxelMesher, and VoxelSurface.
|
2020-02-13 14:16:57 +01:00 |
|
|
db77530ec1
|
Updated the license for 2020, and added it to the top of my cpp files.
|
2020-01-31 19:52:37 +01:00 |
|
|
2b9f28e573
|
Added scaled uv calculation to voxel surface. Think of terrarins, when the texture is bigger than one quad.
|
2020-01-14 22:26:40 +01:00 |
|
|
a67d0393ca
|
Clang format.
|
2020-01-09 04:29:05 +01:00 |
|
|
2b369f5be8
|
Made material texture setup scriptable.
|
2019-11-25 12:03:45 +01:00 |
|
|
7075da44eb
|
Bit more work on the bindings.
|
2019-11-10 22:18:31 +01:00 |
|
|
e0deb2ea66
|
Added liquid, and clutter mesh allocations into Chunk, also related modifications.
|
2019-11-10 13:42:59 +01:00 |
|
|
c674a8c045
|
Added chunk states, and dirty flag to Chunk.
|
2019-11-10 03:10:42 +01:00 |
|
|
f82076e9c2
|
More work on clutter.
|
2019-11-10 02:42:31 +01:00 |
|
|
3b722e24f9
|
Added binds for liquids.
|
2019-11-09 23:39:19 +01:00 |
|
|
fd48f195c6
|
Implemented the Merger Voxel Library.
|
2019-11-09 21:51:40 +01:00 |
|
|
cb91888f2a
|
Added VoxelmanLibraryMerger. (A copy of the simple library at the moment.)
|
2019-11-09 18:36:17 +01:00 |
|
|
f931f3f1bf
|
Separated VoxelmanLibrary into 2 different classes.
|
2019-11-09 17:26:16 +01:00 |
|
|
c1b0be11bd
|
Fixed the new property's hint.
|
2019-09-06 18:40:28 +02:00 |
|
|
249e4e5f81
|
Crash fix.
|
2019-09-06 04:37:08 +02:00 |
|
|
34e0252066
|
Ran into an example of binding variant arrays with a specific type, so now the voxel surface array is bound like that.
|
2019-09-06 04:31:57 +02:00 |
|
|
63c7c0536c
|
Fixed a memleak.
|
2019-08-14 00:29:28 +02:00 |
|
|
2ed334dade
|
Now Voxel Surfaces work again.
|
2019-08-11 22:28:26 +02:00 |
|
|
9ae53b157c
|
Started cleaning up VoxelSurface.
|
2019-08-11 15:29:32 +02:00 |
|
|
029f241005
|
Implemented props.
|
2019-07-18 18:56:42 +02:00 |
|
|
d7b949e8b8
|
Work on uv mapping.
|
2019-06-09 20:59:54 +02:00 |
|
|
7b99cff1dd
|
Cleaned up VoxelSurface a bit.
|
2019-06-01 00:11:59 +02:00 |
|
|
bc9896b695
|
Added in the classes which I want to salvage from my test voxel engine. Some of the classes contain horrible code because I learned godot engine development with these, the will be cleaned up. The Vector3i is from Zylann's godot_voxel module, I'll properly credit him a bit later.
|
2019-05-31 22:54:31 +02:00 |
|