voxelman/library
2020-04-03 09:25:07 +02:00
..
voxel_surface_merger.cpp Updated the license for 2020, and added it to the top of my cpp files. 2020-01-31 19:52:37 +01:00
voxel_surface_merger.h Updated the license for 2020, and added it to the top of my cpp files. 2020-01-31 19:52:37 +01:00
voxel_surface_simple.cpp Updated the license for 2020, and added it to the top of my cpp files. 2020-01-31 19:52:37 +01:00
voxel_surface_simple.h Updated the license for 2020, and added it to the top of my cpp files. 2020-01-31 19:52:37 +01:00
voxel_surface.cpp Added mesher index property to both VoxelMesher, and VoxelSurface. 2020-02-13 14:16:57 +01:00
voxel_surface.h Moved everything that is prop related to a new repository (props). It is required for this to compile for a short wile, while I rework things. 2020-04-03 09:25:07 +02:00
voxelman_library_merger.cpp Now materials in Library are stored with vectors. This makes it possible to have different materials for every lod level for example. 2020-03-29 20:19:38 +02:00
voxelman_library_merger.h Added props top the merger library, also it will now merge together all added prop textures. Also api cleanups. 2020-02-16 02:54:17 +01:00
voxelman_library_simple.cpp Added props top the merger library, also it will now merge together all added prop textures. Also api cleanups. 2020-02-16 02:54:17 +01:00
voxelman_library_simple.h Added props top the merger library, also it will now merge together all added prop textures. Also api cleanups. 2020-02-16 02:54:17 +01:00
voxelman_library.cpp Now materials in Library are stored with vectors. This makes it possible to have different materials for every lod level for example. 2020-03-29 20:19:38 +02:00
voxelman_library.h Now materials in Library are stored with vectors. This makes it possible to have different materials for every lod level for example. 2020-03-29 20:19:38 +02:00