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9940dedb88
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Port lod index parameter to VexelMesher from Terraman.
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2022-02-09 00:04:24 +01:00 |
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fe4a83b909
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Changed the Voxelman prefix of the classes to just Voxel as suggested by filipworksdev. Closes #5. Thanks.
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2022-02-08 12:36:37 +01:00 |
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abe5db00cb
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Work on fixing compile for 4.0.
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2022-02-07 00:15:44 +01:00 |
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547aeaad4d
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Fix compile for 4.0.
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2021-02-06 11:51:50 +01:00 |
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235943f7ca
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Removed the old meshing implementation, and replaced most logic to the new one. The code compiles, but it won't work for now. Also other cleanups.
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2020-10-02 23:47:39 +02:00 |
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64b9476eca
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Moved the texture scale property to VoxelMesher.
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2020-08-25 23:09:41 +02:00 |
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5938f7f783
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Now the type and isolevel channels are customizable in the meshers.
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2020-08-21 20:02:22 +02:00 |
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5358c99646
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Now VoxelChunkDefault supports coloring MeshDataResources that span multiple chunks.
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2020-08-16 18:20:16 +02:00 |
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61a8b9224f
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Removed _add_chunk_liquid from VoxelMesher as it's not used anymore.
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2020-06-12 18:06:41 +02:00 |
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1d51be2f0b
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Moved 4.0 compatibility code into a new defines.h (like in ESS).
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2020-05-23 10:34:47 +02:00 |
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a722f807fe
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Fix building for 3.2.
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2020-04-09 15:45:51 +02:00 |
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073e1aeb97
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Fix build for 4.0.
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2020-04-09 12:34:39 +02:00 |
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a4fc573f85
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Optional module dependencies are actually optional now.
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2020-04-06 22:47:03 +02:00 |
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b9ba0c0bf9
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Moved _bake_colors and _bake_liquid_colors into VoxelMesherDefault. Also made the other meshers inherit it.
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2020-04-06 14:21:46 +02:00 |
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9da5d2e2d0
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VoxelChunk now inherits from Resource instead of from Spatial. This is to make the scene cleaner (especially after I implement the world editor plugin). As a small bonus this should also make multithreading-related crashes harder to create, as manipulating the Scenetree from a thread by accident is now a lot harder.
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2020-04-02 21:28:19 +02:00 |
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9154009250
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Added remove_doubles, and remove_doubles_hashed methods to VoxelMesher, the hashed version is actually about 40-ish percent faster usually, but if hash might occur with it. The TransvoxelMesher now automatically simplifies it's meshes after a buffer is added, using the hashed version (to see in practice how common hash collisions are).
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2020-03-09 00:17:50 +01:00 |
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45976ca387
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Reworked VoxelMesher's api a bit, now it works like SurfaceTool. Also it now stores data the same way i.e. 1 container, with a Vertex struct (I took the Vertex struct, and it's hasher from Surface Tool (because the hasher was private)). This will make mesh post processing a lot easier.
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2020-03-08 22:36:58 +01:00 |
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e4b094a27c
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VoxelMesher's build_collider now returns an array, also it is now bound.
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2020-03-06 15:39:15 +01:00 |
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b9f1de7dd9
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VoxelMesher doesn't use SurfaceTool internally anymore.
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2020-03-04 23:06:30 +01:00 |
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6c39845387
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Removed a few now unneeded methods from VoxelChunk, they got merged into _build_phase. Also added build_mesh_into to VoxelMesher, it's equivalent to the old build_mesh.
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2020-02-20 13:44:38 +01:00 |
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8b734eec11
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Mesher's build_mesh function now has no argument, and returns an array.
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2020-02-20 13:19:54 +01:00 |
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07afd06c2a
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Now chunks can properly use multiple meshers at the same time.
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2020-02-14 19:02:31 +01:00 |
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601a61619b
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Added mesher index property to both VoxelMesher, and VoxelSurface.
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2020-02-13 14:16:57 +01:00 |
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fd1ff4b4ff
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Better chunk building setup. And smaller fixes and tweaks.
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2020-02-10 23:39:57 +01:00 |
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db77530ec1
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Updated the license for 2020, and added it to the top of my cpp files.
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2020-01-31 19:52:37 +01:00 |
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7e8cbc1fb5
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Compile fix.
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2020-01-20 15:10:30 +01:00 |
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531599dd1d
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Moved everything to a new class.
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2020-01-20 11:52:54 +01:00 |
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83806f4bc1
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More work on porting.
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2020-01-20 11:45:46 +01:00 |
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7a35337367
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Started porting/integrating Whinarn's UnityMeshSimplifier into VoxelMesher. (https://github.com/Whinarn/UnityMeshSimplifier).
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2020-01-20 03:34:07 +01:00 |
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a95973eeba
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Replaced Vectors to PoolVectors in VoxelMesher. Also added uv2 methods.
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2020-01-19 18:25:03 +01:00 |
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a67d0393ca
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Clang format.
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2020-01-09 04:29:05 +01:00 |
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8e02dcb9e8
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Fix build.
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2019-12-24 03:22:17 +01:00 |
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d5acb28a90
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More work on fixing compile.
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2019-11-18 22:22:41 +01:00 |
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f00933bb71
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More work on fixing the build.
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2019-11-18 20:03:40 +01:00 |
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e0deb2ea66
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Added liquid, and clutter mesh allocations into Chunk, also related modifications.
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2019-11-10 13:42:59 +01:00 |
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588ed550c8
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Added texture to VoxelmanPropMesh, and added material, and uv_margin properties to VoxelMesher.
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2019-11-05 21:22:39 +01:00 |
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9b842c159a
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-Moved the basic mesh color baking into the base VoxelMesher, as well as the 2 light specific parameters.
-Added a binding from the AO VoxelBuffer enum value.
-Renamed back draw_debug_voxels_colored to draw_debug_voxels.
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2019-07-24 02:14:02 +02:00 |
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47f3fa2a7f
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Now the props use transforms internally, instead of vectors. And improved the design a bit.
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2019-07-20 14:48:56 +02:00 |
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4ad2faca86
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Started reworking the mesher, and the cunk's interface.
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2019-07-19 20:54:09 +02:00 |
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029f241005
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Implemented props.
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2019-07-18 18:56:42 +02:00 |
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9c036f0706
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Now VoxelChunk uses the VisualServer, and PhysicsServer directly.
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2019-07-18 01:43:58 +02:00 |
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469773a9fd
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Fixed the voxel mesher, and converted it to c++. Also small bugfixes, and binding improvements. ALso moved a few export variables from GDscript to bindings.
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2019-07-17 17:01:12 +02:00 |
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115750a66f
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Added 2 voxel meshers from godot_voxel.
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2019-06-10 01:41:57 +02:00 |
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71de54d9a0
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Now voxelman can actually make meshes.
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2019-06-08 19:47:17 +02:00 |
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ba05f93aa2
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-Removed Voxel, not needed.
-Huge cleanup.
-Moved the voxel query to a new folder, also it's not in the build anymore. Will be removed shortly.
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2019-06-07 19:13:07 +02:00 |
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9fb6a4e1c1
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Progress on getting voxelman to work again, also cleanups.
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2019-06-07 01:33:41 +02:00 |
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e2c8c5c2ca
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Added in 2 more classes and the updated vector3i from https://github.com/Zylann/godot_voxel. Also added their license to the top of these files.
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2019-05-31 23:28:33 +02:00 |
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bc9896b695
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Added in the classes which I want to salvage from my test voxel engine. Some of the classes contain horrible code because I learned godot engine development with these, the will be cleaned up. The Vector3i is from Zylann's godot_voxel module, I'll properly credit him a bit later.
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2019-05-31 22:54:31 +02:00 |
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