Commit Graph

291 Commits

Author SHA1 Message Date
e4b094a27c VoxelMesher's build_collider now returns an array, also it is now bound. 2020-03-06 15:39:15 +01:00
370e14f6c8 Removed the temp mesh array I just added from voxel chunk. 2020-03-06 14:27:04 +01:00
656f0ba9fa build_phase() and _build_phase() in Chunk now won't return/need to return a value, as get_build_phase_done() is equivalent. Also now chunk building is actually threaded, as it seems like I managed to remove thread creation in one of the refactor commits. Also fixed a few smaller issues/inconsistencies. 2020-03-06 14:22:04 +01:00
b9f1de7dd9 VoxelMesher doesn't use SurfaceTool internally anymore. 2020-03-04 23:06:30 +01:00
d08da0375a Better way of handling the previous improvement. It will actually work now properly aswell. 2020-03-04 20:49:00 +01:00
f9d13c611f Improved aborting chunk build. 2020-03-04 20:12:15 +01:00
59291a9417 Fix math in is_position_walkable. 2020-03-04 18:35:09 +01:00
fbd2903477 Added is_position_walkable query to World, also a few related things. 2020-03-04 15:21:32 +01:00
dec4fcd402 Added get_max_frame_chunk_build_steps to be able to limit the chunk build steps launched per frame. Also a few smaller improvements. 2020-03-04 14:59:34 +01:00
d431ca4daa Added index-based remove chunk function, also fixed remove_chunk, now it properly removes the given chunk from the chunk map. 2020-03-04 10:48:53 +01:00
ac75c78be1 Better default value for the added temp path editor setting. 2020-02-29 16:44:42 +01:00
0ceabc25ec Prop tool is fully ported. (Still needs a few bugfixes though). 2020-02-29 16:23:14 +01:00
d8d34d5bce More work on porting PropTool. 2020-02-29 00:21:59 +01:00
2bf00fd547 Lots of work on porting PropTool, and the editor plugin itself. 2020-02-27 23:58:23 +01:00
6178cf92d6 Ported PropToolEntity Aswell. 2020-02-27 22:50:18 +01:00
c9978d13ba Ported PropToolProp aswell. 2020-02-27 21:37:50 +01:00
0a27c60136 Fully ported PropToolScene aswell. 2020-02-27 21:23:45 +01:00
eeb0a8b198 Fully ported ProlToolLight aswell. 2020-02-27 21:06:45 +01:00
0e12fd732d Fully Ported PropToolMesh. 2020-02-27 20:41:09 +01:00
d672f997ba Bit more work on porting PropTool. 2020-02-27 16:58:08 +01:00
e45e3875f8 Setup for a new VoxelWorldEditor. 2020-02-27 14:27:52 +01:00
d85187b6a8 Removed stray files. 2020-02-27 13:43:46 +01:00
36063410f9 Hide saved channels in the editor, and from scripts. 2020-02-26 12:22:46 +01:00
3e98b8e01c Added a few properties to chunk, so they can be saved into PackedScenes if needed. 2020-02-26 01:08:18 +01:00
5b32345181 Fleshed out VoxelStructure's api. 2020-02-23 22:09:45 +01:00
0a4072b9b8 Bit more work on porting PropTool. 2020-02-21 16:12:55 +01:00
f25dac92ea Started reworking VoxelStructure's api. 2020-02-21 10:42:51 +01:00
6c39845387 Removed a few now unneeded methods from VoxelChunk, they got merged into _build_phase. Also added build_mesh_into to VoxelMesher, it's equivalent to the old build_mesh. 2020-02-20 13:44:38 +01:00
8b734eec11 Mesher's build_mesh function now has no argument, and returns an array. 2020-02-20 13:19:54 +01:00
509d45a662 build_phase() in VoxelChunk should be thread safe. 2020-02-16 16:18:41 +01:00
919080a1b5 Added props top the merger library, also it will now merge together all added prop textures. Also api cleanups. 2020-02-16 02:54:17 +01:00
a2fea26837 More work on porting PropTool to c++. 2020-02-15 02:40:40 +01:00
07afd06c2a Now chunks can properly use multiple meshers at the same time. 2020-02-14 19:02:31 +01:00
a457ed400c Added data margin start, and end property to VoxelWorld for easy access. Improved set_voxel, and get_voxel in VoxelChunk to accomodate for margins as originally intended (e.g. if start_margin is 1, indexes go from -1 to size + end margin). Fixed/updated indexing in VoxelMesherCubic. 2020-02-14 03:19:15 +01:00
b5ff42ae11 Started porting PropTool. 2020-02-13 14:34:29 +01:00
601a61619b Added mesher index property to both VoxelMesher, and VoxelSurface. 2020-02-13 14:16:57 +01:00
8b08a9b14f Ported the TransvoxelMesher from BrokenSeals. 2020-02-13 13:21:30 +01:00
201ea0ce1f Now the built in bake_colors method will keep the original alpha in colors if set. Also Added uv2 support in build_mesh. 2020-02-13 03:25:47 +01:00
3a8310c51f More improvements to chunk's threading logic. Also removed the build_phase_done function I added a few hours ago, and made build_phase return a bool (true if the phase is completed, false if not), essentially achieving the same effect. 2020-02-12 20:34:16 +01:00
8a2524dc57 Improved multithreading a lot, it doesn't seem to crash anymore. Also made chunk mesh generation faster by letting build phases run one after an another without launching new threads (using is_phase_threaded). 2020-02-12 14:16:31 +01:00
fd1ff4b4ff Better chunk building setup. And smaller fixes and tweaks. 2020-02-10 23:39:57 +01:00
db77530ec1 Updated the license for 2020, and added it to the top of my cpp files. 2020-01-31 19:52:37 +01:00
ba46eafc19 Removed the mesh simplifier, it has it's own repository now. 2020-01-31 16:13:19 +01:00
6e8d135f0d Work on an editor plugin. Removed it from the build. 2020-01-25 22:06:43 +01:00
b0b38396c4 Added mesh simplifier to the build, fixed compile, and started work on bindings. 2020-01-21 23:56:37 +01:00
3ef382b29f A few missing things. 2020-01-20 16:12:45 +01:00
7e8cbc1fb5 Compile fix. 2020-01-20 15:10:30 +01:00
531599dd1d Moved everything to a new class. 2020-01-20 11:52:54 +01:00
83806f4bc1 More work on porting. 2020-01-20 11:45:46 +01:00
7a35337367 Started porting/integrating Whinarn's UnityMeshSimplifier into VoxelMesher. (https://github.com/Whinarn/UnityMeshSimplifier). 2020-01-20 03:34:07 +01:00