Commit Graph

46 Commits

Author SHA1 Message Date
8a2524dc57 Improved multithreading a lot, it doesn't seem to crash anymore. Also made chunk mesh generation faster by letting build phases run one after an another without launching new threads (using is_phase_threaded). 2020-02-12 14:16:31 +01:00
fd1ff4b4ff Better chunk building setup. And smaller fixes and tweaks. 2020-02-10 23:39:57 +01:00
db77530ec1 Updated the license for 2020, and added it to the top of my cpp files. 2020-01-31 19:52:37 +01:00
01bb492760 Merge branch 'meshers' 2020-01-13 00:40:10 +01:00
104a307d55 Now Chunk has a vector of meshers, this simplifies for example liquid meshing, and this allows combining multiple meshers. Also the number of build phases is settable. 2020-01-13 00:39:55 +01:00
c0c0fa403c Fix a typo in Chunk's bindings. 2020-01-12 21:58:23 +01:00
a67d0393ca Clang format. 2020-01-09 04:29:05 +01:00
ce4020962e Now the mesher will set the material for the generated meshes directly, also it sets the material as surface material instead of an override material. 2019-12-03 19:22:04 +01:00
edec04cfdc Chunk now supports threaded builds. Also small fixes. 2019-11-19 20:39:45 +01:00
a377c994e9 Fixes. 2019-11-19 19:14:46 +01:00
d2566ab82b gdscript->c++ conversions. 2019-11-19 14:42:21 +01:00
0594215929 Seemingly the bindings are done. Also added a new chunk build phase. 2019-11-19 00:54:28 +01:00
7885d49949 Implemented chunks's new functionality, and work on the bindings. 2019-11-18 23:50:06 +01:00
5bfe5e7905 Fixed linker errors aswell. 2019-11-18 22:40:58 +01:00
d5acb28a90 More work on fixing compile. 2019-11-18 22:22:41 +01:00
9103db635f More work on compile. 2019-11-18 21:53:33 +01:00
b60b8a96d6 More work on the build, and more api breakages. 2019-11-18 20:16:29 +01:00
decf9a4af2 Work on the interface, and build. 2019-11-18 19:43:15 +01:00
5b275155c5 Removed the classes that I got from the other voxel module. Moved the stuff that I wrote from VoxelBuffer to VoxelChunk. I'll reimplement the needed stuff myself into the chunk. 2019-11-18 19:22:11 +01:00
e0deb2ea66 Added liquid, and clutter mesh allocations into Chunk, also related modifications. 2019-11-10 13:42:59 +01:00
c674a8c045 Added chunk states, and dirty flag to Chunk. 2019-11-10 03:10:42 +01:00
8bbc6da5d2 Now PropData can add lights into chunks. 2019-11-08 11:52:36 +01:00
033fe750c0 Updated the color baking algorithm, and restructured build phases. 2019-11-06 17:43:51 +01:00
3f7b422662 VoxelChunk is s Spatial now (again). 2019-11-06 03:37:22 +01:00
8e4e65371d Typo fixes. 2019-10-16 00:50:30 +02:00
472b077d3f Added a "_prop_added" vmethod to Chunk. 2019-10-14 23:59:42 +02:00
fd3a162126 Reworked the way chung handles props, and made chunk building fully scriptable. 2019-10-10 23:51:05 +02:00
306dc575d8 Improved the way props work. 2019-09-22 02:46:21 +02:00
916676cfab Renamed VoxelPropData, and cleaned up VoxelProp bit. 2019-09-21 00:02:10 +02:00
34e109a54b Moved more properties. 2019-08-12 20:40:05 +02:00
de3f60d3f4 Added a new method to VoxelChunk. 2019-08-03 23:17:19 +02:00
a633808274 Renamed free to free_chunk, as it collided with Object's free(). 2019-08-01 01:05:09 +02:00
9b842c159a -Moved the basic mesh color baking into the base VoxelMesher, as well as the 2 light specific parameters.
-Added a binding from the AO VoxelBuffer enum value.
-Renamed back draw_debug_voxels_colored to draw_debug_voxels.
2019-07-24 02:14:02 +02:00
47f3fa2a7f Now the props use transforms internally, instead of vectors. And improved the design a bit. 2019-07-20 14:48:56 +02:00
c29c74b1d9 More work oncleaning up the interface of the VoxelChunk. I'ts mostly okay, but might need to change a bit more. Also added a few const keywords where I found them missing. 2019-07-19 23:54:56 +02:00
4ad2faca86 Started reworking the mesher, and the cunk's interface. 2019-07-19 20:54:09 +02:00
029f241005 Implemented props. 2019-07-18 18:56:42 +02:00
7e7c07cbd8 VoxelChunk is a Reference now. 2019-07-18 02:05:50 +02:00
9c036f0706 Now VoxelChunk uses the VisualServer, and PhysicsServer directly. 2019-07-18 01:43:58 +02:00
7db42b88a1 Now the base light value is settable in the Cubic Voxel Mesher. 2019-07-17 19:51:09 +02:00
469773a9fd Fixed the voxel mesher, and converted it to c++. Also small bugfixes, and binding improvements. ALso moved a few export variables from GDscript to bindings. 2019-07-17 17:01:12 +02:00
e4e38c0bde Work on lights, and cleanups. 2019-07-17 02:28:16 +02:00
71de54d9a0 Now voxelman can actually make meshes. 2019-06-08 19:47:17 +02:00
b50c9be4e7 More cleanup, and fixed a misunderstanding. 2019-06-08 01:28:39 +02:00
ba05f93aa2 -Removed Voxel, not needed.
-Huge cleanup.
-Moved the voxel query to a new folder, also it's not in the build anymore. Will be removed shortly.
2019-06-07 19:13:07 +02:00
9fb6a4e1c1 Progress on getting voxelman to work again, also cleanups. 2019-06-07 01:33:41 +02:00