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6ef502ecb2
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Work on fixing compile.
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2023-01-09 14:09:49 +01:00 |
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cb3229876b
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Work on fixing compile.
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2023-01-09 01:15:58 +01:00 |
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c72d8fc032
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Now the library merger pcm will create different materials for liquids. Also noticed and fixed a few race conditions / deadlocks.
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2022-03-08 15:50:31 +01:00 |
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098afa23e2
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Changed the Terra and Terraman class prefixes to Terrain.
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2022-02-08 13:59:00 +01:00 |
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f256229139
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Work on fixing compile for 4.0.
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2022-02-08 11:52:29 +01:00 |
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654e8872de
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Updated copyright headers.
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2022-01-12 22:19:46 +01:00 |
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2cbb13ea58
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TerraPropJob will now make use of the prop material cache.
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2021-08-08 14:02:36 +02:00 |
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114adce2b9
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Added a setup phase for TerraPropJob which sets up prop material caches.
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2021-08-08 13:37:26 +02:00 |
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2e38466015
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Add comment.
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2021-08-08 13:34:58 +02:00 |
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d931a53a13
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Don't return in the terrain job if the cache is not initialized, wait instead.
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2021-08-08 13:22:40 +02:00 |
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e5c860e578
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Moved a mesher vertex count check lower. This fixes missing meshes when none of the mesh data resources are fully in a chunk.
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2021-08-07 15:14:50 +02:00 |
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8362eaf58e
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Better phase cleanups in PropJob.
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2021-08-07 15:03:35 +02:00 |
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f62b605d9a
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now PropJob will actually use JobSteps.
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2021-08-07 13:47:55 +02:00 |
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ac6c5001d5
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Added a few todos.
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2021-08-07 13:46:50 +02:00 |
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2ba4bc79c4
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Change the terrain mesh indexes to prop mesh indexes in the prop job. Also query for the prop mesh cache.
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2021-08-07 12:55:15 +02:00 |
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2fd0eac8cc
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Added the JobStep api to TerraPropJob. It's used yet.
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2021-08-07 12:37:37 +02:00 |
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1fd761e115
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Don't cast to TerraMesherBlocky in the TerrarinJob.
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2021-08-07 12:32:22 +02:00 |
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8f989f7ae0
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Fix potential race condition.
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2021-08-03 00:24:15 +02:00 |
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06ade87fac
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Check whether the chunk has a material cache key set instead of checking whether the library supports caching in the terrain job.
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2021-08-02 23:06:22 +02:00 |
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2a731480d0
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Improved the cache api again. Now the chunks can store the assigned key, so it does not have to be re-hashed again only if actually needed.
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2021-08-02 20:02:48 +02:00 |
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4647db8f1e
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Now the cache api uses the new TerraMaterialCache class.
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2021-08-02 13:39:29 +02:00 |
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adf42dc30d
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Per chunk material support for the Terrain job.
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2021-08-01 22:21:20 +02:00 |
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45d8dca50c
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Added a new phase to the terrain job, if the library supports per chunk materials, it will query the key from it (which can create materials / textures hence the new phase).
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2021-08-01 19:38:45 +02:00 |
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660ea8bf74
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Use the new lod variant of the library's material getters wherever possible.
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2021-08-01 16:33:17 +02:00 |
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a3c81f4d0c
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Make baked colors work on every lod types.
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2021-04-19 18:15:36 +02:00 |
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437d175533
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Fix the normal lod step and merge verts steps.
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2021-04-19 17:51:52 +02:00 |
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0043df1c1d
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Fix crash when lighting is enabled, and the liquid mesher is null.
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2021-04-18 19:16:29 +02:00 |
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3841a53e3d
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Now the Terrain Mesher Job uses job steps.
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2021-04-17 19:04:25 +02:00 |
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8741d8d646
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Now the terrarin job only supports one liquid mesher, and one normal mesher.
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2021-04-17 15:57:31 +02:00 |
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de40b5e130
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Added simplify mesh type, and an other type to the new class. Also added a bunch of properties for the simplification type if mesh utils is present.
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2021-04-17 13:21:44 +02:00 |
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c63fe5238a
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Renamed the new class to TerraMesherJobStep, as it can be used in every mesher.
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2021-04-17 13:08:47 +02:00 |
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6e1cff8d5a
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Added a new TerraTerrarinJobStep Reference class. It will be used to simplify the logic in TerrarinJob, and to make it better scriptable (this way mesh generation logic can be changed with the graphic settings aswell).
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2021-04-17 13:06:44 +02:00 |
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025c902b44
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Now chunks are only laid out on a 2d grid. Removed the y coordinate from everywhere. The meshers doesn't work properly yet.
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2021-04-16 17:13:54 +02:00 |
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603581f6e0
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Renamed every file prefix from voxelman to terra.
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2021-04-16 12:56:21 +02:00 |
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126bb7c712
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Changed every Voxel prefix to Terra. Also added back everything to the build. It will also build with voxelman installed.
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2021-04-15 21:28:45 +02:00 |
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5b99d7cfd8
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Update copyright headers.
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2021-04-15 18:30:20 +02:00 |
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40a4beffb9
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Added voxelman, and removed everything form compile, and initial setup.
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2021-04-15 11:47:28 +02:00 |
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