terraman/world/jobs
2021-08-08 13:22:40 +02:00
..
terra_job.cpp Now chunks are only laid out on a 2d grid. Removed the y coordinate from everywhere. The meshers doesn't work properly yet. 2021-04-16 17:13:54 +02:00
terra_job.h Renamed every file prefix from voxelman to terra. 2021-04-16 12:56:21 +02:00
terra_light_job.cpp Renamed every file prefix from voxelman to terra. 2021-04-16 12:56:21 +02:00
terra_light_job.h Renamed every file prefix from voxelman to terra. 2021-04-16 12:56:21 +02:00
terra_mesher_job_step.cpp Now the Terrain Mesher Job uses job steps. 2021-04-17 19:04:25 +02:00
terra_mesher_job_step.h Added a few todos. 2021-08-07 13:46:50 +02:00
terra_prop_job.cpp Moved a mesher vertex count check lower. This fixes missing meshes when none of the mesh data resources are fully in a chunk. 2021-08-07 15:14:50 +02:00
terra_prop_job.h now PropJob will actually use JobSteps. 2021-08-07 13:47:55 +02:00
terra_terrarin_job.cpp Don't return in the terrain job if the cache is not initialized, wait instead. 2021-08-08 13:22:40 +02:00
terra_terrarin_job.h Improved the cache api again. Now the chunks can store the assigned key, so it does not have to be re-hashed again only if actually needed. 2021-08-02 20:02:48 +02:00