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Fix crash when lighting is enabled, and the liquid mesher is null.
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@ -203,10 +203,12 @@ void TerraTerrarinJob::phase_terrarin_mesh() {
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}
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if (should_do()) {
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_liquid_mesher->bake_colors(_chunk);
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if (_liquid_mesher.is_valid()) {
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_liquid_mesher->bake_colors(_chunk);
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if (should_return()) {
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return;
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if (should_return()) {
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return;
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}
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}
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}
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}
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