Commit Graph

253 Commits

Author SHA1 Message Date
aee8f305f3 Licenses is a main section now. 2024-01-13 22:58:50 +01:00
602361ad1e Small tweaks. 2024-01-13 22:55:44 +01:00
eea271005f Added licenses into the docs. 2024-01-13 22:50:27 +01:00
aee7bab799 Small tweaks. 2024-01-13 22:50:16 +01:00
522739f9b8 Collected all licenses for the amalgamations. 2024-01-13 22:26:34 +01:00
5a35434bae Updated todos in the readme. 2024-01-13 21:51:52 +01:00
9752cd9069 Implemented saving images. 2024-01-13 21:42:17 +01:00
ad6e3b57e1 Added mroe classes to the docs. Also small tweaks. 2024-01-13 20:53:48 +01:00
56ab8fef14 Implemented 3d immediate renderer api. 2024-01-13 20:44:02 +01:00
e2ff0f1969 Added a new fill_colors_interpolated helper method to Mesh. Now the test app uses this so it's not as hard to look at. 2024-01-13 19:15:28 +01:00
46c57fc3c1 Fix missing rename. 2024-01-13 19:09:24 +01:00
71192064e6 Renamed STime to SFWTime. 2024-01-13 19:08:12 +01:00
7df1e7a0f3 Renamed window.h to app_window.h. 2024-01-13 19:05:11 +01:00
ffe5c557e9 Run clang format on the merged files. 2024-01-13 19:04:01 +01:00
173a1ec5ab Strip the include guards when merging the headers. 2024-01-13 19:00:29 +01:00
dfdefa860d Added version header. 2024-01-13 18:04:24 +01:00
0b04af1fb3 Fixed clang format warnings. 2024-01-13 15:48:15 +01:00
5b13577a54 Simplify main(). 2024-01-13 15:47:27 +01:00
e21dcb59c8 Small tweaks. 2024-01-13 15:43:15 +01:00
c6bc1ea139 Cleaned up AppWindow's api. 2024-01-13 15:38:58 +01:00
c6a43e16be Don't mess with render state in AppWindow. 2024-01-13 15:34:51 +01:00
1ddba7d9d0 Fix windowed mode. Also improved window creation. 2024-01-13 15:28:31 +01:00
9ce93f849c Ported the remaining MeshUtils methods. 2024-01-13 14:39:12 +01:00
5cfffb109d Removed todo from mesh. 2024-01-13 14:38:54 +01:00
1782ec9348 Added more helper methods to Mesh. 2024-01-13 14:38:30 +01:00
e3b62728bb Also added SubProcess to the docs. 2024-01-13 13:09:03 +01:00
cd472978db Ported SubProcess from Pandemonium. 2024-01-13 13:06:50 +01:00
3dbbe9e100 Handle single line defines in the doc generator properly. 2024-01-13 12:13:38 +01:00
c7fd01656a Also added in the windows implementation of FileAccess and DirAccess from Pandemonium. The windows build will be fixed later. 2024-01-13 12:03:32 +01:00
c398d7f4b3 Format. 2024-01-13 11:54:52 +01:00
42d9e1be66 Took the DirAccess and FileAccess implementations from pandemonium. Also kept a few helper methods from the old api. Removed tinydir. 2024-01-13 11:54:15 +01:00
9ee7156890 Fix warning. 2024-01-13 11:51:49 +01:00
438adce31d Added Socket to the amalgamations. 2024-01-13 10:08:42 +01:00
fba59b99b9 Socket and InetAddress cleanups. 2024-01-13 09:48:27 +01:00
df92131fa2 Fix build of Socket and InetAddress. 2024-01-13 08:59:48 +01:00
e5b7ff3491 Merged PrimitiveMeshes into MeshUtils. 2024-01-13 00:12:42 +01:00
083d5ac925 Added helper methods to Mesh. 2024-01-12 23:45:26 +01:00
534f9a3d92 Added missing class. Also found a bit newer socket implementation. 2024-01-12 22:05:19 +01:00
919d362eee Added a socket implementation. 2024-01-12 22:00:35 +01:00
cecd50a91b Small tweak. 2024-01-09 12:36:30 +01:00
5df0d1b023 Also added thread to the docs. 2024-01-09 12:36:15 +01:00
454ef184ef Added Thread from Pandemonium. 2024-01-09 12:35:07 +01:00
3f4e551a5a NOw immediate and object base render can also be swapped with space in the main test GameScene. 2024-01-09 12:27:54 +01:00
c8b63c2d20 Added helper file. 2024-01-09 11:53:25 +01:00
ae16006afe Moved the main test files. 2024-01-09 11:51:13 +01:00
62b69d0909 Added a Makefile to be able to easily generate compile_commands.json. It's not perfect. 2024-01-09 11:49:19 +01:00
604531fb93 gitignore doc/sfwl.h and cpp. 2024-01-07 12:17:41 +01:00
4cc176b5b5 Removed sfwl.h that was accidentally committed. 2024-01-07 12:17:15 +01:00
4e79c45a67 Use sfwl core in the doc merger. 2024-01-07 12:16:44 +01:00
2bcf862a7a Created sfwl_core merge. 2024-01-07 12:16:17 +01:00