Renamed window.h to app_window.h.

This commit is contained in:
Relintai 2024-01-13 19:05:11 +01:00
parent ffe5c557e9
commit 7df1e7a0f3
10 changed files with 16 additions and 16 deletions

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@ -7,7 +7,7 @@
#include "render_core/keyboard.h"
#include "render_core/mesh_utils.h"
#include "render_immediate/renderer.h"
#include "render_core/window.h"
#include "render_core/app_window.h"
//#include "render_core/font.h"
void GameScene::input_event(const Ref<InputEvent> &event) {

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@ -2,7 +2,7 @@
// fps locking
//--STRIP
#include "render_core/window.h"
#include "render_core/app_window.h"
#define GLAD_GL_IMPLEMENTATION // glad
#include "render_core/3rd_glad.h"

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@ -1,6 +1,6 @@
//--STRIP
#ifndef WINDOW_H
#define WINDOW_H
#ifndef APP_WINDOW_H
#define APP_WINDOW_H
//--STRIP
// -----------------------------------------------------------------------------

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@ -11,7 +11,7 @@
#include "core/stime.h"
#include "render_core/input.h"
#include "render_core/input_map.h"
#include "render_core/window.h"
#include "render_core/app_window.h"
#include "core/sfw_core.h"
#include "object/core_string_names.h"

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@ -31,7 +31,7 @@
//--STRIP
#include "font.h"
#include "window.h"
#include "app_window.h"
#include "3rd_glad.h"
#define STB_TRUETYPE_IMPLEMENTATION

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@ -12,7 +12,7 @@
#include "render_core/input_map.h"
#include "render_core/keyboard.h"
#include "render_core/texture.h"
#include "render_core/window.h"
#include "render_core/app_window.h"
#include "render_core/3rd_glfw3.h"
//--STRIP

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@ -4,7 +4,7 @@
#include "core/memory.h"
#include <stdio.h>
#include "render_core/window.h"
#include "render_core/app_window.h"
//--STRIP
void Texture::create_from_image(const Ref<Image> &img) {

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@ -8,7 +8,7 @@
#include "render_core/mesh.h"
#include "render_core/texture.h"
#include "render_core/texture_material_2d.h"
#include "render_core/window.h"
#include "render_core/app_window.h"
#include "render_core/render_state.h"
//--STRIP

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@ -469,7 +469,7 @@
//--STRIP
//#include "render_core/texture.h"
//#include "core/memory.h"
//#include "render_core/window.h"
//#include "render_core/app_window.h"
//--STRIP
{{FILE:sfw/render_core/texture.cpp}}
//--STRIP
@ -478,7 +478,7 @@
//#include "core/stime.h"
//#include "render_core/input.h"
//#include "render_core/input_map.h"
//#include "render_core/window.h"
//#include "render_core/app_window.h"
//#include "core/pool_vector.h"
//#include "core/string_name.h"
//#include "object/core_string_names.h"
@ -502,7 +502,7 @@
{{FILE:sfw/render_core/mesh.cpp}}
//--STRIP
//#include "font.h"
//#include "window.h"
//#include "app_window.h"
//#include "3rd_glad.h"
//#include "3rd_stb_truetype.h"
//#include "font_data_bm_mini.inc.h"
@ -574,7 +574,7 @@
//--STRIP
{{FILE:sfw/render_core/image.cpp}}
//--STRIP
//#include "render_core/window.h"
//#include "render_core/app_window.h"
//#include "render_core/3rd_glad.h"
//#include "3rd_glfw3.h"
//#include "core/error_macros.h"
@ -608,7 +608,7 @@
//#include "render_core/input_map.h"
//#include "render_core/keyboard.h"
//#include "render_core/texture.h"
//#include "render_core/window.h"
//#include "render_core/app_window.h"
//#include "render_core/3rd_glfw3.h"
//--STRIP
{{FILE:sfw/render_core/input.cpp}}
@ -624,7 +624,7 @@
//#include "render_core/mesh.h"
//#include "render_core/texture.h"
//#include "render_core/texture_material_2d.h"
//#include "render_core/window.h"
//#include "render_core/app_window.h"
//#include "render_core/render_state.h"
//--STRIP
{{FILE:sfw/render_immediate/renderer.cpp}}

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@ -708,7 +708,7 @@
//#include "core/int_types.h"
//#include "core/vector2.h"
//--STRIP
{{FILE:sfw/render_core/window.h}}
{{FILE:sfw/render_core/app_window.h}}
//--STRIP
//#include "core/int_types.h"
//#include "object/object.h"