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Renamed window.h to app_window.h.
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@ -7,7 +7,7 @@
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#include "render_core/keyboard.h"
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#include "render_core/mesh_utils.h"
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#include "render_immediate/renderer.h"
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#include "render_core/window.h"
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#include "render_core/app_window.h"
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//#include "render_core/font.h"
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void GameScene::input_event(const Ref<InputEvent> &event) {
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@ -2,7 +2,7 @@
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// fps locking
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//--STRIP
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#include "render_core/window.h"
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#include "render_core/app_window.h"
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#define GLAD_GL_IMPLEMENTATION // glad
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#include "render_core/3rd_glad.h"
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@ -1,6 +1,6 @@
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//--STRIP
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#ifndef WINDOW_H
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#define WINDOW_H
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#ifndef APP_WINDOW_H
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#define APP_WINDOW_H
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//--STRIP
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// -----------------------------------------------------------------------------
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@ -11,7 +11,7 @@
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#include "core/stime.h"
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#include "render_core/input.h"
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#include "render_core/input_map.h"
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#include "render_core/window.h"
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#include "render_core/app_window.h"
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#include "core/sfw_core.h"
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#include "object/core_string_names.h"
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@ -31,7 +31,7 @@
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//--STRIP
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#include "font.h"
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#include "window.h"
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#include "app_window.h"
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#include "3rd_glad.h"
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#define STB_TRUETYPE_IMPLEMENTATION
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@ -12,7 +12,7 @@
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#include "render_core/input_map.h"
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#include "render_core/keyboard.h"
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#include "render_core/texture.h"
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#include "render_core/window.h"
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#include "render_core/app_window.h"
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#include "render_core/3rd_glfw3.h"
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//--STRIP
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@ -4,7 +4,7 @@
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#include "core/memory.h"
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#include <stdio.h>
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#include "render_core/window.h"
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#include "render_core/app_window.h"
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//--STRIP
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void Texture::create_from_image(const Ref<Image> &img) {
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@ -8,7 +8,7 @@
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#include "render_core/mesh.h"
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#include "render_core/texture.h"
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#include "render_core/texture_material_2d.h"
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#include "render_core/window.h"
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#include "render_core/app_window.h"
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#include "render_core/render_state.h"
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//--STRIP
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@ -469,7 +469,7 @@
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//--STRIP
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//#include "render_core/texture.h"
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//#include "core/memory.h"
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//#include "render_core/window.h"
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//#include "render_core/app_window.h"
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//--STRIP
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{{FILE:sfw/render_core/texture.cpp}}
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//--STRIP
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@ -478,7 +478,7 @@
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//#include "core/stime.h"
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//#include "render_core/input.h"
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//#include "render_core/input_map.h"
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//#include "render_core/window.h"
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//#include "render_core/app_window.h"
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//#include "core/pool_vector.h"
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//#include "core/string_name.h"
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//#include "object/core_string_names.h"
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@ -502,7 +502,7 @@
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{{FILE:sfw/render_core/mesh.cpp}}
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//--STRIP
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//#include "font.h"
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//#include "window.h"
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//#include "app_window.h"
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//#include "3rd_glad.h"
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//#include "3rd_stb_truetype.h"
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//#include "font_data_bm_mini.inc.h"
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@ -574,7 +574,7 @@
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//--STRIP
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{{FILE:sfw/render_core/image.cpp}}
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//--STRIP
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//#include "render_core/window.h"
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//#include "render_core/app_window.h"
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//#include "render_core/3rd_glad.h"
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//#include "3rd_glfw3.h"
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//#include "core/error_macros.h"
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@ -608,7 +608,7 @@
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//#include "render_core/input_map.h"
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//#include "render_core/keyboard.h"
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//#include "render_core/texture.h"
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//#include "render_core/window.h"
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//#include "render_core/app_window.h"
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//#include "render_core/3rd_glfw3.h"
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//--STRIP
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{{FILE:sfw/render_core/input.cpp}}
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@ -624,7 +624,7 @@
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//#include "render_core/mesh.h"
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//#include "render_core/texture.h"
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//#include "render_core/texture_material_2d.h"
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//#include "render_core/window.h"
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//#include "render_core/app_window.h"
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//#include "render_core/render_state.h"
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//--STRIP
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{{FILE:sfw/render_immediate/renderer.cpp}}
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@ -708,7 +708,7 @@
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//#include "core/int_types.h"
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//#include "core/vector2.h"
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//--STRIP
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{{FILE:sfw/render_core/window.h}}
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{{FILE:sfw/render_core/app_window.h}}
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//--STRIP
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//#include "core/int_types.h"
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//#include "object/object.h"
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