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Added Thread from Pandemonium.
This commit is contained in:
parent
3f4e551a5a
commit
454ef184ef
110
sfw/core/thread.cpp
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110
sfw/core/thread.cpp
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/*************************************************************************/
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/* thread.cpp */
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/* From https://github.com/Relintai/pandemonium_engine (MIT) */
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/*************************************************************************/
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#include "thread.h"
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#if !defined(NO_THREADS)
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#include "core/error_macros.h"
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#include "core/safe_refcount.h"
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Error (*Thread::set_name_func)(const String &) = nullptr;
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void (*Thread::set_priority_func)(Thread::Priority) = nullptr;
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void (*Thread::init_func)() = nullptr;
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void (*Thread::term_func)() = nullptr;
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uint64_t Thread::_thread_id_hash(const std::thread::id &p_t) {
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static std::hash<std::thread::id> hasher;
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return hasher(p_t);
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}
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Thread::ID Thread::main_thread_id = _thread_id_hash(std::this_thread::get_id());
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static thread_local Thread::ID caller_id = 0;
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static thread_local bool caller_id_cached = false;
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void Thread::_set_platform_funcs(
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Error (*p_set_name_func)(const String &),
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void (*p_set_priority_func)(Thread::Priority),
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void (*p_init_func)(),
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void (*p_term_func)()) {
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Thread::set_name_func = p_set_name_func;
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Thread::set_priority_func = p_set_priority_func;
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Thread::init_func = p_init_func;
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Thread::term_func = p_term_func;
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}
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void Thread::callback(Thread *p_self, const Settings &p_settings, Callback p_callback, void *p_userdata) {
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caller_id = _thread_id_hash(p_self->thread.get_id());
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caller_id_cached = true;
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if (set_priority_func) {
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set_priority_func(p_settings.priority);
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}
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if (init_func) {
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init_func();
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}
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p_callback(p_userdata);
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if (term_func) {
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term_func();
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}
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}
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void Thread::start(Thread::Callback p_callback, void *p_user, const Settings &p_settings) {
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if (id != _thread_id_hash(std::thread::id())) {
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#ifdef DEBUG_ENABLED
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WARN_PRINT("A Thread object has been re-started without wait_to_finish() having been called on it. Please do so to ensure correct cleanup of the thread.");
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#endif
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thread.detach();
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std::thread empty_thread;
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thread.swap(empty_thread);
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}
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std::thread new_thread(&Thread::callback, this, p_settings, p_callback, p_user);
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thread.swap(new_thread);
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id = _thread_id_hash(thread.get_id());
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}
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bool Thread::is_started() const {
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return id != _thread_id_hash(std::thread::id());
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}
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void Thread::wait_to_finish() {
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if (id != _thread_id_hash(std::thread::id())) {
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ERR_FAIL_COND_MSG(id == get_caller_id(), "A Thread can't wait for itself to finish.");
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thread.join();
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std::thread empty_thread;
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thread.swap(empty_thread);
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id = _thread_id_hash(std::thread::id());
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}
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}
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Error Thread::set_name(const String &p_name) {
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if (set_name_func) {
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return set_name_func(p_name);
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}
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return ERR_UNAVAILABLE;
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}
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Thread::~Thread() {
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if (id != _thread_id_hash(std::thread::id())) {
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#ifdef DEBUG_ENABLED
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LOG_WARN("A Thread object has been destroyed without wait_to_finish() having been called on it. Please do so to ensure correct cleanup of the thread.");
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#endif
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thread.detach();
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}
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}
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Thread::ID Thread::get_caller_id() {
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if (likely(caller_id_cached)) {
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return caller_id;
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} else {
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caller_id = _thread_id_hash(std::this_thread::get_id());
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caller_id_cached = true;
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return caller_id;
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}
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}
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#endif
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95
sfw/core/thread.h
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95
sfw/core/thread.h
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#ifndef THREAD_H
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#define THREAD_H
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/*************************************************************************/
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/* thread.h */
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/* From https://github.com/Relintai/pandemonium_engine (MIT) */
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/*************************************************************************/
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#include "core/typedefs.h"
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#if !defined(NO_THREADS)
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#include "core/safe_refcount.h"
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#include <thread>
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#endif
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class String;
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class Thread {
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public:
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typedef void (*Callback)(void *p_userdata);
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typedef uint64_t ID;
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enum Priority {
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PRIORITY_LOW,
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PRIORITY_NORMAL,
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PRIORITY_HIGH
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};
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struct Settings {
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Priority priority;
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Settings() { priority = PRIORITY_NORMAL; }
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};
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private:
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#if !defined(NO_THREADS)
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friend class Main;
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static ID main_thread_id;
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static uint64_t _thread_id_hash(const std::thread::id &p_t);
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ID id = _thread_id_hash(std::thread::id());
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std::thread thread;
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static void callback(Thread *p_self, const Settings &p_settings, Thread::Callback p_callback, void *p_userdata);
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static Error (*set_name_func)(const String &);
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static void (*set_priority_func)(Thread::Priority);
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static void (*init_func)();
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static void (*term_func)();
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#endif
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public:
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static void _set_platform_funcs(
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Error (*p_set_name_func)(const String &),
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void (*p_set_priority_func)(Thread::Priority),
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void (*p_init_func)() = nullptr,
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void (*p_term_func)() = nullptr);
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#if !defined(NO_THREADS)
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_FORCE_INLINE_ ID get_id() const { return id; }
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// get the ID of the caller thread
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static ID get_caller_id();
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// get the ID of the main thread
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_FORCE_INLINE_ static ID get_main_id() { return main_thread_id; }
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_FORCE_INLINE_ static bool is_main_thread() { return get_caller_id() == main_thread_id; }
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static Error set_name(const String &p_name);
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void start(Thread::Callback p_callback, void *p_user, const Settings &p_settings = Settings());
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bool is_started() const;
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///< waits until thread is finished, and deallocates it.
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void wait_to_finish();
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~Thread();
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#else
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_FORCE_INLINE_ ID get_id() const { return 0; }
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// get the ID of the caller thread
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_FORCE_INLINE_ static ID get_caller_id() { return 0; }
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// get the ID of the main thread
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_FORCE_INLINE_ static ID get_main_id() { return 0; }
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_FORCE_INLINE_ static bool is_main_thread() { return true; }
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static Error set_name(const String &p_name) { return ERR_UNAVAILABLE; }
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void start(Thread::Callback p_callback, void *p_user, const Settings &p_settings = Settings()) {}
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bool is_started() const { return false; }
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void wait_to_finish() {}
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#endif
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};
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#endif // THREAD_H
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110
sfwl/core/thread.cpp
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110
sfwl/core/thread.cpp
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/*************************************************************************/
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/* thread.cpp */
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/* From https://github.com/Relintai/pandemonium_engine (MIT) */
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/*************************************************************************/
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#include "thread.h"
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#if !defined(NO_THREADS)
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#include "core/error_macros.h"
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#include "core/safe_refcount.h"
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Error (*Thread::set_name_func)(const String &) = nullptr;
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void (*Thread::set_priority_func)(Thread::Priority) = nullptr;
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void (*Thread::init_func)() = nullptr;
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void (*Thread::term_func)() = nullptr;
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uint64_t Thread::_thread_id_hash(const std::thread::id &p_t) {
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static std::hash<std::thread::id> hasher;
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return hasher(p_t);
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}
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Thread::ID Thread::main_thread_id = _thread_id_hash(std::this_thread::get_id());
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static thread_local Thread::ID caller_id = 0;
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static thread_local bool caller_id_cached = false;
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void Thread::_set_platform_funcs(
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Error (*p_set_name_func)(const String &),
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void (*p_set_priority_func)(Thread::Priority),
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void (*p_init_func)(),
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void (*p_term_func)()) {
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Thread::set_name_func = p_set_name_func;
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Thread::set_priority_func = p_set_priority_func;
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Thread::init_func = p_init_func;
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Thread::term_func = p_term_func;
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}
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void Thread::callback(Thread *p_self, const Settings &p_settings, Callback p_callback, void *p_userdata) {
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caller_id = _thread_id_hash(p_self->thread.get_id());
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caller_id_cached = true;
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if (set_priority_func) {
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set_priority_func(p_settings.priority);
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}
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if (init_func) {
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init_func();
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}
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p_callback(p_userdata);
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if (term_func) {
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term_func();
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}
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}
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void Thread::start(Thread::Callback p_callback, void *p_user, const Settings &p_settings) {
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if (id != _thread_id_hash(std::thread::id())) {
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#ifdef DEBUG_ENABLED
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WARN_PRINT("A Thread object has been re-started without wait_to_finish() having been called on it. Please do so to ensure correct cleanup of the thread.");
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#endif
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thread.detach();
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std::thread empty_thread;
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thread.swap(empty_thread);
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}
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std::thread new_thread(&Thread::callback, this, p_settings, p_callback, p_user);
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thread.swap(new_thread);
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id = _thread_id_hash(thread.get_id());
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}
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bool Thread::is_started() const {
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return id != _thread_id_hash(std::thread::id());
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}
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void Thread::wait_to_finish() {
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if (id != _thread_id_hash(std::thread::id())) {
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ERR_FAIL_COND_MSG(id == get_caller_id(), "A Thread can't wait for itself to finish.");
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thread.join();
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std::thread empty_thread;
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thread.swap(empty_thread);
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id = _thread_id_hash(std::thread::id());
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}
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}
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Error Thread::set_name(const String &p_name) {
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if (set_name_func) {
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return set_name_func(p_name);
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}
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return ERR_UNAVAILABLE;
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}
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Thread::~Thread() {
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if (id != _thread_id_hash(std::thread::id())) {
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#ifdef DEBUG_ENABLED
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LOG_WARN("A Thread object has been destroyed without wait_to_finish() having been called on it. Please do so to ensure correct cleanup of the thread.");
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#endif
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thread.detach();
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}
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}
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Thread::ID Thread::get_caller_id() {
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if (likely(caller_id_cached)) {
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return caller_id;
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} else {
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caller_id = _thread_id_hash(std::this_thread::get_id());
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caller_id_cached = true;
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return caller_id;
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}
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}
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#endif
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95
sfwl/core/thread.h
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95
sfwl/core/thread.h
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#ifndef THREAD_H
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#define THREAD_H
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/*************************************************************************/
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/* thread.h */
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/* From https://github.com/Relintai/pandemonium_engine (MIT) */
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/*************************************************************************/
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#include "core/typedefs.h"
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#if !defined(NO_THREADS)
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#include "core/safe_refcount.h"
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#include <thread>
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#endif
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class String;
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class Thread {
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public:
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typedef void (*Callback)(void *p_userdata);
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typedef uint64_t ID;
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enum Priority {
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PRIORITY_LOW,
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PRIORITY_NORMAL,
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PRIORITY_HIGH
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};
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struct Settings {
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Priority priority;
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Settings() { priority = PRIORITY_NORMAL; }
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};
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private:
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#if !defined(NO_THREADS)
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friend class Main;
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static ID main_thread_id;
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static uint64_t _thread_id_hash(const std::thread::id &p_t);
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ID id = _thread_id_hash(std::thread::id());
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std::thread thread;
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static void callback(Thread *p_self, const Settings &p_settings, Thread::Callback p_callback, void *p_userdata);
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static Error (*set_name_func)(const String &);
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static void (*set_priority_func)(Thread::Priority);
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static void (*init_func)();
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static void (*term_func)();
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#endif
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public:
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static void _set_platform_funcs(
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Error (*p_set_name_func)(const String &),
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void (*p_set_priority_func)(Thread::Priority),
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void (*p_init_func)() = nullptr,
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void (*p_term_func)() = nullptr);
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#if !defined(NO_THREADS)
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_FORCE_INLINE_ ID get_id() const { return id; }
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// get the ID of the caller thread
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static ID get_caller_id();
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// get the ID of the main thread
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_FORCE_INLINE_ static ID get_main_id() { return main_thread_id; }
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_FORCE_INLINE_ static bool is_main_thread() { return get_caller_id() == main_thread_id; }
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static Error set_name(const String &p_name);
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void start(Thread::Callback p_callback, void *p_user, const Settings &p_settings = Settings());
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bool is_started() const;
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///< waits until thread is finished, and deallocates it.
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void wait_to_finish();
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~Thread();
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#else
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_FORCE_INLINE_ ID get_id() const { return 0; }
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// get the ID of the caller thread
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_FORCE_INLINE_ static ID get_caller_id() { return 0; }
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// get the ID of the main thread
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_FORCE_INLINE_ static ID get_main_id() { return 0; }
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_FORCE_INLINE_ static bool is_main_thread() { return true; }
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static Error set_name(const String &p_name) { return ERR_UNAVAILABLE; }
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void start(Thread::Callback p_callback, void *p_user, const Settings &p_settings = Settings()) {}
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bool is_started() const { return false; }
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void wait_to_finish() {}
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#endif
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};
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#endif // THREAD_H
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//#include "core/typedefs.h"
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//--STRIP
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{{FILE:sfw/core/safe_refcount.h}}
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//--STRIP
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//#include "core/typedefs.h"
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//#if !defined(NO_THREADS)
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//#include "core/safe_refcount.h"
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//#include <thread>
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//#endif
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//--STRIP
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{{FILE:sfw/core/thread.h}}
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//--STRIP
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//#include "core/logger.h"
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//#include "core/typedefs.h"
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//--STRIP
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{{FILE:sfw/core/safe_refcount.h}}
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//--STRIP
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//#include "core/typedefs.h"
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//#if !defined(NO_THREADS)
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//#include "core/safe_refcount.h"
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//#include <thread>
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//#endif
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//--STRIP
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{{FILE:sfw/core/thread.h}}
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//--STRIP
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//#include "core/logger.h"
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//#include "core/typedefs.h"
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//--STRIP
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{{FILE:sfwl/core/safe_refcount.h}}
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//--STRIP
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//#include "core/typedefs.h"
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//#if !defined(NO_THREADS)
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//#include "core/safe_refcount.h"
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//#include <thread>
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//#endif
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//--STRIP
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{{FILE:sfwl/core/thread.h}}
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//--STRIP
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//#include "core/logger.h"
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//#include "core/typedefs.h"
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//--STRIP
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{{FILE:sfwl/core/safe_refcount.h}}
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//--STRIP
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//#include "core/typedefs.h"
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//#if !defined(NO_THREADS)
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//#include "core/safe_refcount.h"
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//#include <thread>
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//#endif
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//--STRIP
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{{FILE:sfwl/core/thread.h}}
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//--STRIP
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//#include "core/logger.h"
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