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6837cb1042
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Now Shaders and materials use Strings.
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2024-01-20 20:44:31 +01:00 |
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5d132dd877
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Fix warning.
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2024-01-20 13:20:50 +01:00 |
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562b005314
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Added 2 new helper methods to FileAccess.
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2024-01-20 13:15:20 +01:00 |
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a4b364ea3f
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Fix building sfwl.
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2024-01-20 12:47:33 +01:00 |
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13807c1292
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Fix smaller issues in variant op.
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2024-01-20 12:47:21 +01:00 |
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fa02bad17b
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Also added a non-static open() method to FileAccess.
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2024-01-19 23:19:34 +01:00 |
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bddae4352f
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Renamed Fileaccess::open to FileAccess::create_and_open.
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2024-01-19 23:18:02 +01:00 |
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c28f3c7fe0
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Updated the amalgamated GameScene. Also small tweaks.
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2024-01-19 22:10:05 +01:00 |
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4d25ba99a6
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Start with the 0th demo again.
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2024-01-19 22:05:45 +01:00 |
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79585f2914
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Added FrameBuffer test to the GameScene.
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2024-01-19 22:05:10 +01:00 |
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b142be6ab9
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Added face culling setting to the Renderer. Also more methods.
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2024-01-19 22:04:23 +01:00 |
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8767435687
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Implemented RenderTexture.
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2024-01-19 22:03:32 +01:00 |
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5064a388e6
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Implemented a new FrameBuffer class.
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2024-01-19 22:03:10 +01:00 |
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fad67db0ee
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Fixed non amalgamated osx build.
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2024-01-19 16:11:59 +01:00 |
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3f8ce2c542
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Reworked SubProcess now it builds on windows as an amalgamation.
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2024-01-19 14:36:54 +00:00 |
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2de9d4d9dc
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Fixed build with MSVC.
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2024-01-19 14:09:27 +00:00 |
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61ceb39736
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Rework InetAddress so it does not stealth include <windows.h> in it's header.
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2024-01-19 14:04:33 +00:00 |
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4006d9ce01
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Work on fixing windows amalgamated build.
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2024-01-19 13:43:08 +00:00 |
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c421ae5f04
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Work on the amalgamated windows build.
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2024-01-19 11:05:13 +01:00 |
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13de8ffeae
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Cleanups.
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2024-01-19 01:41:39 +01:00 |
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8d4acb7293
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Forward declare stbi_write_png_to_mem().
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2024-01-19 00:04:00 +01:00 |
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835144d6f3
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Added the current GameScene demos as a new merged example. Also fixed smaller issues.
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2024-01-18 22:42:51 +01:00 |
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8976ed252c
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Fix ColorMaterial on GLES.
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2024-01-18 22:26:14 +01:00 |
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d019bb0094
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Fixed build on OSX.
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2024-01-18 22:03:12 +01:00 |
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e392c13d3d
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Fix windows build.
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2024-01-18 19:02:02 +01:00 |
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e0b9caafc0
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Added socket test.
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2024-01-18 18:19:04 +01:00 |
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c853c76a68
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Split set_non_block_and_close_on_exit() in Socket.
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2024-01-18 18:18:32 +01:00 |
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d2089a0ccb
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Added a thread test to the GameScene.
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2024-01-18 17:53:44 +01:00 |
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57a84028de
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Fixed building with MSVC. Also fixed a few other smaller issues.
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2024-01-18 13:26:57 +01:00 |
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4be1205010
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Fix image loading on windows.
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2024-01-18 12:00:08 +01:00 |
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f72f2a57df
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Fixed build on windows + mingw.
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2024-01-18 01:43:47 +01:00 |
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522739f9b8
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Collected all licenses for the amalgamations.
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2024-01-13 22:26:34 +01:00 |
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9752cd9069
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Implemented saving images.
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2024-01-13 21:42:17 +01:00 |
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56ab8fef14
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Implemented 3d immediate renderer api.
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2024-01-13 20:44:02 +01:00 |
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e2ff0f1969
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Added a new fill_colors_interpolated helper method to Mesh. Now the test app uses this so it's not as hard to look at.
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2024-01-13 19:15:28 +01:00 |
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71192064e6
|
Renamed STime to SFWTime.
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2024-01-13 19:08:12 +01:00 |
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7df1e7a0f3
|
Renamed window.h to app_window.h.
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2024-01-13 19:05:11 +01:00 |
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173a1ec5ab
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Strip the include guards when merging the headers.
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2024-01-13 19:00:29 +01:00 |
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dfdefa860d
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Added version header.
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2024-01-13 18:04:24 +01:00 |
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0b04af1fb3
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Fixed clang format warnings.
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2024-01-13 15:48:15 +01:00 |
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5b13577a54
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Simplify main().
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2024-01-13 15:47:27 +01:00 |
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e21dcb59c8
|
Small tweaks.
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2024-01-13 15:43:15 +01:00 |
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c6bc1ea139
|
Cleaned up AppWindow's api.
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2024-01-13 15:38:58 +01:00 |
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c6a43e16be
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Don't mess with render state in AppWindow.
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2024-01-13 15:34:51 +01:00 |
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1ddba7d9d0
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Fix windowed mode. Also improved window creation.
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2024-01-13 15:28:31 +01:00 |
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9ce93f849c
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Ported the remaining MeshUtils methods.
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2024-01-13 14:39:12 +01:00 |
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5cfffb109d
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Removed todo from mesh.
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2024-01-13 14:38:54 +01:00 |
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1782ec9348
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Added more helper methods to Mesh.
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2024-01-13 14:38:30 +01:00 |
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cd472978db
|
Ported SubProcess from Pandemonium.
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2024-01-13 13:06:50 +01:00 |
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c7fd01656a
|
Also added in the windows implementation of FileAccess and DirAccess from Pandemonium. The windows build will be fixed later.
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2024-01-13 12:03:32 +01:00 |
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