Commit Graph

196 Commits

Author SHA1 Message Date
6837cb1042 Now Shaders and materials use Strings. 2024-01-20 20:44:31 +01:00
5d132dd877 Fix warning. 2024-01-20 13:20:50 +01:00
562b005314 Added 2 new helper methods to FileAccess. 2024-01-20 13:15:20 +01:00
a4b364ea3f Fix building sfwl. 2024-01-20 12:47:33 +01:00
13807c1292 Fix smaller issues in variant op. 2024-01-20 12:47:21 +01:00
fa02bad17b Also added a non-static open() method to FileAccess. 2024-01-19 23:19:34 +01:00
bddae4352f Renamed Fileaccess::open to FileAccess::create_and_open. 2024-01-19 23:18:02 +01:00
c28f3c7fe0 Updated the amalgamated GameScene. Also small tweaks. 2024-01-19 22:10:05 +01:00
4d25ba99a6 Start with the 0th demo again. 2024-01-19 22:05:45 +01:00
79585f2914 Added FrameBuffer test to the GameScene. 2024-01-19 22:05:10 +01:00
b142be6ab9 Added face culling setting to the Renderer. Also more methods. 2024-01-19 22:04:23 +01:00
8767435687 Implemented RenderTexture. 2024-01-19 22:03:32 +01:00
5064a388e6 Implemented a new FrameBuffer class. 2024-01-19 22:03:10 +01:00
fad67db0ee Fixed non amalgamated osx build. 2024-01-19 16:11:59 +01:00
3f8ce2c542 Reworked SubProcess now it builds on windows as an amalgamation. 2024-01-19 14:36:54 +00:00
2de9d4d9dc Fixed build with MSVC. 2024-01-19 14:09:27 +00:00
61ceb39736 Rework InetAddress so it does not stealth include <windows.h> in it's header. 2024-01-19 14:04:33 +00:00
4006d9ce01 Work on fixing windows amalgamated build. 2024-01-19 13:43:08 +00:00
c421ae5f04 Work on the amalgamated windows build. 2024-01-19 11:05:13 +01:00
13de8ffeae Cleanups. 2024-01-19 01:41:39 +01:00
8d4acb7293 Forward declare stbi_write_png_to_mem(). 2024-01-19 00:04:00 +01:00
835144d6f3 Added the current GameScene demos as a new merged example. Also fixed smaller issues. 2024-01-18 22:42:51 +01:00
8976ed252c Fix ColorMaterial on GLES. 2024-01-18 22:26:14 +01:00
d019bb0094 Fixed build on OSX. 2024-01-18 22:03:12 +01:00
e392c13d3d Fix windows build. 2024-01-18 19:02:02 +01:00
e0b9caafc0 Added socket test. 2024-01-18 18:19:04 +01:00
c853c76a68 Split set_non_block_and_close_on_exit() in Socket. 2024-01-18 18:18:32 +01:00
d2089a0ccb Added a thread test to the GameScene. 2024-01-18 17:53:44 +01:00
57a84028de Fixed building with MSVC. Also fixed a few other smaller issues. 2024-01-18 13:26:57 +01:00
4be1205010 Fix image loading on windows. 2024-01-18 12:00:08 +01:00
f72f2a57df Fixed build on windows + mingw. 2024-01-18 01:43:47 +01:00
522739f9b8 Collected all licenses for the amalgamations. 2024-01-13 22:26:34 +01:00
9752cd9069 Implemented saving images. 2024-01-13 21:42:17 +01:00
56ab8fef14 Implemented 3d immediate renderer api. 2024-01-13 20:44:02 +01:00
e2ff0f1969 Added a new fill_colors_interpolated helper method to Mesh. Now the test app uses this so it's not as hard to look at. 2024-01-13 19:15:28 +01:00
71192064e6 Renamed STime to SFWTime. 2024-01-13 19:08:12 +01:00
7df1e7a0f3 Renamed window.h to app_window.h. 2024-01-13 19:05:11 +01:00
173a1ec5ab Strip the include guards when merging the headers. 2024-01-13 19:00:29 +01:00
dfdefa860d Added version header. 2024-01-13 18:04:24 +01:00
0b04af1fb3 Fixed clang format warnings. 2024-01-13 15:48:15 +01:00
5b13577a54 Simplify main(). 2024-01-13 15:47:27 +01:00
e21dcb59c8 Small tweaks. 2024-01-13 15:43:15 +01:00
c6bc1ea139 Cleaned up AppWindow's api. 2024-01-13 15:38:58 +01:00
c6a43e16be Don't mess with render state in AppWindow. 2024-01-13 15:34:51 +01:00
1ddba7d9d0 Fix windowed mode. Also improved window creation. 2024-01-13 15:28:31 +01:00
9ce93f849c Ported the remaining MeshUtils methods. 2024-01-13 14:39:12 +01:00
5cfffb109d Removed todo from mesh. 2024-01-13 14:38:54 +01:00
1782ec9348 Added more helper methods to Mesh. 2024-01-13 14:38:30 +01:00
cd472978db Ported SubProcess from Pandemonium. 2024-01-13 13:06:50 +01:00
c7fd01656a Also added in the windows implementation of FileAccess and DirAccess from Pandemonium. The windows build will be fixed later. 2024-01-13 12:03:32 +01:00