Commit Graph

336 Commits

Author SHA1 Message Date
c28f3c7fe0 Updated the amalgamated GameScene. Also small tweaks. 2024-01-19 22:10:05 +01:00
4d25ba99a6 Start with the 0th demo again. 2024-01-19 22:05:45 +01:00
79585f2914 Added FrameBuffer test to the GameScene. 2024-01-19 22:05:10 +01:00
b142be6ab9 Added face culling setting to the Renderer. Also more methods. 2024-01-19 22:04:23 +01:00
8767435687 Implemented RenderTexture. 2024-01-19 22:03:32 +01:00
5064a388e6 Implemented a new FrameBuffer class. 2024-01-19 22:03:10 +01:00
fad67db0ee Fixed non amalgamated osx build. 2024-01-19 16:11:59 +01:00
19dbf775d6 Added SubProcess to the other build scripts aswell. 2024-01-19 15:47:10 +01:00
3f8ce2c542 Reworked SubProcess now it builds on windows as an amalgamation. 2024-01-19 14:36:54 +00:00
2de9d4d9dc Fixed build with MSVC. 2024-01-19 14:09:27 +00:00
61ceb39736 Rework InetAddress so it does not stealth include <windows.h> in it's header. 2024-01-19 14:04:33 +00:00
4006d9ce01 Work on fixing windows amalgamated build. 2024-01-19 13:43:08 +00:00
c421ae5f04 Work on the amalgamated windows build. 2024-01-19 11:05:13 +01:00
13de8ffeae Cleanups. 2024-01-19 01:41:39 +01:00
c998970d73 OSX amalgamated build fix. 2024-01-19 00:04:37 +01:00
8d4acb7293 Forward declare stbi_write_png_to_mem(). 2024-01-19 00:04:00 +01:00
8a29c6d662 Ignore .DS_Store files. 2024-01-19 00:03:01 +01:00
76e53cebac Improved the new test app's linux build script and created them for other platforms. 2024-01-18 22:56:42 +01:00
835144d6f3 Added the current GameScene demos as a new merged example. Also fixed smaller issues. 2024-01-18 22:42:51 +01:00
e1961b6547 Rework the merged library to more easily work on osx. 2024-01-18 22:26:48 +01:00
8976ed252c Fix ColorMaterial on GLES. 2024-01-18 22:26:14 +01:00
d019bb0094 Fixed build on OSX. 2024-01-18 22:03:12 +01:00
6f8fb60fd4 Added the commands to the readme on how to generate a compiledb. (Temporary, quick and dirty solution.) 2024-01-18 19:33:06 +01:00
e392c13d3d Fix windows build. 2024-01-18 19:02:02 +01:00
e0b9caafc0 Added socket test. 2024-01-18 18:19:04 +01:00
93642e8667 Added socket and inet_address to the build. 2024-01-18 18:18:48 +01:00
c853c76a68 Split set_non_block_and_close_on_exit() in Socket. 2024-01-18 18:18:32 +01:00
d2089a0ccb Added a thread test to the GameScene. 2024-01-18 17:53:44 +01:00
83bec2b506 Build script cleanups. 2024-01-18 14:37:52 +01:00
57a84028de Fixed building with MSVC. Also fixed a few other smaller issues. 2024-01-18 13:26:57 +01:00
f015c42b12 Fixed the simple linux compile script. 2024-01-18 12:08:13 +01:00
4be1205010 Fix image loading on windows. 2024-01-18 12:00:08 +01:00
f72f2a57df Fixed build on windows + mingw. 2024-01-18 01:43:47 +01:00
aee8f305f3 Licenses is a main section now. 2024-01-13 22:58:50 +01:00
602361ad1e Small tweaks. 2024-01-13 22:55:44 +01:00
eea271005f Added licenses into the docs. 2024-01-13 22:50:27 +01:00
aee7bab799 Small tweaks. 2024-01-13 22:50:16 +01:00
522739f9b8 Collected all licenses for the amalgamations. 2024-01-13 22:26:34 +01:00
5a35434bae Updated todos in the readme. 2024-01-13 21:51:52 +01:00
9752cd9069 Implemented saving images. 2024-01-13 21:42:17 +01:00
ad6e3b57e1 Added mroe classes to the docs. Also small tweaks. 2024-01-13 20:53:48 +01:00
56ab8fef14 Implemented 3d immediate renderer api. 2024-01-13 20:44:02 +01:00
e2ff0f1969 Added a new fill_colors_interpolated helper method to Mesh. Now the test app uses this so it's not as hard to look at. 2024-01-13 19:15:28 +01:00
46c57fc3c1 Fix missing rename. 2024-01-13 19:09:24 +01:00
71192064e6 Renamed STime to SFWTime. 2024-01-13 19:08:12 +01:00
7df1e7a0f3 Renamed window.h to app_window.h. 2024-01-13 19:05:11 +01:00
ffe5c557e9 Run clang format on the merged files. 2024-01-13 19:04:01 +01:00
173a1ec5ab Strip the include guards when merging the headers. 2024-01-13 19:00:29 +01:00
dfdefa860d Added version header. 2024-01-13 18:04:24 +01:00
0b04af1fb3 Fixed clang format warnings. 2024-01-13 15:48:15 +01:00