Commit Graph

633 Commits

Author SHA1 Message Date
Ryan C. Gordon
a43dbfad0d Static analysis fix: Removed unused variable.
(We don't care if closing the device fails anyhow).
2014-03-20 16:56:37 -04:00
Ryan C. Gordon
3aae0ed2c5 Static analysis fix: uninitialized data.
(This is Clang not knowing that SDL_SetError() always returns -1.)
2014-03-20 16:54:20 -04:00
Ryan C. Gordon
d7a253b5ec Static analysis fix: uninitialized data.
(Clang doesn't know that "_this" was already checked for NULLness elsewhere.)
2014-03-20 16:25:30 -04:00
Ryan C. Gordon
93ba5bd899 Static analysis fix: uninitialized value.
(A false positive: clang doesn't know SDL_SetError() always returns -1.)
2014-03-20 16:23:18 -04:00
Ryan C. Gordon
a25bd63cc5 Static analysis fix: leaking Objective-C object. 2014-03-20 16:05:57 -04:00
Ryan C. Gordon
84b919a2a7 Static analysis fix: dereference of a NULL pointer. 2014-03-20 11:22:57 -04:00
Ryan C. Gordon
b99a6253da Static analysis fix: let clang know _this->displays isn't NULL. 2014-03-20 11:14:02 -04:00
Ryan C. Gordon
415675bef0 Static analysis fix: division by zero. 2014-03-20 11:14:44 -04:00
Ryan C. Gordon
b659c70080 Static analysis fix: uninitialized variables.
This is actually a false-positive, in this case, since Clang doesn't know
 that SDL_SetError() only ever returns -1. Feature request to improve that,
 with explanation about these specific SDL patches, is here:

   http://llvm.org/bugs/show_bug.cgi?id=19208
2014-03-20 10:41:47 -04:00
Ryan C. Gordon
1a2a3e9c8b Static analysis fix: Fixed leaking Objective-C object. 2014-03-20 10:04:23 -04:00
Ryan C. Gordon
bcc2ed09b5 Static analysis fix: bad release.
(object is already init'd at this point, so -[obj init] destroys
 existing reference count.)
2014-03-19 23:19:34 -04:00
Andreas Schiffler
f018ca4694 Add input validation to SDL_getenv/SDL_setenv; update Stdlib testsuite; add Hints testsuite 2014-03-19 21:39:55 -07:00
Ryan C. Gordon
e84fc5a368 Static analysis fix: division by zero. 2014-03-19 18:25:21 -04:00
Ryan C. Gordon
546cb8901e Static analysis fix: Value stored to '[bcd]' is never read. 2014-03-19 16:55:38 -04:00
Ryan C. Gordon
faaaf6c572 Static analysis fix: "Value stored to 'p' is never read" 2014-03-19 16:52:26 -04:00
Ryan C. Gordon
7b893acdc1 Don't overwrite SDL_dynapi.h in checker-buildbot.sh. 2014-03-19 16:02:25 -04:00
Ryan C. Gordon
18c9a4e96b Fixed SDL_HapticNewEffect() failing on various DirectInput devices. 2014-03-18 17:16:28 -04:00
Ryan C. Gordon
2a2fb611d5 Fixed PS4 game controller config on Windows. 2014-03-18 12:53:01 -04:00
Ryan C. Gordon
978566a65b Whitespace fix. 2014-03-18 12:52:51 -04:00
Ryan C. Gordon
7eaf899796 Fixed SDL_HapticOpenFromJoystick() with DirectInput devices. 2014-03-17 19:11:18 -04:00
Sam Lantinga
d4f2f01580 Fixed iOS build 2014-03-15 19:30:52 -07:00
Sam Lantinga
56b40ce046 Fixed bug 2450 - Crosscompiling for Win32 with MinGW fails due to WM_UNICHAR undeclared 2014-03-15 16:32:45 -07:00
Sam Lantinga
9245c93044 Only show the window if it's supposed to be shown. 2014-03-15 16:27:06 -07:00
Ryan C. Gordon
c663d731f1 Mac: Make sure window is still showing when we exit a fullscreen space. 2014-03-15 15:35:15 -04:00
David Ludwig
f25ee50b03 Fixed broken rotation detection routines on WinRT
Rotation detection and handling should now work across all, publicly-released,
WinRT-based platforms (Windows 8.0, Windows 8.1, and Windows Phone 8.0).
2014-03-15 14:54:23 -04:00
David Ludwig
5281f9f1ea Fixed a crash on Windows Phone 8 that occurred after rotating a device
This changeset prevents IDXGISwapChain::ResizeBuffers from being invoked on
Windows Phone 8, a function that isn't available on the platform (but is
available on other Windows platforms).  The call would fail, which ultimately
led to a crash.

This changeset also attempts to make sure that the D3D11 swap chain is created
at the correct size, when using Windows Phone 8.

Still TODO: make sure rotation-querying works across relevant Windows
platforms (that support Direct3D 11.x).
2014-03-15 13:27:18 -04:00
David Ludwig
205266fa03 Fixed a build error when including WinRT's SDLmain file directly in an app 2014-03-15 10:37:40 -04:00
Sam Lantinga
26e8e387e1 Fixed Mac OS X window level when leaving fullscreen mode 2014-03-14 18:06:09 -07:00
David Ludwig
2216ab93dc Added a missing file related to WinRT power management/reporting. 2014-03-14 01:36:05 -04:00
Sam Lantinga
f9a5896819 Added missing copyright notices 2014-03-13 21:21:26 -07:00
Sam Lantinga
ed02f61da1 Fixed the copyright date on files contributed by David Ludwig 2014-03-13 00:40:08 -07:00
David Ludwig
646cdedb18 Fixed line endings (CRLF to LF) in WinRT source code 2014-03-12 12:14:47 -04:00
David Ludwig
4cd5ed7ba2 Merged various WinRT build fixes 2014-03-12 12:12:20 -04:00
David Ludwig
b68b6e23d1 Fixed various build and runtime errors when using WinRT with VS2012. 2014-03-12 11:57:15 -04:00
Sam Lantinga
641ba09975 Fixed compiling Windows RT code on Visual Studio 2013 2014-03-12 07:26:07 -07:00
David Ludwig
36e7c8d92d Fixed compiler errors in the D3D11 renderer when building for WinRT
Still TODO: fix other build errors, especially linker errors, when building
SDL/WinRT, then fix any runtime errors that pop up.
2014-03-11 12:40:31 -04:00
David Ludwig
ce3c5b842f Made VS2012 build the D3D11 renderer
This change is currently limited to Win32/Windows-Desktop builds.  Build fixes
for WinRT + VS2012 are still pending.
2014-03-10 22:53:03 -04:00
Andreas Schiffler
7a36070a95 Fix bug/add test coverage for SDLTest_GenerateRunSeed helper; improve test harness adding output of repro steps for failures; improve negative test for SDL_GetError/SDL_SetError 2014-03-11 07:17:56 -07:00
Sam Lantinga
b677d1d883 Fixed Mac OS X OpenGL context creation to match other backends, where we only care about the actual version we request if it's 3.0 or newer or a special profile context.
Eventually we'll probably move the version checking to higher level code and report the actual version of context that got created, but to avoid breakage we'll leave it like this for now.
2014-03-10 19:59:06 -07:00
Sam Lantinga
28398109a1 Fixed regression causing the renderer to recreate its window since it's not getting an OpenGL 2.1 context anymore. 2014-03-10 18:45:07 -07:00
David Ludwig
e8eb142748 build fixes for most WinRT-related files
Still TODO: getting the D3D11 renderer back up and running in VC 2012.
2014-03-10 21:21:35 -04:00
Sam Lantinga
2c558ca24d Fixed D3D9 initialization on Windows 8, which doesn't have D3DX 2014-03-10 17:19:19 -07:00
Sam Lantinga
9c2fb684af Implemented fullscreen <-> windowed transition on Windows 8 2014-03-10 15:00:59 -07:00
Sam Lantinga
7e8b25534d Fixed line endings 2014-03-10 14:35:37 -07:00
Sam Lantinga
3df586cef5 Fixed creating the rendering context on a specific device 2014-03-10 12:49:15 -07:00
Sam Lantinga
9aa5b1d457 Implemented YV12 and IYUV texture support for the D3D11 renderer 2014-03-10 05:44:34 -07:00
Sam Lantinga
965cdf10d4 Minor style tweaks 2014-03-10 02:13:44 -07:00
Sam Lantinga
1a35f32b68 Converted David Ludwig's D3D11 renderer to C and optimized it.
The D3D11 renderer is now slightly faster than D3D9 on my Windows 8 machine (testsprite2 runs at 3400 FPS vs 3100 FPS)
This will need tweaking to fix the Windows RT build.
2014-03-10 01:51:03 -07:00
Sam Lantinga
a8f540fe4a Fixed renderer flags to include support for target textures after the renderer is created. 2014-03-09 22:48:38 -07:00
Ryan C. Gordon
8c7ee701a1 Removed unused variable. 2014-03-10 00:48:41 -04:00