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https://github.com/Relintai/sdl2_frt.git
synced 2024-12-16 11:06:49 +01:00
Fixed renderer flags to include support for target textures after the renderer is created.
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@ -648,10 +648,9 @@ D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
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renderer->DestroyTexture = D3D_DestroyTexture;
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renderer->DestroyRenderer = D3D_DestroyRenderer;
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renderer->info = D3D_RenderDriver.info;
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renderer->info.flags = (SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE);
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renderer->driverdata = data;
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renderer->info.flags = SDL_RENDERER_ACCELERATED;
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SDL_VERSION(&windowinfo.version);
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SDL_GetWindowWMInfo(window, &windowinfo);
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@ -447,7 +447,7 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
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renderer->GL_BindTexture = GL_BindTexture;
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renderer->GL_UnbindTexture = GL_UnbindTexture;
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renderer->info = GL_RenderDriver.info;
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renderer->info.flags = SDL_RENDERER_ACCELERATED;
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renderer->info.flags = (SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE);
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renderer->driverdata = data;
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renderer->window = window;
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@ -103,7 +103,7 @@ SDL_RenderDriver GLES_RenderDriver = {
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GLES_CreateRenderer,
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{
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"opengles",
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(SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC ),
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(SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC),
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1,
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{SDL_PIXELFORMAT_ABGR8888},
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0,
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@ -1784,7 +1784,7 @@ GLES2_CreateRenderer(SDL_Window *window, Uint32 flags)
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return NULL;
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}
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renderer->info = GLES2_RenderDriver.info;
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renderer->info.flags = SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE;
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renderer->info.flags = (SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE);
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renderer->driverdata = data;
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renderer->window = window;
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@ -375,7 +375,7 @@ PSP_CreateRenderer(SDL_Window * window, Uint32 flags)
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renderer->DestroyTexture = PSP_DestroyTexture;
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renderer->DestroyRenderer = PSP_DestroyRenderer;
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renderer->info = PSP_RenderDriver.info;
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renderer->info.flags = SDL_RENDERER_ACCELERATED;
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renderer->info.flags = (SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE);
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renderer->driverdata = data;
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renderer->window = window;
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