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https://github.com/Relintai/sdl2_frt.git
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Fixed line endings
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parent
3df586cef5
commit
7e8b25534d
@ -1057,7 +1057,7 @@ D3D11_CreateBlendMode(SDL_Renderer * renderer,
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/* Create resources that depend on the device. */
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static HRESULT
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D3D11_CreateDeviceResources(SDL_Renderer * renderer)
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{
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{
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typedef HRESULT(WINAPI *PFN_CREATE_DXGI_FACTORY)(REFIID riid, void **ppFactory);
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PFN_CREATE_DXGI_FACTORY CreateDXGIFactoryFunc;
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D3D11_RenderData *data = (D3D11_RenderData *) renderer->driverdata;
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@ -1071,14 +1071,14 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer)
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#ifdef __WINRT__
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CreateDXGIFactoryFunc = CreateDXGIFactory;
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D3D11CreateDeviceFunc = D3D11CreateDevice;
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#else
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data->hDXGIMod = SDL_LoadObject("dxgi.dll");
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#else
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data->hDXGIMod = SDL_LoadObject("dxgi.dll");
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if (!data->hDXGIMod) {
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result = E_FAIL;
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goto done;
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}
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CreateDXGIFactoryFunc = (PFN_CREATE_DXGI_FACTORY)SDL_LoadFunction(data->hDXGIMod, "CreateDXGIFactory");
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}
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CreateDXGIFactoryFunc = (PFN_CREATE_DXGI_FACTORY)SDL_LoadFunction(data->hDXGIMod, "CreateDXGIFactory");
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if (!CreateDXGIFactoryFunc) {
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result = E_FAIL;
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goto done;
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@ -1095,16 +1095,16 @@ D3D11_CreateDeviceResources(SDL_Renderer * renderer)
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result = E_FAIL;
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goto done;
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}
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#endif /* __WINRT__ */
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result = CreateDXGIFactoryFunc(&IID_IDXGIFactory2, &data->dxgiFactory);
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#endif /* __WINRT__ */
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result = CreateDXGIFactoryFunc(&IID_IDXGIFactory2, &data->dxgiFactory);
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if (FAILED(result)) {
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WIN_SetErrorFromHRESULT(__FUNCTION__ ", CreateDXGIFactory", result);
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goto done;
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}
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/* FIXME: Should we use the default adapter? */
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result = IDXGIFactory2_EnumAdapters(data->dxgiFactory, 0, &data->dxgiAdapter);
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}
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/* FIXME: Should we use the default adapter? */
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result = IDXGIFactory2_EnumAdapters(data->dxgiFactory, 0, &data->dxgiAdapter);
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if (FAILED(result)) {
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WIN_SetErrorFromHRESULT(__FUNCTION__ ", D3D11CreateDevice", result);
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goto done;
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