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Implemented fullscreen <-> windowed transition on Windows 8
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@ -1732,7 +1732,6 @@ static HRESULT
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D3D11_UpdateForWindowSizeChange(SDL_Renderer * renderer)
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{
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D3D11_RenderData *data = (D3D11_RenderData *)renderer->driverdata;
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/* FIXME: Do we need to release render targets like we do in D3D9? */
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return D3D11_CreateWindowSizeDependentResources(renderer);
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}
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@ -3004,8 +3003,11 @@ D3D11_RenderPresent(SDL_Renderer * renderer)
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*
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* TODO, WinRT: consider throwing an exception if D3D11_RenderPresent fails, especially if there is a way to salvage debug info from users' machines
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*/
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if (result == DXGI_ERROR_DEVICE_REMOVED) {
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if ( result == DXGI_ERROR_DEVICE_REMOVED ) {
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D3D11_HandleDeviceLost(renderer);
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} else if (result == DXGI_ERROR_INVALID_CALL) {
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/* We probably went through a fullscreen <-> windowed transition */
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D3D11_CreateWindowSizeDependentResources(renderer);
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} else {
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WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGISwapChain::Present", result);
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}
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