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Commit Graph

3469 Commits

Author SHA1 Message Date
Ryan C. Gordon
5574b43376 x11: Pass generic XEvents by pointer instead of copying to stack for XInput2. 2017-07-31 12:22:18 -04:00
Ryan C. Gordon
01e0d8fc85 opengl: Add support for [GLX|WGL]_ARB_create_context_robustness.
This patch was originally written by Marc Di Luzio for glX and enhanced by
Maximilian Malek for WGL, etc. Thanks to both of you!

Fixes Bugzilla .
Fixes Bugzilla .
2017-08-19 15:02:03 -04:00
Sam Lantinga
18a6538507 add missing os/2 apientry defs to SDL_opengl.h 2017-08-19 11:15:58 -07:00
Sam Lantinga
30d554e3d6 Fixed building SDL applications with Visual Studio and the clang toolset
Also fixed building 64-bit SDL with clang. 32-bit doesn't build because of the inline assembly for C runtime support.
2017-08-19 03:07:44 -07:00
Sam Lantinga
12d33b33ca Fixed building with Visual Studio 2017 and the Windows XP toolset if _USING_V110_SDK71_ accidentally gets undefined 2017-08-19 02:23:50 -07:00
Sam Lantinga
148ac5b3cf Added Matt Styles' tutorial on building SDL for Android with Visual Studio 2017-08-19 00:27:11 -07:00
Alex Szpakowski
3d0f521be5 iOS 10: Work around screen bounds orientation bug. Fixes bugs and . 2017-08-18 23:23:30 -03:00
Sam Lantinga
2dc5d32fab Updated version to 2.0.6 2017-08-18 18:16:37 -07:00
Sam Lantinga
bcf0e07107 Added WASAPI audio target to autoconf build process 2017-08-18 17:29:44 -07:00
Ryan C. Gordon
5c4a45f1cc cmake: some iOS fixes (don't link to Cocoa or Carbon frameworks).
Fixes Bugzilla .
2017-08-18 20:25:14 -04:00
Ryan C. Gordon
f4011bf081 cmake: added a FIXME for later.
Have to figure out what cmake version fixed this and bump the minimum to that.
2017-08-18 20:00:29 -04:00
Ryan C. Gordon
8816bb08f9 configure: Apple platforms don't need to build with -fpascal-strings anymore. 2017-08-18 19:53:40 -04:00
Ryan C. Gordon
677b2e5713 configure: mac and iOS should compile core/unix/*.c
macOS currently needs this if you build with X11 support. iOS doesn't
(currently), but it doesn't hurt to compile it in case we do something
Unixy on that platform later on.
2017-08-18 19:52:58 -04:00
Ryan C. Gordon
f75caa2ff6 cmake: Fix building for macOS with Xcode generator (thanks, dungaipara!).
Fixes Bugzilla .
2017-08-18 18:52:25 -04:00
Ryan C. Gordon
e3e6b4fd35 audio: better docs on conversion APIs, error if not init'd (thanks, Simon!).
Fixes Bugzilla .
2017-08-18 16:52:19 -04:00
Ozkan Sezer
500378eb52 Add atomics for Watcom/x86 as inline asm
Partially fixes Bugzilla .
2017-08-18 16:35:55 -04:00
Ozkan Sezer
c68d3ab785 Watcom supports __FUNCTION__ identifier (and surely not __PRETTY_FUNCTION__)
Partially fixes Bugzilla .
2017-08-17 21:35:46 -04:00
Ozkan Sezer
bdb7bfd79b SDL_assert.h: add inline asm (int $3) as SDL_TriggerBreakpoint for Watcom/x86
(also disable SIGTRAP case to !watcom, because watcom doesn't have SIGTRAP.)

Partially fixes Bugzilla .
2017-08-17 21:32:42 -04:00
Ozkan Sezer
fbda68ea7b SDL_endian.h: add SDL_Swap16 and SDL_Swap32 for Watcom/x86 as inline asm
Partially fixes Bugzilla .
2017-08-17 21:32:00 -04:00
Ozkan Sezer
eccbe366bc SDL_bits.h: add __builtin_clz equivalent for Watcom/x86 as inline asm
Partially fixes Bugzilla .
2017-08-17 21:30:29 -04:00
Ryan C. Gordon
7a9b9e05e0 SDL_mouse.c doesn't need default_cursor.h. 2017-08-17 20:47:16 -04:00
Ryan C. Gordon
47beda9767 cmake: add core/unix sources to the build.
Fixes Bugzilla .
2017-08-17 15:44:47 -04:00
Ryan C. Gordon
00905c98be filesystem: Patched to compile on QNX. 2017-08-17 03:22:44 -04:00
Ryan C. Gordon
e50d3cdf8e filesystem: QNX should use SDL_LoadFile() instead of rolling it from scratch. 2017-08-17 02:58:46 -04:00
Ryan C. Gordon
c13c45c7be qnx: Implemented SDL_GetBasePath(). 2017-08-17 01:25:48 -04:00
Ryan C. Gordon
adecda5080 cpuinfo: Add SDL_HasNEON() support for ARM-based QNX. 2017-08-16 21:31:03 -04:00
Alex Szpakowski
efc43a1d88 More cleanup of the iOS keyboard demo. 2017-08-15 23:00:54 -03:00
Alex Szpakowski
a0a09f646c Improve iOS keyboard demo code a bit. 2017-08-15 22:53:57 -03:00
Alex Szpakowski
2e4248ed44 Address a compiler warning. 2017-08-15 18:29:47 -03:00
Ryan C. Gordon
c7b4f2b92e rwops: Fixed 64-bit file i/o on QNX. 2017-08-15 16:30:26 -04:00
Sam Lantinga
e83764a5e0 Fixed bug 2137 - SDL Message Boxes don't cope with fixed width fonts (in windows at least)
Pegasus Epsilon

With the system dialog font set to Arial or Tahoma or another variable-width font, everything works just as expected. When using a fixed-width font, like Courier or DejaVu Sans Mono, the text gets cut off. Example screenshots attached.
2017-08-14 23:45:06 -07:00
Sam Lantinga
fb14cb7425 Fixed bug 2263 - Event timestamp members are undocumented
Charles Huber

The event timestamp members should be documented to indicate their meaning and units.

Currently the timestamps are populated using SDL_GetTicks() in SDL_PushEvent() in SDL_events.c.
2017-08-14 21:40:40 -07:00
Sam Lantinga
1d0584d558 Hopefully fixed Wayland build 2017-08-14 21:35:16 -07:00
Sam Lantinga
a4cfa93670 Fixed bug 2293 - Precise scrolling events
Martijn Courteaux

I implemented precise scrolling events. I have been through all the folders in /src/video/[platform] to implement where possible. This works on OS X, but I can't speak for others. Build farm will figure that out, I guess. I think this patch should introduce precise scrolling on OS X, Wayland, Mir, Windows, Android, Nacl, Windows RT.

The way I provide precise scrolling events is by adding two float fields to the SDL_MouseWheelScrollEvent datastructure, called "preciseX" and "preciseY". The old integer fields "x" and "y" are still present. The idea is that every platform specific code normalises the scroll amounts and forwards them to the SDL_SendMouseWheel function. It is this function that will now accumulate these (using a static variable, as I have seen how it was implemented in the Windows specific code) and once we hit a unit size, set the traditional integer "x" and "y" fields.

I believe this is pretty solid way of doing it, although I'm not the expert here.

There is also a fix in the patch for a typo recently introduced, that might need to be taken away by the time anybody merges this in. There is also a file in Nacl which I have stripped a horrible amount of trailing whitespaces. (Leave that part out if you want).
2017-08-14 21:28:04 -07:00
Sam Lantinga
72b195d27c Fixed Android build warning 2017-08-14 20:45:14 -07:00
Sam Lantinga
04e76499ea Fixed build warning 2017-08-14 20:37:07 -07:00
Sam Lantinga
e086a1c183 Added missing files from the previous commit 2017-08-14 20:25:53 -07:00
Sam Lantinga
fb835f9e3b Fixed bug 2330 - Debian bug report: SDL2 X11 driver buffer overflow with large X11 file descriptor
manuel.montezelo

Original bug report (note that it was against 2.0.0, it might have been fixed in between):  http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=733015

--------------------------------------------------------
Package: libsdl2-2.0-0
Version: 2.0.0+dfsg1-3
Severity: normal
Tags: patch

I have occasional crashes here caused by the X11 backend of SDL2. It seems to
be caused by the X11_Pending function trying to add a high number (> 1024)
file descriptor to a fd_set before doing a select on it to avoid busy waiting
on X11 events. This causes a buffer overflow because the file descriptor is
larger (or equal) than the limit FD_SETSIZE.

Attached is a possible workaround patch.

Please also keep in mind that fd_set are also used in following files which
may have similar problems.

src/audio/bsd/SDL_bsdaudio.c
src/audio/paudio/SDL_paudio.c
src/audio/qsa/SDL_qsa_audio.c
src/audio/sun/SDL_sunaudio.c
src/joystick/linux/SDL_sysjoystick.c


--------------------------------------------------------

On Tuesday 24 December 2013 00:43:13 Sven Eckelmann wrote:
> I have occasional crashes here caused by the X11 backend of SDL2. It seems
> to be caused by the X11_Pending function trying to add a high number (>
> 1024) file descriptor to a fd_set before doing a select on it to avoid busy
> waiting on X11 events. This causes a buffer overflow because the file
> descriptor is larger (or equal) than the limit FD_SETSIZE.


I personally experienced this problem while hacking on the python bindings
package for SDL2 [1] (while doing make runtest). But it easier to reproduce in
a smaller, synthetic testcase.
2017-08-14 20:22:19 -07:00
Sam Lantinga
9451cd81ae Fixed compiler warnings 2017-08-14 20:07:30 -07:00
Sam Lantinga
aebe17d34f Fixed bug 2344 - CHECK_WINDOW_MAGIC should include __FILE__ and __LINE__
Martin Gerhardy

just for easier debugging issues in the own code...

SDL_CreateRenderer should maybe also use this macro

Ryan C. Gordon

I'll go one better: it should have an SDL_assert().
2017-08-14 16:34:54 -07:00
Sam Lantinga
96e15fa7f6 Fixed Windows build due to an implicit memcpy generated by the optimizer 2017-08-14 16:09:44 -07:00
Sam Lantinga
e9d4e31044 Fixed bug 3753 - Android : load methodID during initialization
Sylvain

Small patch to load some java methodID at start-up (and avoid a potential crash at run-time).
2017-08-14 14:14:45 -07:00
Sam Lantinga
1da2c1bb36 Fixed bug 2360 - Wrong -rpath setting includes DESTDIR rather that only the libdir
Marcus von Appen

The LT_LDFLAGS in Makefile.in contain the $(DESTDIR) in -rpath, which instructs libtool to take a wrong path into account for linking.

The issue arises, if DESTDIR is passed at build time and installation time.
-rpath only should use $(libdir) for both SDL 1.2 and SDL 2.x.
2017-08-14 14:10:48 -07:00
Sam Lantinga
64dd829b0a Fixed bug 2418 - Structure SDL_gestureTouch leaking
Leonardo

Structure SDL_gestureTouch gets reallocated for every new added gesture but its never freed.

Proposed patch add the function SDL_GestureQuit() that takes care of doing that and gets called when TouchQuit is called.

Gabriel Jacobo

Thanks for the patch. I think it needs a bit of extra work though, looking at the code in SDL_gesture.c , I see that SDL_numGestureTouches only goes up, I think the right fix here involves adding SDL_GestureDelTouch (hooked into SDL_DelTouch) as well as SDL_GestureQuit (as you posted in your patch).
2017-08-14 13:48:13 -07:00
Sam Lantinga
f142a7961e Fixed bug 2441 - SDL_DuplicateSurface
Rainer Deyke

I've written a small patch that adds a small SDL_DuplicateSurface function to SDL.  I've written the function as part of a larger (as yet unfinished) patch, but I think this function is useful enough that it merits inclusion in SDL on its own.
2017-08-14 13:37:14 -07:00
Sam Lantinga
362d549690 Fixed bug 2500 - X11: SDL tries (and fails) to hide foreign windows
Alvin

I'm interested in this bug as well. I have experienced it when trying to embed an SDL_Window into a FLTK application. To do this, I create a FLTK window (window inside a window - think video player) and then use SDL_CreateWindowFrom() on the inner most window's Xlib Window*. After which, I create a renderer.

In my situation I am using the FLTK GUI toolkit.

What I have experienced is that the SDL_CreateRender() will recreate the window in order to properly setup OpenGL capability. As part of this process, the window is hidden and a call is executed that waits indefinitely for an acknowledgement that the window was indeed unmapped. This is where my program hangs.

Please correct me if I am wrong, but should SDL2 not make Xlib calls that effect the Xlib Window in this situation (e.g. When SDL_CreateWindowFrom() is used)? The toolkit being used typically assumes responsibility and, I presume, tracks all Xlib Windows it creates.

On line src/video/SDL_video.c:1372 the comment associated with setting SDL_WINDOW_FOREIGN reads:

  /* Can't destroy and re-create foreign windows, hrm */

Since I do not know the reason for hiding the window in the first place, the attached patch simply does not wait for a response when X11_XWithdrawWindow() and X11_XMapRaised() are issued by X11_HideWindow() and X11_ShowWindow(), respectively. I presume that the GUI toolkit (GTK, FLTK, etc.) has or will consume the acknowledging event as it is managing the Xlib Window (or it thinks it is).

I have tested the patch against hg 5c645d037de2 and I have successfully tested:
* Embedding the SDL_Window inside a FLTK application.
* Calling SDL_SetWindowSize() when FLTK resizes the window (e.g. dragging cursor on the edge of the window).
* Filling the renderer's default target blue and drawing a red fill square at the centre (exciting, I know!)
* Calling SDL_Quit() when the application terminates

I do not receive any Xlib erorr messages (BadWindow, etc.) in any of those situations.
2017-08-14 10:28:47 -07:00
Sam Lantinga
c350d91a6a Fixed bug 3752 - minor os2 defines
Ozkan Sezer

Attached three patches, so these minor os/2 bits get registered mainstream:

1. SDL_syswm.h: add SDL_SYSWM_OS2 to SDL_SYSWM_TYPE enum
2. SDL_platform.h: recognize __EMX__ too as __OS2__
3. begin_code.h: set SDLCALL as _System for OS/2.
2017-08-14 10:15:38 -07:00
Sam Lantinga
2bf7bf2cbf Fixed compiler warning with enum 2017-08-14 10:14:07 -07:00
Sam Lantinga
36ba92485c Fixed setting the texture blend mode in the OpenGL ES2 renderer 2017-08-14 10:04:59 -07:00
Sam Lantinga
de91b1248f Fixed bug 3745 - specify SDLCALL as the calling convention for API callbacks
Patches contributed by Ozkan Sezer
2017-08-14 06:28:21 -07:00