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https://github.com/Relintai/sdl2_frt.git
synced 2024-12-20 22:16:49 +01:00
More cleanup of the iOS keyboard demo.
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a0a09f646c
commit
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@ -157,7 +157,6 @@ drawGlyph(int glyph, int positionIndex)
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SDL_Texture*
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loadFont(void)
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{
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SDL_Surface *surface = SDL_LoadBMP("kromasky_16x16.bmp");
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if (!surface) {
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@ -208,18 +207,18 @@ draw()
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int
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main(int argc, char *argv[])
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{
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int index; /* index of last key we pushed in the bitmap font */
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SDL_Window *window;
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SDL_Event event; /* last event received */
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SDL_Scancode scancode; /* scancode of last key we pushed */
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int width;
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int height;
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int done;
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if (SDL_Init(SDL_INIT_VIDEO) < 0) {
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printf("Error initializing SDL: %s", SDL_GetError());
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}
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/* create window */
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window = SDL_CreateWindow("iPhone keyboard test", 0, 0, 320, 480, SDL_WINDOW_ALLOW_HIGHDPI);
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window = SDL_CreateWindow("iOS keyboard test", 0, 0, 320, 480, SDL_WINDOW_ALLOW_HIGHDPI);
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/* create renderer */
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renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_PRESENTVSYNC);
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@ -229,16 +228,13 @@ main(int argc, char *argv[])
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/* load up our font */
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loadFont();
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int done = 0;
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done = 0;
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while (!done) {
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while (SDL_PollEvent(&event)) {
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switch (event.type) {
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case SDL_QUIT:
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done = 1;
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break;
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case SDL_TEXTINPUT:
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break;
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case SDL_KEYDOWN:
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if (event.key.keysym.scancode == SDL_SCANCODE_BACKSPACE) {
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if (numChars > 0) {
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@ -269,5 +265,6 @@ main(int argc, char *argv[])
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SDL_DestroyTexture(texture);
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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SDL_Quit();
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return 0;
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}
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