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Fixed bug 2344 - CHECK_WINDOW_MAGIC should include __FILE__ and __LINE__
Martin Gerhardy just for easier debugging issues in the own code... SDL_CreateRenderer should maybe also use this macro Ryan C. Gordon I'll go one better: it should have an SDL_assert().
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@ -33,12 +33,14 @@
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#define SDL_WINDOWRENDERDATA "_SDL_WindowRenderData"
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#define CHECK_RENDERER_MAGIC(renderer, retval) \
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SDL_assert(renderer && renderer->magic == &renderer_magic); \
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if (!renderer || renderer->magic != &renderer_magic) { \
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SDL_SetError("Invalid renderer"); \
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return retval; \
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}
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#define CHECK_TEXTURE_MAGIC(texture, retval) \
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SDL_assert(texture && texture->magic == &texture_magic); \
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if (!texture || texture->magic != &texture_magic) { \
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SDL_SetError("Invalid texture"); \
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return retval; \
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@ -130,6 +130,7 @@ static SDL_VideoDevice *_this = NULL;
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SDL_UninitializedVideo(); \
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return retval; \
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} \
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SDL_assert(window && window->magic == &_this->window_magic); \
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if (!window || window->magic != &_this->window_magic) { \
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SDL_SetError("Invalid window"); \
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return retval; \
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@ -141,6 +142,7 @@ static SDL_VideoDevice *_this = NULL;
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return retval; \
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} \
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SDL_assert(_this->displays != NULL); \
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SDL_assert(displayIndex >= 0 && displayIndex < _this->num_displays); \
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if (displayIndex < 0 || displayIndex >= _this->num_displays) { \
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SDL_SetError("displayIndex must be in the range 0 - %d", \
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_this->num_displays - 1); \
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